Forums - Microsoft Discussion - Ubisoft's "Fighters Uncaged" leaked. Kinect title.

Finally a 'core' game for Kinect. When I first saw Kinect I imediately thought that the fighting genre is best suited for it.



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That looks pretty damn cool. This and Dance Central look to be a good representation of Kinect.

 

Sorry to be a buzzkill though, but what happens if you perform a move unfamiliar to the game?





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Looks really interesting...but I don't want to shout to perform special moves. I'd love to see a new EA Fight Night with Kinect and Move support.



I'm a bit worried for multiplayer...



 

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I hope you are able to make full use of the environment as a weapon.

I can only imagine the possibilities  fighting someone in a convenience mart and beating them with a box of cheerios or with tampons. Fighting in a school and using chalk erasers to momentarily disorient. Fighting in a hospital and choking the opponent out with IV tubing.

If you can't give your opponent a swirlie in a feces filled toilet, then I will not buy it.



That actually kinda looks ok.



I'm so getting this game day one.



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Killiana1a said:

I hope you are able to make full use of the environment as a weapon.

I can only imagine the possibilities  fighting someone in a convenience mart and beating them with a box of cheerios or with tampons. Fighting in a school and using chalk erasers to momentarily disorient. Fighting in a hospital and choking the opponent out with IV tubing.

If you can't give your opponent a swirlie in a feces filled toilet, then I will not buy it.


No doubt a world of Jason Bourne wannabees will emerge. 

OT, this actually looks decent, I can understand the enthusiasm it's going to generate too. I mean let's face it the line up before this was nothing special. I can see this one game causing many more people to purchase Kinect. 



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My problem with this game is it appears to just be following gestures. I'm more interested in a fighting game that actually follows my movements.

Its the same story with The Fight on the PS3.



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