joeorc said:
those day's are over.. 3RD party EXCLUSIVES are pretty much a thing of the past. it's not about loosing it's about you have to convince the 3rd party to go exclusive IE: some compensation! Nintendo rarely does that an why should they their 1st party does great. without that think about this The Wii is the only system that was not multi-core processor that means their game engines were not designed toward Multi-core thus already Sony and Microsoft has done just that multi-core development. not to say Nintendo has not done some but this point forward the Game engine's were the big expense some taking over 4 year's to make. that was one of the big expenses this generation , though next generation most likely be just as expensive but no moreso than this generation. the Wii on the other hand was the cheapest , next generation not so much so. that mean's there is no Multi-core Wii game engine's yes they can make them. but both sony an Microsoft already have them. And since Nintendo does not make their own CPU chip's they have to go to other's Say Intel? almost all INTEL CPU's are CPU/GPU hybrid chip's for Embeded devices. which Game console's are. they went with IBM this time..even IBM are CPU/GPU chip's AMD, Freescale..etc. that going to be a main problem..the Wii next replacement is going to have to overcome. |
Eh, what? Microsoft doesn't make their own CPUs either, yet they had no problem contracting IBM for a decent multicore chip. That's more or less what you can expect for Nintendo to do next cycle.
And it doesn't matter if Nintendo doesn't have the "engine" already in place for multicore threaded R&D, that's something they'll develop and there's no doubt we'll see 3rd party solutions adapted like crazy early on (Unreal Engine 3/4, MT Framework, Crystal Tools, Anvil, RAGE, etc, Aska, etc). It's not like costs won't need to be sunk in again around the industry for PS4 and Xbox 3 as well.
I tend to agree, 3rd parties will push more for multiplatform in the console space (partly because PSP's been such a nonstarter too), but exclusives aren't exactly a thing of the past and all it would take is a system to secure a PS2-like early lead and we'd likely see a similar R&D landscape. The thrust to multiplatform on HD is in part because of the high costs, but it's equally in part to no HD platform providing the sort of userbase PS2 had to ensure a strong ecosystem for "ground up" games. This is actually why I think we'll see Nintendo with "Wii 2" or whatever late next year, they're going to try and "3DS" the competition...







