And people say we've reached the end of significant graphical improvements... Ray-tracing is only just starting to become a possibility.
This is a video of the current state of real-time ray-tracing for games, showing the graininess.
Not quite at the level of the Kepler demo yet
Maybe they'll still include an experimental ray-trace mode into Metro last light, it might be interesting to play it even at that graininess level.
Hurry up with the next-gen consoles so pc's can move on to new rendering techniques :)







