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Forums - Nintendo - Sega: Madworld on Wii was a “mismatch”

younghavok said:

the funniest thing about these articles is how they always point to the Wii's first week or first month, and then always point to the total for the game they are comparing it too. Like, "X game has sold 6mil worldwide so far while B game on Wii only sold 15 thousand on its first day. A complete disaster!!!"

 

Madoworld on Wii sold more in its total  then the 360 version has of Bayonetta. For a game of that calibur with that marketing push behind it, 1.1mil is kinda lame Honetly

Well, the difference on the store shelves is 1 year vs 3 months, and the price difference is 10$ vs 40$. At three months into Madworld's life, it was already hovering around 30$.

By January next year, Bayonetta will most likely have 2M total sales.

So basically, double. After that, it will probably settle into 2.5X or 3X lifetime... which is normal when you look at the sales data for other titles of the same genre. 1.5M, usually.



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I thought about buying this from Amazon yesterday. It was like $8 brand new. Even if it is a short game it's got to be worth that.



theprof00 said:
younghavok said:

the funniest thing about these articles is how they always point to the Wii's first week or first month, and then always point to the total for the game they are comparing it too. Like, "X game has sold 6mil worldwide so far while B game on Wii only sold 15 thousand on its first day. A complete disaster!!!"

 

Madoworld on Wii sold more in its total  then the 360 version has of Bayonetta. For a game of that calibur with that marketing push behind it, 1.1mil is kinda lame Honetly

Well, the difference on the store shelves is 1 year vs 3 months, and the price difference is 10$ vs 40$. At three months into Madworld's life, it was already hovering around 30$.

By January next year, Bayonetta will most likely have 2M total sales.

So basically, double. After that, it will probably settle into 2.5X or 3X lifetime... which is normal when you look at the sales data for other titles of the same genre. 1.5M, usually.

I'd say around 1.5-1.6m until Jan 2011.

But yeah over 2m lifetime is quite possible.

At the end of next month it should be easier to predict the future sales, when sales have flattened over a longer time period.



Pipedream24 said:
I thought about buying this from Amazon yesterday. It was like $8 brand new. Even if it is a short game it's got to be worth that.

If you can get $5 for it 2nd hand then yeah sure go for it.

I bought my copy for £3.87, I played it through about twice (well it was one playthrough, but i did most levels a couple of times) and then sold it for £3.

 

It's certainly worth 87 pence.



Mr Khan said:

Did people whine this much about God Hand, i wonder...

No, not that I remember.



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Snesboy said:
Mr Khan said:

Did people whine this much about God Hand, i wonder...

No, not that I remember.


Nah, PS2 was infallible.

Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. "  thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."

So, some things I learned from continuing to read this thread:

1. When a Wii game goes from $50 to $30 after a couple of months this is an obvious sign of a failure, or at the very least big trouble, and the publisher probably won't earn back their money on it.
When an HD game goes from $60 to $40 after a month or two, that's totally normal and everything is fine with the game. The publisher will still make tons of money off the game.

2. When a Wii game is compared to an HD game from the same developer, it is obvious that the WIi game's development costs were in the high end, way above average Wii game costs. The HD game's development costs were, on the other hand, probably in the low end, most likely way below average - actually, only the highest end HD games cost what people usually quote as the average HD game cost...

That's my take.



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jarrod said:
outlawauron said:
jarrod said:
lol at putting Bayonetta's ww figure against MadWorld's 1st NPD. "Games Journalism" at it's finest. <3

Here's the first NPD for Bayonetta (which had a week more than MadWorld btw) if anyone's interested in an actual comparable figure...

Bayonetta 360: 100,000
Bayonetta PS3: 60,000


... in other words, if MadWorld was "mismatch for the audience" going by NPD sales, then Bayonetta was pretty much the same exact thing...

Well, to be fair, they're not padding the numbers that much. How much did MadWorld sell in Japan? (since we likely have 0 data on European sales)

For Bayonetta? 196k PS3 and 88k 360 ltd according to Famitsu.

Sega didn't even release MadWorld in Japan though, so we can't really have an exact comparison there...

I thought it was released relatively recently. Must have slipped up.



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LordTheNightKnight said:
outlawauron said:
jarrod said:
lol at putting Bayonetta's ww figure against MadWorld's 1st NPD. "Games Journalism" at it's finest. <3

Here's the first NPD for Bayonetta (which had a week more than MadWorld btw) if anyone's interested in an actual comparable figure...

Bayonetta 360: 100,000
Bayonetta PS3: 60,000


... in other words, if MadWorld was "mismatch for the audience" going by NPD sales, then Bayonetta was pretty much the same exact thing...

Well, to be fair, they're not padding the numbers that much. How much did MadWorld sell in Japan? (since we likely have 0 data on European sales)

That isn't being fair. How is defending them spinning the numbers "to be fair"? I am so sick of that phrase, as it's thrown around by people not even knowing the context.

And 160,000 being treated as 1.1 million isn't being padded that much? Did you even pay attention to all the comments?

I'm just trying to figure out how much MadWorld sold from other trackers since Sega has released any official numbers on MadWorld (I was asking if there was any more numbers available)



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

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Yes. Madworld and the Wii's fans are a mismatch. People that own the Wii expect a $50 game to last longer than three and a half hours.



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