jarrod said:
Eh, what? Microsoft doesn't make their own CPUs either, yet they had no problem contracting IBM for a decent multicore chip. That's more or less what you can expect for Nintendo to do next cycle. And it doesn't matter if Nintendo doesn't have the "engine" already in place for multicore threaded R&D, that's something they'll develop and there's no doubt we'll see 3rd party solutions adapted like crazy early on (Unreal Engine 3/4, MT Framework, Crystal Tools, Anvil, RAGE, etc, Aska, etc). It's not like costs won't need to be sunk in again around the industry for PS4 and Xbox 3 as well. I tend to agree, 3rd parties will push more for multiplatform in the console space (partly because PSP's been such a nonstarter too), but exclusives aren't exactly a thing of the past and all it would take is a system to secure a PS2-like early lead and we'd likely see a similar R&D landscape. The thrust to multiplatform on HD is in part because of the high costs, but it's equally in part to no HD platform providing the sort of userbase PS2 had to ensure a strong ecosystem for "ground up" games. This is actually why I think we'll see Nintendo with "Wii 2" or whatever late next year, they're going to try and "3DS" the competition... |
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Eh, what? Microsoft doesn't make their own CPUs either, yet they had no problem contracting IBM for a decent multicore chip. That's more or less what you can expect for Nintendo to do next cycle.
And it doesn't matter if Nintendo doesn't have the "engine" already in place for multicore threaded R&D, that's something they'll develop and there's no doubt we'll see 3rd party solutions adapted like crazy early on (Unreal Engine 3/4, MT Framework, Crystal Tools, Anvil, RAGE, etc, Aska, etc). It's not like costs won't need to be sunk in again around the industry for PS4 and Xbox 3 as well."
where do you think a big expense cam from..Multi-core developement is not cheap because of just the hardware it's because of the game engine's have to be built from the ground up..and you mention 3rd party solution's adapt like crazy?
these multi-core game engine's are also for next generation.
they are not going to waste New development cost's sunk into the next hardware revision in any major way. there will be some investment but not nearly as much as it was this generation.
what do you think they did this generation...The replacement for the Wii is going to be late to the multi-core CPU/GPU party
not even how well the Wii has done is going to force them to just disreguard the other platform's..
that's the Main problem Multi-core has it's expensive in man power and Time.
Something Of which Nintendo does not Care much for.
the main problem is many of the chip make's have gone completely with Multi-core so Nintendo can go single core easy like this generation, but many developer's would have multi-core game engine's that they do not want to waste.
or Nintendo goes with Multi-core but developement is more expensive and they get the same treatment as the other system's.
this is not like previous generation's Multi-core development changed that landscape for good.
3rd party's are not going to leave out the PC, PS4, XBOX3 for just one platform not when the majority of CPU's are all being produced Multi-core.

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.







