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Here are some more examples of awesome micro in Starcraft.

at 10:40 he divides his mutas to avoid Irradiate. At 18:00 is an awesome marine split against lurkers. at 21:35 is some nice merine micro, And  at 22:15 you find an awesome science vessel save from scourges.


Inhuman psionic storming against tanks.

AMAZING shuttle/reaver micro.

Need I show more?



I LOVE ICELAND!

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KungKras said:
Rickz0r said:
And those vids u posted there, that's what I meant with "integrated". What he did there was just exploiting a glitch / bad programmed unit. Really, ''Zero attack animation"?

I can post videos with spread micro agains lurkers, or amazing reaver/Shuttle micro, or Jangbi's Tank storming. Point still stands. And there is a reaspon wht Muta stacking wasn't removed by Blizzard. It uses the way that mutalisks work to make for amazing micro, it may have originated from a glitch, but you still can't give me an example of anything that CoH has that's more badass than muta stacking micro. Muta stacking is part of the game, and it's awesome.

by zero attack animation I mean that mutalisks attacks instantly and then there is a cooldown until the next attack.

Since you haven't brought me any examples of micro from CoH, I tried looking myself.

This is what I found.

It looks like great simulation of WW2, and a natural evolution that Red Alert SHOULD HAVE had. (RA2 and 3 are noting like RA1, at least in spririt, this is closer to the spirit of RA1)

But come on, is this what you mean when you say better integrated and more skill-based? Really?

@Bolded

I'm sorry that I'm to lazy to argue any further with a Starcraft fan. No matter how many evidence I would've  brought u, u still wouldn't have agreed. Those Vids are nothing like the Micro Management I'm speaking off. Besides, u don't even understand the meaning of integrated.

And if u think that exploiting glitches has anything to do with skill-based micro management, I'm done arguing with u.



Rickz0r said:

@Bolded

I'm sorry that I'm to lazy to argue any further with a Starcraft fan. No matter how many evidence I would've  brought u, u still wouldn't have agreed. Those Vids are nothing like the Micro Management I'm speaking off. Besides, u don't even understand the meaning of integrated.

And if u think that exploiting glitches has anything to do with skill-based micro management, I'm done arguing with u.

So you are dissmissing everything that I said and changing the goalposts. Way to go.

Here is what I said "I assume that by "better integrated" you mean "Less skill based""

here is basically what you said "No I meant the opposite"

I'm still waiting for the proof. I understand that you're done arguing. You have spent the entire discussion stating facts that you haven't been able to back up with proof. This while I have shown plenty of videos of micro in SC to show how skill based it is.

If you want to make a statement about a game, then be prepared to back it up.



I LOVE ICELAND!

Kenryoku_Maxis said:
Yawn, this thread turned into the same thread every other RTS thread turns into. Starcraft is the best and here's why with a bunch of buzz words like balance and posting of Korean 'pro' videos.

It just goes to show you, Starcraft will always be deemed the 'best' because it was the 'most popular'. Even if a new RTS comes out that does have better 'balance' and 'gameplay' (which I feel, multiple have). And Starcraft 2 is being set up for the biggest case of sequel effect in history.

Thi thing is new gameplay can be had, however better balance you really can;t.



Kenryoku_Maxis said:
Yawn, this thread turned into the same thread every other RTS thread turns into. Starcraft is the best and here's why with a bunch of buzz words like balance and posting of Korean 'pro' videos.

It just goes to show you, Starcraft will always be deemed the 'best' because it was the 'most popular'. Even if a new RTS comes out that does have better 'balance' and 'gameplay' (which I feel, multiple have). And Starcraft 2 is being set up for the biggest case of sequel effect in history.

You're right, not every RTS thread needs to revolve around Starcraft, but the use of Strawmen isn't helping your case here. I, peronally, have not played another RTS like Starcraft. It may not be what you are looking for in a modern RTS, but that does not mean it is not one of the greatest games ever made, nor does it change significance of over a decade of professional competition (with an ever evolving meta-game) and everything which that entails. The game simply would not have been able to sustain this continous level of refinement if it did not have the depth and balance to support it.



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Rickz0r said:
Crazymann said:
Having played the games mentioned...

Starcraft = better
C&C Tiberium Dawn = Better
Red Alert 1 = Better

And based on the beta....


The Best RTS.... is Starcraft 2.

Having played all the games u named there, ur credibility ended at the bolded. Plus, one could argue if Starcraft is any better then CoH. Atleast it's more popular.


So, basically, YOU don't enjoy Westwood style RTS games, so that means that nobody should.  Nice logic.  Fortunately, I don't come to this forum for blind affirmation unlike some people (apparently).  So your comment is already forgotten.

 

Now on to some discussion...

The original C&C brought so much innovation to the game that you can't fathom it unless you were around before it existed - Dune 2 was good, but C&C improved on it in every way.  Plus, the soundtrack to C&C 1 is still holds up today - even if the graphics don't.

 

As for your dislike of Red Alert, well, to each their own.   I enjoy the frenetic, large scale for battles at which SC excels.  In fact, I dislike the small squad missions in both Starcraft and C&C - I got enough of that with Cannon Fodder (anyone remember that?).

 

 



Helios said:
Kenryoku_Maxis said:
Yawn, this thread turned into the same thread every other RTS thread turns into. Starcraft is the best and here's why with a bunch of buzz words like balance and posting of Korean 'pro' videos.

It just goes to show you, Starcraft will always be deemed the 'best' because it was the 'most popular'. Even if a new RTS comes out that does have better 'balance' and 'gameplay' (which I feel, multiple have). And Starcraft 2 is being set up for the biggest case of sequel effect in history.

You're right, not every RTS thread needs to revolve around Starcraft, but the use of Strawmen isn't helping your case here. I, peronally, have not played another RTS like Starcraft. It may not be what you are looking for in a modern RTS, but that does not mean it is not one of the greatest games ever made, nor does it change significance of over a decade of professional competition (with an ever evolving meta-game) and everything which that entails. The game simply would not have been able to sustain this continous level of refinement if it did not have the depth and balance to support it.

Well I personally do not deny it was a great game.  And I do agree it had great balance for when it came out.  But I do think later games, such as Company of Heroes and others, have come out and have surpassed it in both original ideas that improved the RTS genre and 'balance'.  The problem I see is most people aren't looking at the whole RTS genre.  They're looking at 'how does X RTS game compare to the way Starcraft plays'.  And that's the problem.  If every game gets compared to one game in a genre, nothing will be able to measure up to it, even if it does somehow surpass it.  Because eventually you'll find one thing that doesn't quite match what you're looking for or that one thing that isn't 'quite' as good as Starcraft, and that's the ballgame.  The game is 'inferior' to 'the perfect RTS that is Starcraft'.

And that's just my 2 cents.



Six upcoming games you should look into:

 

  

@ KungKraz about the beta key...

 

Unfortunately no, I am usually far too busy to be a good candidate for such a thing.  However, spring break was just last week, and let's just say it was "out of this world."

EDIT:  Heh, forgot to mention that I a friend who DOES, and I was over there a lot during break.  Now, this should make more sense.  Yes, I have played it, yes I liked it... a lot.



Who cares about depth in an RTS? I only care about fun, and the most fun I ever had with RTSs is when I played Red Allert1/2/YR, Warcraft2/3, RTW and of course Warlords Battlecry 3 They might not be the deepest RTS games out there, but for me they are the best



Vote the Mayor for Mayor!

This thread got derailed fast... Oh well, I'm going to throw in a name that fairly few will recognize: Total Annihilation. This RTS predated Starcraft, but was in many ways far more advanced and complex (3D graphics, Newtonian physics, economic system, etc). In fact, TA was a game that made SC, and most other contemporary strategy games look like Real Time Tactics, rather than Real Time Strategy games.



Super World Cup Fighter II: Championship 2010 Edition