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Stefan.De.Machtige said:
First part: I meant that it loses some gamers and gains others in their place. If the franchise goes well - a lot of sequels don't. Mario is a good example. People outgrow him, when new players come in. And untill now the balance has been in the growth area for Mario.  

Negative advertising from peers could be rather bad, but it isn't worse then not buying. Not buying means no sale. Having unstatisfied players is still beter then none at all.

You were really pissed off from Other M? It's just a game.

Last part: You brought up moving through the levels quickly or slowly as an 'character' thing. I mearly pointed out that there is a base time to it. The weak argument is yours.

And i wasn't saying that the player doesn't see himself as Samus. In fact that was the whole problem with Other M: Players had a different Samus in mind. Sakamot wanted to take back Samus, and.... he did it in a big, somewhat upsetting way. 

What choices are you talking about? Metroid isn't an open world. The non-essential secrets don't change the game or character much, if at all. Chosing to find them is a personal choice - mostly for completists.    

There is no point in gaining new customers if you are losing more than you gain, a series goal should generally be to grow not decline. In practice, I doubt Other M gained many new customers at all and simply lost a lot.

 

Bad word of mouth (and trade ins, which you conveniently ignore) are why Metroid Other M had a somewhat comparable first week but is now selling less than half what Corruption did after the same amount of weeks.

 

It may be "just a game", but it's also €50. That's not an amount of money most people thoughtlessly throw away, you do expect to get something decent in return. If you do not, you are entirely justified in being pissed off. I am not talking simply from a personal perspective, I did not buy or play the game (though I did have a laugh as a friend agonized through it).

 

Your character is not reflected in the resultant events, but the attitude you choose to play the game with. It thus does not matter if there is a limit on the minimum time with which you can complete the game. That's a total red herring.

 

"And i wasn't saying that the player doesn't see himself as Samus. In fact that was the whole problem with Other M: Players had a different Samus in mind. Sakamot wanted to take back Samus, and.... he did it in a big, somewhat upsetting way. "

This is precisely the problem. Sakamoto thinks his ideas of Samus supercede the customers. He is wrong. And there is no "real" Samus, no authority who decides the "actual" Samus personality. A character and even an IP exists in the minds of the customers, and if you're going to maintain the value of said character/IP, you need to respect that.

I have already described the choices I was talking about "If you play a character running from objective to objective quickly, you are playing with a different personality than someone who messes about with the NPC's or someone who approaches situations slowly and cautiously". Further than that, there are plenty more choices in a Metroid game, from how or whether or not you fight the regular enemies , how and where you choose to explore and even whether you read the logs or not, etc. This is the player playing himself, or playing "a character", which helps to determine how he sees Samus.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.