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Forums - Sales - Kinect games sales .... not so hot.

Hm Microsoft spend 500 Million for advertising and this is all it generates? They should have brought the money to a bank and get the interest.



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z101 said:

Hm Microsoft spend 500 Million for advertising and this is all it generates? They should have brought the money to a bank and get the interest.


I'd imagine the bulk of the money was about pushing Kinect not the titles.  MS must have known as well as anybody that only a few of the launch titles were any good and that the focus was Kinect itself.

Looking at Move/Kinect launch titles, with the exception of a couple on each platform really both peripherals could have done with delaying release until 2011 when better titles were around - but that would have meant missing Holiday 2010 which is why both Sony and MS pushed hard to get them out when they did.



Try to be reasonable... its easier than you think...

z101 said:

Hm Microsoft spend 500 Million for advertising and this is all it generates? They should have brought the money to a bank and get the interest.


FOR ONE YEAR! Imagine what will happen holidays 2011.



Imagine not having GamePass on your console...

daroamer said:
silicon said:
darklich13 said:
silicon said:

That's not good... since MS needs the software to sell.
Apparently they're losing on every Kinect.

Where did you hear that? From what I heard Kinect cost $56 for Microsoft.

http://www.gamespot.com/xbox360/action/adrenalinmisfits/news.html?sid=6283956


I read it in a Canadian Business article. Phil Torrone, the man behind getting the open source driver for kinect, said MS likely subsidizes each Kinect. With materials at $56 and after additional costs such as manufacteuring, shipping, margin etc, it may be a net loss for each one sold.

There's no way.  Otherwise they'd be losing an extra $50 on each bundled unit and I just don't see that.  Unless he was talking about the bundled unit in the first place but even then I doubt it.

Microsoft themselves said it was profitable from the outset.

Or they could just have a huge margin on the xbox.

It was just speculation on the part of Phil Torrone. If they're profitable that's much better for MS. Before they announced the price, there were reports of arguments about what it would be, making the story that it's not profitable slightly believable.

In any case, if they need software sales to turn a profit, low software sales is not good.



Reasonable said:

I get the distinct feeling that a lot of early Move/Kinect owners are sticking to one, maybe two, titles and some demos and waiting for the presumed better titles to come.  Almost everyone you speak to with either peripheral invariably talks about how the next batch of titles will really show what the devices can do.

So long as Kinect/360 bundles sell like they have in US MS will be happy enough at this point I think.

I mean, let's be serious, Move only has one good title, SC, and one good PSN title, Tumble, at the moment (I'm ignoring Heavy Rain, etc and yes they're good) while Kinect, ignorning the pack in title (which ain't bad) only has two good titles as well, Kinect Sports and Dance Central, and one okay title, Kinectimals (or whatever the hellish spelling of that title is).

I'd actually hate to see titles for either selling (outside the aforementioned good ones) like hotcakes at the moment as it would erode my faith in people not to buy average to below average products.

So personally, I'm not really surprised with the sales at the moment.


Because there's only 1-2 titles worth picking for them.

Majority of move shovelware like Start the party , Kung Fu riders or that boxing game should have been $10-$15 downloadable titles for PSN.

Even the better stuff like The Shoot is asking insane amount of cash for so little content.



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silicon said:
darklich13 said:
silicon said:

That's not good... since MS needs the software to sell.
Apparently they're losing on every Kinect.

Where did you hear that? From what I heard Kinect cost $56 for Microsoft.

http://www.gamespot.com/xbox360/action/adrenalinmisfits/news.html?sid=6283956


I read it in a Canadian Business article. Phil Torrone, the man behind getting the open source driver for kinect, said MS likely subsidizes each Kinect. With materials at $56 and after additional costs such as manufacteuring, shipping, margin etc, it may be a net loss for each one sold.

Doubtful. That $56 should include manufacturing. Shipping isn't that expensive. In the first two months it's possible that they're "subsidizing" it but only because the launch advertising cost is outrageous. As soon as Christmas is over, MS will probably be turning a hefty profit on every Kinect sold (if they're not already, which I believe they are).

Given Kinect's tech, it's hard to believe they're subsidizing it when it retails for $150. There just isn't anything there that would possibly cost that much money to manufacture.




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Kinect has bearly been out for a month, it's doing very well given the timeline it's been out, what were people expecting? just like the move or any other system, they mostly always start out with a good number of shovelware or shovelware-like games. lets wait until 2011 to make a good analysis on Kinect and it's games



Zlejedi said:
Reasonable said:

I get the distinct feeling that a lot of early Move/Kinect owners are sticking to one, maybe two, titles and some demos and waiting for the presumed better titles to come.  Almost everyone you speak to with either peripheral invariably talks about how the next batch of titles will really show what the devices can do.

So long as Kinect/360 bundles sell like they have in US MS will be happy enough at this point I think.

I mean, let's be serious, Move only has one good title, SC, and one good PSN title, Tumble, at the moment (I'm ignoring Heavy Rain, etc and yes they're good) while Kinect, ignorning the pack in title (which ain't bad) only has two good titles as well, Kinect Sports and Dance Central, and one okay title, Kinectimals (or whatever the hellish spelling of that title is).

I'd actually hate to see titles for either selling (outside the aforementioned good ones) like hotcakes at the moment as it would erode my faith in people not to buy average to below average products.

So personally, I'm not really surprised with the sales at the moment.


Because there's only 1-2 titles worth picking for them.

Majority of move shovelware like Start the party , Kung Fu riders or that boxing game should have been $10-$15 downloadable titles for PSN.

Even the better stuff like The Shoot is asking insane amount of cash for so little content.

Yah, I think price point / content is an issue, too.  For example I can't imagine buying The Shoot on it's own, it feels like it either needs to be more like a Tumble / PSN price point or it should actually be part of a package with one or two similar titles.

If it was me, I'd actually bundle up a few titles on one disk and go that way - say Start the Party and TV Superstars together on one disk at a lower price, and The Shoot and Kung Fu Rider and something else on another.

With titles like those I think people like the idea of multiple games based on the idea that some will appeal - this has always worked well with motion based mini-game type titles.

If I was MS I'd do the same thing with Kinect titles, too.



Try to be reasonable... its easier than you think...

Kinect game sales are largely following in the footsteps of Move game sales; in other words, falling flat in the sales charts. This is because the poor sales are generally reflecting the poor quality. Say what you want about the ignorance of the expanded audience, or the "casualz" or whatever you wish to call them, but they still recognise quality when they see it. The only difference is the Kinect HARDWARE is somewhat novel while the Move is basically Sony's version of the Wiimote, so that is why the Kinect itself is selling pretty strongly out the gate. Notice that the games themselves really are not.

I don't get why third parties think they can just rush out mediocre titles, slap on some motion controls, and expect it to sell. It didn't work on the Wii, and that console has a 80 million userbase! So it certainly won't work on motion sensing add ons with less than 1/8th the userbase. Honestly, will the EVER learn?



The Kinect will be the one peripheral to rule them all.

OR so Id like to think.

But seriously, Kinect is selling huge numbers. This will only mean good things for it in the long run. People are just focusing on the small sales numbers because there is not point in talking down the 4 million plus units already sold.