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joeorc said:

where do you think a big expense cam from..Multi-core developement is not cheap because of just the hardware it's because of the game engine's have to be built from the ground up..and you mention 3rd party solution's adapt like crazy?

these multi-core game engine's are also for next generation.

they are not going to waste New development cost's sunk into the next hardware revision in any major way. there will be some investment but not nearly as much as it was this generation.

what do you think they did this generation...The replacement for the Wii is going to be late to the multi-core CPU/GPU party

not even how well the Wii has done is going to force them to just disreguard the other platform's..

that's the Main problem Multi-core has it's expensive in man power and Time.

Something Of which Nintendo does not Care much for.

the main problem is many of the chip make's have gone completely with Multi-core so Nintendo can go single core easy like this generation, but many developer's would have multi-core game engine's that they do not want to waste.

or Nintendo goes with Multi-core but developement is more expensive and they get the same treatment as the other system's.

this is not like previous generation's Multi-core development changed that landscape for good.

3rd party's are not going to leave out the PC, PS4, XBOX3 for just one platform not when the majority of CPU's are all being produced Multi-core.

Uh what?  The biggest expenses aren't at all programming, and they haven't been since the 8bit days.  The costs that actually ballooned this generation have to do with art and assets... it's not the fancy threaded engines and complex physics kits that are massively driving up R&D costs, it's the 1080p texture work and 100k poly models and the army of artists you have to hire/outsource to make them.  That's why technologies like Mega/Virtual-texturing and other procedurally generated techniques are so attractive to id, Epic and others in the tech business, because they'll massively slash art costs.

Nintendo's literally going to be at no disadvantage here.  In fact, they'll benefit engine wise from all the matured work and know how 360/PS3 demanded in the 3rd party development community.  Your argument here is literally backwards.