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Forums - PC - Metro: Last Light – Multi-GPU & multi-core CPUs support

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Wow.



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My PC won't even meet the minimum requirements for this...



And people say we've reached the end of significant graphical improvements... Ray-tracing is only just starting to become a possibility.

This is a video of the current state of real-time ray-tracing for games, showing the graininess.


Not quite at the level of the Kepler demo yet

Maybe they'll still include an experimental ray-trace mode into Metro last light, it might be interesting to play it even at that graininess level.
Hurry up with the next-gen consoles so pc's can move on to new rendering techniques :)



Game is going to be graphical beast. Seems great from design and ambience too.



Thing about ray tracing is that to the eyes of a normal gamer, and many of us, the presence or absence of this feature doesn't have significant impact on the visuals.

Ray tracing on paper sounds awesome, but then you google videos about it and you're like: "hmmm so, ray tracing is exactly what ?"

I remember I've saw a video of 3 paired PS3 running linux yellow dog and a ray traced scenario with cars... If I was told that it was just random footage from a random racing game, I would have believed. But there was actually tech running right there that was leaps beyond this current gen...



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that is nice, I really enjoyed 2033.
But why do FPS´ have the best graphics?



Finally a game that I want to play that will use my six core properly. I bought it for multimedia, but I've been disappointed at the lack of game support.



AndrewWK said:
that is nice, I really enjoyed 2033.
But why do FPS´ have the best graphics?

Because they tend to be the most realistic-looking games due to their very nature and settings.  Most other genres of videogames always have a certain type of artwork or visual asthetic that, while just as stunning and engrosing in their own right in some cases, they tend to remind you that you're still playing a videogame, while the heavily scripted campaigns of most modernd FPS' resemble Hollywood blockbusters.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

I hate how they dismiss Metro: Last Light's gameplay right off the bat -.-



SLI-scaling is mostly determined by drivers tweaked by Nvidia and obviously the specific GPU in question, rather than the game developer's support. Generally speaking SLI-scaling nowadays is of good quality in all modern titles and hovers around 70-90%.

And CPU-scaling beyond 4 cores is simply a non-issue in games that are bottle-necked by the GPU, such as Metro: Last Light. The extra CPU cores will not increase performance, no matter how many they are.

The CPU part is just laughable PR talk.