jarrod said:
Uh what? The biggest expenses aren't at all programming, and they haven't been since the 8bit days. The costs that actually ballooned this generation have to do with art and assets... it's not the fancy threaded engines and complex physics kits that are massively driving up R&D costs, it's the 1080p texture work and 100k poly models and the army of artists you have to hire/outsource to make them. That's why technologies like Mega/Virtual-texturing and other procedurally generated techniques are so attractive to id, Epic and others in the tech business, because they'll massively slash art costs. Nintendo's literally going to be at no disadvantage here. In fact, they'll benefit engine wise from all the matured work and know how 360/PS3 demanded in the 3rd party development community. Your argument here is literally backwards. |
those artist's are not just only main expense, you have sound, production, and yes programming..and the entire team has to program that in. than quite a bit of testing all of which cost money. than cost is replication. packageing. etc. it's all a big effort.
no disadvantage yes they are developer's only had to work on a single core 800Mhz no doubt and that's quite simple vs' 3 or 8 core system's in getting code to run correctly. never mind the fact that the single core development cycle is pretty much to an end. thus if you are not developing on multiple core you have a learning curve.
so no disadvantage here for the Wii replacement maybe not for Nintendo, but for 3rd parties it may even though the Processor's have all been power PC this generation Nintendo may change which processor design. thus if they have no engine built the 3rd party would have to licence or built one. if they do what's the chances of the engine not working on the other system's?
that's the point next generation all the system's will be multi-core this was when Nintendo did not go, next generation Nintendo may have no choice unless they want more 3rd party support like Sony, Microsoft and the PC industry get's the PROBLEM is Most if not all 3rd PARTY developer's are mainly develop Hardcore game's for the PC this generation was a first where the PS3 and the XBOX360 can get game's that only the PC would have got.
in order to be in the same area for a robust system the Wii will have to be over a 1Ghz processor if not more with multiple core's because very many chip maker's are not making anything less.
thus the price would go up ..the next replacement for the Wii may be as much as $300.00

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.







