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Forums - Nintendo - Other M was an on Rails Shooter

Innervate said:
TaichungSteve said:
Yeah, this really does seem to be taken deliberately out of context on kotaku's part. From the sounds of it, he basically wanted something more akin to Metroid/Super Metroid in presentation and control, but Team Ninja wanted 3D. The end result was a mixing of the two.
What concerns me is that could mean what I have feared, that the 3D elements will be awkwardly shoehorned into what should have been a branching paths/2D experience.

So instead of Team Ninja being the 'saviors' of the project, they caused a compromise that potentially made the game worse.

Isn't that a funny way for it to turn out?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

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Viewtiful Joe,final fight, klonoa, contra...they are all on-rails. On-rails simply means it follows a set path.

I suspect he basically wanted an a-b-c-d level based game...instead of an a-b-a-c-b-a-d-c-b-c-d backtracking game.



RolStoppable said:
Somebody explain to me how a 2D game could be "on rails". The closest I can think of is an automatically scrolling screen like in shmups or platformers.

Also, does this mean that Sakamoto wanted to make a 2D game that uses 3D graphics, so kinda like NSMB Wii? In any case, it seems like Team Ninja insisted on adding an unnecessary layer of gameplay to the mix.

I assumed it meant it was either going to be first person on rails, or that it would be one rail you follow through the game, ie. super linear.

 

Being a cinematic narrative game, I still expect greater linearity than past Metroids.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

RolStoppable said:
Somebody explain to me how a 2D game could be "on rails". The closest I can think of is an automatically scrolling screen like in shmups or platformers.

Also, does this mean that Sakamoto wanted to make a 2D game that uses 3D graphics, so kinda like NSMB Wii? In any case, it seems like Team Ninja insisted on adding an unnecessary layer of gameplay to the mix.

Sakamoto wanted 2.5D as in 3D graphics 2D gameplay.

 

the compramise he reached with Team Ninja  is 3D graphics, 2.5D gameplay.

 

so basically Other M is a 2.75D game

 



 nintendo fanboy, but the good kind

proud soldier of nintopia

 

nintendo nintendo =(.



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So..... Sakamoto wants metroid dead and Team Ninja, a non-Nintendo developer saved it?

Someone please fire Sakamoto



I LOVE ICELAND!

KungKras said:
So..... Sakamoto wants metroid dead and Team Ninja, a non-Nintendo developer saved it?

Someone please fire Sakamoto

No, in the end what they meant was Sakamoto wanted 2D, Team Ninja wanted 3D, and they came to the weird 3D compromise we have today.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

Demotruk said:
KungKras said:
So..... Sakamoto wants metroid dead and Team Ninja, a non-Nintendo developer saved it?

Someone please fire Sakamoto

No, in the end what they meant was Sakamoto wanted 2D, Team Ninja wanted 3D, and they came to the weird 3D compromise we have today.

What makes you draw those conclusions?



I LOVE ICELAND!

KungKras said:
Demotruk said:
KungKras said:
So..... Sakamoto wants metroid dead and Team Ninja, a non-Nintendo developer saved it?

Someone please fire Sakamoto

No, in the end what they meant was Sakamoto wanted 2D, Team Ninja wanted 3D, and they came to the weird 3D compromise we have today.

What makes you draw those conclusions?

Kotaku selectively translated it. He said "on-rails side-scrolling" which was probably itself ill-translated from the Japanese, just the sense that Samus would be stuck on a set path in a world rendered in 3D graphics, kinda like Kirby 64 or Klonoa



Monster Hunter: pissing me off since 2010.

Mr Khan said:

Kotaku selectively translated it. He said "on-rails side-scrolling" which was probably itself ill-translated from the Japanese, just the sense that Samus would be stuck on a set path in a world rendered in 3D graphics, kinda like Kirby 64 or Klonoa

I see.

 

Well, that would have sucked too. With Other M supposed to be a Metroid game and all.



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