jarrod said:
joeorc said:
jarrod said:
joeorc said:
it will get good 3rd party support as long as the Wii's next system is not as seperaded by a hardware gap as it was this generation. which it won't i am pretty sure but as for getting better 3rd party support, i would say do not bet on it.
It will get just as much multiplatform treatment the same as the Ps4 and the xbox3 there is not going to be anyone running away like the previous generation software support from 3rd parties anymore because right now there's no reason too even though the Wii has a great lead, the other platforms are
PS3
XBOX360
PC
combined they offer 3rd parties more money to be made..
the 3rd party EXCLUSIVE Party is just about over with unless you pay for it or help with production or buy the studio 3rd party exclusive's are just about over with.
which is great because that just means it will come down to 1st party to seperate the game system's.
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I think it really depends on if Wii's successor has anything to differentiate itself. Also as the cycle goes on though, don't be surprised if the 3rd placer gets squeezed out GameCube style. Coming from a position of market leadership also puts Nintendo in a better position to nab key exclusives... I mean if they go to Capcom and say "hey, we want Monster Hunter 4 for Wii HiFi" do you really think they'd lose it to either Sony or MS?
Also, I'd say it's arguable if there's really "more to be made" on PCS360 versus Wii, really it all comes down to context. I mean what answer will you get if you ask Sega? Ubisoft? Hudson? Valve? I think it varies greatly depending on who you are, and what exactly you've actually invested into each platform. PCS360 have certainly seen miles more investment, but the ROI might not be all that great considering how shockingly many developers are laying off, selling out and even shutting their doors this generation.
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those day's are over..
3RD party EXCLUSIVES are pretty much a thing of the past.
it's not about loosing it's about you have to convince the 3rd party to go exclusive IE: some compensation!
Nintendo rarely does that an why should they their 1st party does great. without that
think about this The Wii is the only system that was not multi-core processor that means their game engines were not designed toward Multi-core thus already Sony and Microsoft has done just that multi-core development. not to say Nintendo has not done some but this point forward the Game engine's were the big expense some taking over 4 year's to make. that was one of the big expenses this generation , though next generation most likely be just as expensive but no moreso than this generation.
the Wii on the other hand was the cheapest , next generation not so much so. that mean's there is no Multi-core Wii game engine's yes they can make them. but both sony an Microsoft already have them.
And since Nintendo does not make their own CPU chip's they have to go to other's Say Intel?
almost all INTEL CPU's are CPU/GPU hybrid chip's for Embeded devices. which Game console's are. they went with IBM this time..even IBM are CPU/GPU chip's AMD, Freescale..etc.
that going to be a main problem..the Wii next replacement is going to have to overcome.
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Eh, what? Microsoft doesn't make their own CPUs either, yet they had no problem contracting IBM for a decent multicore chip. That's more or less what you can expect for Nintendo to do next cycle.
And it doesn't matter if Nintendo doesn't have the "engine" already in place for multicore threaded R&D, that's something they'll develop and there's no doubt we'll see 3rd party solutions adapted like crazy early on (Unreal Engine 3/4, MT Framework, Crystal Tools, Anvil, RAGE, etc, Aska, etc). It's not like costs won't need to be sunk in again around the industry for PS4 and Xbox 3 as well.
I tend to agree, 3rd parties will push more for multiplatform in the console space (partly because PSP's been such a nonstarter too), but exclusives aren't exactly a thing of the past and all it would take is a system to secure a PS2-like early lead and we'd likely see a similar R&D landscape. The thrust to multiplatform on HD is in part because of the high costs, but it's equally in part to no HD platform providing the sort of userbase PS2 had to ensure a strong ecosystem for "ground up" games. This is actually why I think we'll see Nintendo with "Wii 2" or whatever late next year, they're going to try and "3DS" the competition...
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"
Eh, what? Microsoft doesn't make their own CPUs either, yet they had no problem contracting IBM for a decent multicore chip. That's more or less what you can expect for Nintendo to do next cycle.
And it doesn't matter if Nintendo doesn't have the "engine" already in place for multicore threaded R&D, that's something they'll develop and there's no doubt we'll see 3rd party solutions adapted like crazy early on (Unreal Engine 3/4, MT Framework, Crystal Tools, Anvil, RAGE, etc, Aska, etc). It's not like costs won't need to be sunk in again around the industry for PS4 and Xbox 3 as well."
where do you think a big expense cam from..Multi-core developement is not cheap because of just the hardware it's because of the game engine's have to be built from the ground up..and you mention 3rd party solution's adapt like crazy?
these multi-core game engine's are also for next generation.
they are not going to waste New development cost's sunk into the next hardware revision in any major way. there will be some investment but not nearly as much as it was this generation.
what do you think they did this generation...The replacement for the Wii is going to be late to the multi-core CPU/GPU party
not even how well the Wii has done is going to force them to just disreguard the other platform's..
that's the Main problem Multi-core has it's expensive in man power and Time.
Something Of which Nintendo does not Care much for.
the main problem is many of the chip make's have gone completely with Multi-core so Nintendo can go single core easy like this generation, but many developer's would have multi-core game engine's that they do not want to waste.
or Nintendo goes with Multi-core but developement is more expensive and they get the same treatment as the other system's.
this is not like previous generation's Multi-core development changed that landscape for good.
3rd party's are not going to leave out the PC, PS4, XBOX3 for just one platform not when the majority of CPU's are all being produced Multi-core.