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SLI-scaling is mostly determined by drivers tweaked by Nvidia and obviously the specific GPU in question, rather than the game developer's support. Generally speaking SLI-scaling nowadays is of good quality in all modern titles and hovers around 70-90%.

And CPU-scaling beyond 4 cores is simply a non-issue in games that are bottle-necked by the GPU, such as Metro: Last Light. The extra CPU cores will not increase performance, no matter how many they are.

The CPU part is just laughable PR talk.