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RolStoppable said:
Somebody explain to me how a 2D game could be "on rails". The closest I can think of is an automatically scrolling screen like in shmups or platformers.

Also, does this mean that Sakamoto wanted to make a 2D game that uses 3D graphics, so kinda like NSMB Wii? In any case, it seems like Team Ninja insisted on adding an unnecessary layer of gameplay to the mix.

I assumed it meant it was either going to be first person on rails, or that it would be one rail you follow through the game, ie. super linear.

 

Being a cinematic narrative game, I still expect greater linearity than past Metroids.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.