Demotruk said:
Ironic that you now say that it is normal for a video game to lose customers even though you were previously arguing that Other M was to expand Metroid and make it more mainstream. Metroid does need to expand it's audience, but Other M was the opposite of how to do it. The player decides who he his playing (which is usually a version of themself). If they choose to play along with the character as created then good, but most people will not and find characterization of the player's avatar tiring or annoying. The game is supposed to satisfy customers, not piss them off. And there is worse a player can do for a game than not buy it, they can buy it, sell it back to the store and spread the word of how bad it is, and end up with others not buying it. The game world having doors that slow the minimum time you can complete a game in somehow removing the fact that the player is the player character is a really weak argument, as your personality is not determined by what you can achieve but the choices you make. |
First part: I meant that it loses some gamers and gains others in their place. If the franchise goes well - a lot of sequels don't. Mario is a good example. People outgrow him, when new players come in. And untill now the balance has been in the growth area for Mario.
Negative advertising from peers could be rather bad, but it isn't worse then not buying. Not buying means no sale. Having unstatisfied players is still beter then none at all.
You were really pissed off from Other M? It's just a game.
Last part: You brought up moving through the levels quickly or slowly as an 'character' thing. I mearly pointed out that there is a base time to it. The weak argument is yours.
And i wasn't saying that the player doesn't see himself as Samus. In fact that was the whole problem with Other M: Players had a different Samus in mind. Sakamot wanted to take back Samus, and.... he did it in a big, somewhat upsetting way.
What choices are you talking about? Metroid isn't an open world. The non-essential secrets don't change the game or character much, if at all. Chosing to find them is a personal choice - mostly for completists.
In the wilderness we go alone with our new knowledge and strength.







