By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Innervate said:
TaichungSteve said:
Yeah, this really does seem to be taken deliberately out of context on kotaku's part. From the sounds of it, he basically wanted something more akin to Metroid/Super Metroid in presentation and control, but Team Ninja wanted 3D. The end result was a mixing of the two.
What concerns me is that could mean what I have feared, that the 3D elements will be awkwardly shoehorned into what should have been a branching paths/2D experience.

So instead of Team Ninja being the 'saviors' of the project, they caused a compromise that potentially made the game worse.

Isn't that a funny way for it to turn out?



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.