Theo said: Sorry joeorc, but I don't understand a thing you said. The PS eye uses a 2D field of vision, and based on the sizes of the heads of the move controllers it judges the depth. Natal uses two cameras similar to our eyes only a small distance apart, using the angle to judge the distance as we do. I'm not sure what you mean by this "to see the other side facing" Both have a limited fov, and in their own way a limited sense of depth perception. |
Sigh, people should stop arguing with expressions whose definitions seem to escape them. I also have no clue as to what that "see the other side of things" drivel is about. Look, it is very simple:
Sony's wand takes pictures of the room in front of the camera.
MS's Natal takes pictures of the room in front of the camera.
For Sony, if it sees a glowing ball, it knows where the hand of the player is (because nonretarded players will use a hand to hold the wand).
Natal uses a pulse modulated ir source and an ir sensitive camera to calculate what shape is standing in front of the camera. If wanted, it can calculate the position of arms,legs and head of the shape, if it is human.
Natal can also take pictures of the room in front of the RGB camera - although this has nothing to do with depth sensing. MS specifically states that Natal does also work in the dark, so the "normal" RGB camera is not used for depth sensing (it is probably used for facial recognition, detecting colors and whatnot. If MS wanted, they can, at any time, build a dildo with a glowing ball and mimick the wand 1:1 (give or take a few milliions in patent rights).