Helios

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    Helios
    • A male gamer
    • Sweden
    • Joined on September 6th 2007, last online on 27 April 2017.
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    • Forum posts: 525 times which averages 0 posts per day
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    •   VG$ 1,478.33

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    < Khuutra posted something on Helios's wall:

    I am somewhere between the sixth dungeon and what I assume to be the finale.

    < Khuutra posted something on Helios's wall:

    Let me know when you get the impression that the game has actually and legitimately recontextualized the entire series so far.

    < Khuutra posted something on Helios's wall:

    Due to time constraints I have only just arrived at the fourth dungeon, but I am very satisfied with the game so far.

    I am finishing up my bacherlor thesis in game studies as of this moment, so I am no better off in that regard. Just about to enter the third dungeon.

    The game is wonderful so far, though. The basic components of gameplay are highly rewarding, and of course the visual aesthetic is marvelous. I am also impressed with the general attention to detail, the atmosphere, and the (often) subtle use of implied history as a world building technique (thank you, Mr. Fujibayashi).

    on 27 November 2011

    < RolStoppable posted something on Helios's wall:

    I have not much to expand on that. A game that takes place on two layers is Killer 7, but that one's story is so convoluted that it actually doesn't make sense.



    An example of a movie with two layers would be The Sixth Sense where the viewer is tricked into believing that the character of Bruce Willis still lives, but once it's revealed that he does not, it makes you reconsider the whole movie in your mind.



    No Mario game does something like that. Keep in mind that this phylosophical stuff really isn't my cup of tea, so don't expect too much of a good discussion on this topic.

    Ah, I can relate to that. I wouldn't necessarily agree, but I see your point.

    The reason I asked, though, was because your comment read like a refutation of Jesper Juul's influential book, Half-Real: Video Games Between Real Rules and Fictional Worlds.

    In short, Juul's thesis is that video games are half-real, meaning they consist of real rules (you actually play/win a game IRL) and fictional worlds (as you said, the fiction, or "adventure", of SMB3 as a stage-play is merely representational).

    I assume you find that idea reasonable?

    on 31 October 2011

    Taking Juul's thesis into account, the type of game I was refering to would then take place on three layers (real life, fiction and fiction within the fiction).

    There are games that actually play with what Juul's thesis is refering to, like Paper Mario 2 making mention of the person in front of the TV.

    Arguably, our Super Mario Bros. 2 shows Mario in his bed dreaming at the end of the game which could be interpreted as an additional layer, but since you actually never play anything outside of Mario's dream in that game, I don't consider it to be a second layer. The game doesn't intend to play a trick on your mind like The Sixth Sense in my previous example.

    on 01 November 2011

    < gumby_trucker posted something on Helios's wall:

    I was really starting to get worn out from arguing with those two. Your timing was impeccable in that respect!

    Well, I've been meaning to tackle these issues for some time, though I don't suppose rational argumentation actually has any effect on devout zealots...

    on 30 August 2011

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    Write 69

    Retro Working on a Title With Hand-Painted Visuals?

    in Nintendo Discussion on 12 February 2012

    If people actually put in a little effort and followed the chain of links back to the original source (which I have no idea why the OP didn't just link it in the first place), they would know this is 1) a rumor, 2) relating to a supposed 3D game using "hand-painted" textures. This doesn't tell us much of anything - certainly not that there is some connection to any previously established...

    Write 56

    What you'd like to see in the next (console) Zelda

    in Nintendo Discussion on 05 January 2012

    Of course, I am excited about the prospect of yet another type of Zelda experience. Aonuma has made it abundantly clear that Skyward Sword is not be a paradigmatic entry into the series. In other words, they don't feel restricted to adhering to what they did with that game. Skyward Sword was truly excellent, but it would be a shame to see them stop there. I think a willingness to try new things...

    Write 15

    Just beat Skyward Sword, my thoughts (and SPOILERS)

    in Nintendo Discussion on 25 December 2011

    Those are some fine impressions Mr Khan - I agree with most of them. I think the swordplay really is one of the strongest aspects of the game. It simplifies the control scheme (through the concept of direct manipulation) without removing the depth of the combat mechanics themselves. It also made for a for more direct connection with Link as an avatar, which is (for a lack of a better term)...

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