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Forums - Nintendo - next Metroid developer

 

next Metroid developer

Platinum Games (Madworld, Vanquish) 18 11.18%
 
Retro Studios (Metroid prime) 54 33.54%
 
Vanillaware (Muramasa) 15 9.32%
 
Grasshopper Manufacture (No more Heroes) 4 2.48%
 
Internal EAD 48 29.81%
 
Other (please specify) 22 13.66%
 
Total:161
Stefan.De.Machtige said:
Are You sure that 'ad hominem' in your post didn't stand for 'projecting my grieves'? 

Comparitive to the Duke Samus was a deep character, even if she runs around quickly. Even the whole thing with the Baby metroid in SM made her more realistich then him. She had little characterisation before Other M, but it still was far better then the Duke.

Playing styles couldn't be that different. Fighting bosses, going through the big sectors doors and such cap the possible speed to a base level. There is no choice at that point. You are forced to experience a clearly preprogrammed Samus. A base characterisation of Samus in your opinion then. A intelligent, skilled bountyhunter?  

Bold: The gamecreator needs permission from the player? Why would he? The only thing the player could do is not buy the game. Each franchise loses gamers with each installment. That's normal.

Ironic that you now say that it is normal for a video game to lose customers even though you were previously arguing that Other M was to expand Metroid and make it more mainstream. Metroid does need to expand it's audience, but Other M was the opposite of how to do it.

The player decides who he his playing (which is usually a version of themself). If they choose to play along with the character as created then good, but most people will not and find characterization of the player's avatar tiring or annoying. The game is supposed to satisfy customers, not piss them off. And there is worse a player can do for a game than not buy it, they can buy it, sell it back to the store and spread the word of how bad it is, and end up with others not buying it.

The game world having doors that slow the minimum time you can complete a game in somehow removing the fact that the player is the player character is a really weak argument, as your personality is not determined by what you can achieve but the choices you make.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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I wouldn't mind Retro making the next Metroid. It could be another FPS or a 2.5D side-scroller. I think Team Ninja could deserve a second chance as well. Many of the bad, or atleast mad, design choices weren't made by them.



Severance said:

Metroid Other M is awesome!, the people who thought it was very sexist are ridicilous.

don't you know troops have respect to higher ranked comrades EVEN AFTER duty?  , its Samus's way of showing respect, and its not sexist at all, stop bitching about it.


I don't care why she is owned and told what to by another person.  The thing I didn't like is Sakamoto took her lone wolf personality away. And in the process did some damage to the series IMHO



The only two options are going back to Sakamoto or Retro (or doing both again)

 

Nintendo might see the writing on the wall for the franchise after Other M, in that Metroid is a franchise with American appeal first and foremost, so they should keep focusing their efforts in maximizing sales here, which would mean a return to Retro.

I'd rather like to see what they did with Other M, but replace Team Ninja with Retro, in terms of Sakamoto still having a certain amount of creative control



Monster Hunter: pissing me off since 2010.

Demotruk said:
Stefan.De.Machtige said:
Are You sure that 'ad hominem' in your post didn't stand for 'projecting my grieves'? 

Comparitive to the Duke Samus was a deep character, even if she runs around quickly. Even the whole thing with the Baby metroid in SM made her more realistich then him. She had little characterisation before Other M, but it still was far better then the Duke.

Playing styles couldn't be that different. Fighting bosses, going through the big sectors doors and such cap the possible speed to a base level. There is no choice at that point. You are forced to experience a clearly preprogrammed Samus. A base characterisation of Samus in your opinion then. A intelligent, skilled bountyhunter?  

Bold: The gamecreator needs permission from the player? Why would he? The only thing the player could do is not buy the game. Each franchise loses gamers with each installment. That's normal.

Ironic that you now say that it is normal for a video game to lose customers even though you were previously arguing that Other M was to expand Metroid and make it more mainstream. Metroid does need to expand it's audience, but Other M was the opposite of how to do it.

The player decides who he his playing (which is usually a version of themself). If they choose to play along with the character as created then good, but most people will not and find characterization of the player's avatar tiring or annoying. The game is supposed to satisfy customers, not piss them off. And there is worse a player can do for a game than not buy it, they can buy it, sell it back to the store and spread the word of how bad it is, and end up with others not buying it.

The game world having doors that slow the minimum time you can complete a game in somehow removing the fact that the player is the player character is a really weak argument, as your personality is not determined by what you can achieve but the choices you make.

First part: I meant that it loses some gamers and gains others in their place. If the franchise goes well - a lot of sequels don't. Mario is a good example. People outgrow him, when new players come in. And untill now the balance has been in the growth area for Mario.  

Negative advertising from peers could be rather bad, but it isn't worse then not buying. Not buying means no sale. Having unstatisfied players is still beter then none at all.

You were really pissed off from Other M? It's just a game.

Last part: You brought up moving through the levels quickly or slowly as an 'character' thing. I mearly pointed out that there is a base time to it. The weak argument is yours.

And i wasn't saying that the player doesn't see himself as Samus. In fact that was the whole problem with Other M: Players had a different Samus in mind. Sakamot wanted to take back Samus, and.... he did it in a big, somewhat upsetting way. 

What choices are you talking about? Metroid isn't an open world. The non-essential secrets don't change the game or character much, if at all. Chosing to find them is a personal choice - mostly for completists.    



In the wilderness we go alone with our new knowledge and strength.

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Demotruk said:
Stefan.De.Machtige said:
Demotruk said:
Stefan.De.Machtige said:
You saw Samus as a female Duke Nukem, and you accuse Sakamoto of being a sexist? Geeh!! There is truly no logic on the internet. 

You left out the very obvious and relevant MINUS part. Presumably deliberately, since your entire argument with Other M (that it could expand the Metroid fanbase beyond the "hardcore" fans) was proven wrong and you are left with desperate ad hominem.

I wasn't being selective. The minus thing doesn't matter. The point is that Duke Nukem is a compleet non-character, even without the sex. He's fun, but utterly... utterly brainless. Wasn't Samus supposed to be deep and stuff...? She's supposed to be an intelligent, skilled bountyhunter.  

And second:

What... desperate... me...? Nah! I don't derive my self image from games, nor their sales. Do you?

Anyway, i said that Nintendo wanted to expand the Metroid audience, but... that it clearly wasn't off on a good start. You' re being selective there. And seeing at this point: Other M won't reach the 2 million they projected. A bit of a fail for the expanding part. 

Still miffed about the fact  that Nintendo wanted to shed some of the old purist fans...? They wanted to do it. I meerly pointed out the reasoning for it. But cheer up, they are just - or in the process off - failing their goal. Doesn't that make you happy... or you need a man to tell you to feel happy?


Yes you, ad hominem is a mark of desperation in arguments.

Without the comments, Duke Nukem is just a badass. He has no characterization without them, his brainlessness is only expressed with them. Samus is not supposed to be "deep" or intelligent unless the player views her that way. It is up to the player since the player decides the actions of the character, and actions express more of your personality than words alone. If you play a character running from objective to objective quickly, you are playing with a different personality than someone who messes about with the NPC's or someone who approaches situations slowly and cautiously. The game creator can only decide the player's "character" if the player gives them permission, and they very often don't.

Thing is, Samus *is* deep. Shallow Samus would have destroyed the Baby Metroid on sight, and Samus' portrayal throughout Prime was a character who was very reflective.

Or at least that was my interpretation, which is (i suppose) why i found Other M far less objectionable than many, because i previously saw Samus as an introspective character who could appreciate the gravity of a situation, and had some sense of tragedy about her, while still being able to do the job and do it well.



Monster Hunter: pissing me off since 2010.

Aiddon said:
Stefan.De.Machtige said:
Killiana1a said:
darkgemini said:
Killiana1a said:

Retro. Whenever Yosio Sakamoto is given free reign, his vision of Samus means plummeting sales.

Super Metroid was the worst selling Metroid game at 1.42 million sold LTD. The way Other M is selling, if it does not crack the 1 million mark by January 1, 2011, then Other M will be the biggest market flop for a Metroid game ever.

I surmise Other M will make it to the 600 to 800k mark come January 1, 2011. If this is the case, then I will be drinking beers and doing my happy dance because I abhor Sakamoto and his vision of the Metroid franchise that much.

Super Metroid was maybe the worst Metroid Game in Sales, BUT it is the best Metroid Game! And comparing with Hunters, Prime Echoes, etc sales are`t that bad, and only 100.000 less than corruption....

 

For me, Other M is a very good game, I don´t understand people blaming it that much, because it´s something new.... Hope it will be Another M ;)

 

I think Team Ninja will make the next Metroid game, maybe another trilogy.... They created a new system and they want to make some profit. Now they know what went wrong and can fix the problems.... And waht people forget, even if Other M wasn´t perfect, it is a very good game (!). Being inferior to the prime series doesn´t mean being bad :o

I agree, Super Metroid was my very first SNES game given to me as a Christmas present by my Dad. It is my favorite in the series.

As for Other M, the way Sakamoto defined Samus as a "subservient, bend to the authority of a male" woman is Japanese-centric and did not play well with many female reviewers outside of Japan. This is the main shit storm regardless of whether it is a fundamentally good game or not.

I prefer a silent Samus who is open to interpretation. Sakamoto chose his vision of Samus that is a slap in the face to how she was presented earlier. This is why I want Other M to fail to meet or exceed 1.42 million which may cause Nintendo to put Sakamoto on a very tight leash away from Metroid.

I have the feeling that being upset with  Samus real - not imagined by the fans in absence of it - character has to do with the frailties of the fans themselves. Lots of men-issues...

That and they no longer get to play Space Marine Barbie as she's now her own woman. In a way it was basically Sakamoto telling gamers "YOU WERE WRONG!" right to their faces. And there are few things people hate more than being told/proven that they're wrong.


That really is not smart for a company to gain more sales.  Alienate customers so your Sakamoto god can stomp  his feet and tell people he is right and you are wrong.

And that Barbie argument fails on so many levels.  How is a strong samus who is a warrior and who happens to be female a threat.  



Other

Konami. They perfected metroid with Castlevania: Symphony of the Night.



Okay, I tried to quote something and it came out as gobbleydegook. Anyway, short version: Sakamoto was going to tick people off regardless of how well he pulled off the writing (though admittedly he was a bit flawed with the plot). The Barbie analogy I used earlier was also a way of me saying that people can no longer treat Samus like a doll. Because that's all she used to be: a doll for people to play pretend with. Even in Fusion her personality was archetypal at best. It's times like this where I'm half-tempted to tell Nintendo to give up completely on the "hardcore" as a lot of the time we display ourselves as nothing more than disrespectful, arrogant, selfish brats.



Stefan.De.Machtige said:
First part: I meant that it loses some gamers and gains others in their place. If the franchise goes well - a lot of sequels don't. Mario is a good example. People outgrow him, when new players come in. And untill now the balance has been in the growth area for Mario.  

Negative advertising from peers could be rather bad, but it isn't worse then not buying. Not buying means no sale. Having unstatisfied players is still beter then none at all.

You were really pissed off from Other M? It's just a game.

Last part: You brought up moving through the levels quickly or slowly as an 'character' thing. I mearly pointed out that there is a base time to it. The weak argument is yours.

And i wasn't saying that the player doesn't see himself as Samus. In fact that was the whole problem with Other M: Players had a different Samus in mind. Sakamot wanted to take back Samus, and.... he did it in a big, somewhat upsetting way. 

What choices are you talking about? Metroid isn't an open world. The non-essential secrets don't change the game or character much, if at all. Chosing to find them is a personal choice - mostly for completists.    

There is no point in gaining new customers if you are losing more than you gain, a series goal should generally be to grow not decline. In practice, I doubt Other M gained many new customers at all and simply lost a lot.

 

Bad word of mouth (and trade ins, which you conveniently ignore) are why Metroid Other M had a somewhat comparable first week but is now selling less than half what Corruption did after the same amount of weeks.

 

It may be "just a game", but it's also €50. That's not an amount of money most people thoughtlessly throw away, you do expect to get something decent in return. If you do not, you are entirely justified in being pissed off. I am not talking simply from a personal perspective, I did not buy or play the game (though I did have a laugh as a friend agonized through it).

 

Your character is not reflected in the resultant events, but the attitude you choose to play the game with. It thus does not matter if there is a limit on the minimum time with which you can complete the game. That's a total red herring.

 

"And i wasn't saying that the player doesn't see himself as Samus. In fact that was the whole problem with Other M: Players had a different Samus in mind. Sakamot wanted to take back Samus, and.... he did it in a big, somewhat upsetting way. "

This is precisely the problem. Sakamoto thinks his ideas of Samus supercede the customers. He is wrong. And there is no "real" Samus, no authority who decides the "actual" Samus personality. A character and even an IP exists in the minds of the customers, and if you're going to maintain the value of said character/IP, you need to respect that.

I have already described the choices I was talking about "If you play a character running from objective to objective quickly, you are playing with a different personality than someone who messes about with the NPC's or someone who approaches situations slowly and cautiously". Further than that, there are plenty more choices in a Metroid game, from how or whether or not you fight the regular enemies , how and where you choose to explore and even whether you read the logs or not, etc. This is the player playing himself, or playing "a character", which helps to determine how he sees Samus.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.