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The problem with modern video games summed up in one review

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vlad321 said:
brendude13 said:
vlad321 said:
brendude13 said:
I agree with the reviewer, Ocarina of Time was a bitch to play, I would often have to look at guides and say "How the fuck was I supposed to know that?!" You need to do the most stupid and time consuming thing to move forwards in the game, the lack of story or narration means that once you complete a dungeon, you have no idea where to go next, it's frustrating and it wastes time, he has every right to complain.

I agree that most games these days feel like they are holding you hand and you can't do anything for yourself, but Ocarina of Time was a pisstake in this aspect, it's the reason why I put down the game and refused to play it.

I do miss these types of games, ones that let you work everything out for yourself, but if I wanted a game like that, I would play Tomb Raider or Resident Evil.


The onl problem with any recent zelda was getting in the turtle rock thing in link to the past.

Also I don't think you have been playing much TR or RE, because the most recent ones were jsut as shitty games.

I struggled with many other areas.

And I don't understand your last sentence, sorry.


The two games you mentioned are extremely dumbed down for noobs as well, nothing liek they were before.

I was talking about the first ones on the Playstation.

Resident Evil 5 wasn't great, but I don't mind the newest Tomb Raiders by Crystal Dynamics.



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brendude13 said:
vlad321 said:


The two games you mentioned are extremely dumbed down for noobs as well, nothing liek they were before.

I was talking about the first ones on the Playstation.

Resident Evil 5 wasn't great, but I don't mind the newest Tomb Raiders by Crystal Dynamics.


Which jsut goes back to the point of this. New age gamers seem to suffer from mental diseases because even old franchises have to be dumbed down to become popular.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

vlad321 said:
brendude13 said:
vlad321 said:


The two games you mentioned are extremely dumbed down for noobs as well, nothing liek they were before.

I was talking about the first ones on the Playstation.

Resident Evil 5 wasn't great, but I don't mind the newest Tomb Raiders by Crystal Dynamics.


Which jsut goes back to the point of this. New age gamers seem to suffer from mental diseases because even old franchises have to be dumbed down to become popular.

I'll agree with that, I'm not exactly a fan of the new generation of "gamers", developers still designed the game to be that way though, they need to put their foot down and create a masterpeice rather than making their games more accessible and simplistic.



brendude13 said:
vlad321 said:
brendude13 said:
vlad321 said:


The two games you mentioned are extremely dumbed down for noobs as well, nothing liek they were before.

I was talking about the first ones on the Playstation.

Resident Evil 5 wasn't great, but I don't mind the newest Tomb Raiders by Crystal Dynamics.


Which jsut goes back to the point of this. New age gamers seem to suffer from mental diseases because even old franchises have to be dumbed down to become popular.

I'll agree with that, I'm not exactly a fan of the new generation of "gamers", developers still designed the game to be that way though, they need to put their foot down and create a masterpeice rather than making their games more accessible and simplistic.

Oh PLEASE. I am betting that many many games considered masterpieces this generation feel great to many people because they are so easy and accessible and simplistic. What would you consider a masterpiece?

 

Oh and BTW, in ocarina of time, do you know how you would know which dungeon/area to go to next? Here is how I did it. As I progressed through, I would always think "Oh I wonder what this area is like when link is older." This especially became apparent when I decided to think what happened to the Zoras. I was like Wth it's an Ice cavern now! Cool, I wonder what happened to the princess! And so on...

Well, I guess games these days don't give you that kind of imagination, or way of thinking, which is disappointing. I hate being told specifically where to go and what to do... There were maybe only 2 times in Ocarina of Time that I had to check that in game helper (on the 3DS) because I wasn't paying enough attention at those 2 points. The rest, you were pretty much given enough hints to get through.



Linkasf said:
brendude13 said:
vlad321 said:
brendude13 said:
vlad321 said:


The two games you mentioned are extremely dumbed down for noobs as well, nothing liek they were before.

I was talking about the first ones on the Playstation.

Resident Evil 5 wasn't great, but I don't mind the newest Tomb Raiders by Crystal Dynamics.


Which jsut goes back to the point of this. New age gamers seem to suffer from mental diseases because even old franchises have to be dumbed down to become popular.

I'll agree with that, I'm not exactly a fan of the new generation of "gamers", developers still designed the game to be that way though, they need to put their foot down and create a masterpeice rather than making their games more accessible and simplistic.

Oh PLEASE. I am betting that many many games considered masterpieces this generation feel great to many people because they are so easy and accessible and simplistic. What would you consider a masterpiece?

 

Oh and BTW, in ocarina of time, do you know how you would know which dungeon/area to go to next? Here is how I did it. As I progressed through, I would always think "Oh I wonder what this area is like when link is older." This especially became apparent when I decided to think what happened to the Zoras. I was like Wth it's an Ice cavern now! Cool, I wonder what happened to the princess! And so on...

Well, I guess games these days don't give you that kind of imagination, or way of thinking, which is disappointing. I hate being told specifically where to go and what to do... There were maybe only 2 times in Ocarina of Time that I had to check that in game helper (on the 3DS) because I wasn't paying enough attention at those 2 points. The rest, you were pretty much given enough hints to get through.

I missed moments in games where I always thought "I wonder what's behind that wall" or something along those lines, the games had no boundaries. It isn't like that any more, while it partly because my imagination isn't what it used to be, games have still changed. I consider a masterpiece to be an amazing game, you can't really describe what makes an amazing game. What I am referring to is that game don't have the excitement and originality that they used to. If they make the game easy and similar to other games then everybody will buy it.



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brendude13 said:
Linkasf said:
brendude13 said:
vlad321 said:
brendude13 said:
vlad321 said:


The two games you mentioned are extremely dumbed down for noobs as well, nothing liek they were before.

I was talking about the first ones on the Playstation.

Resident Evil 5 wasn't great, but I don't mind the newest Tomb Raiders by Crystal Dynamics.


Which jsut goes back to the point of this. New age gamers seem to suffer from mental diseases because even old franchises have to be dumbed down to become popular.

I'll agree with that, I'm not exactly a fan of the new generation of "gamers", developers still designed the game to be that way though, they need to put their foot down and create a masterpeice rather than making their games more accessible and simplistic.

Oh PLEASE. I am betting that many many games considered masterpieces this generation feel great to many people because they are so easy and accessible and simplistic. What would you consider a masterpiece?

 

Oh and BTW, in ocarina of time, do you know how you would know which dungeon/area to go to next? Here is how I did it. As I progressed through, I would always think "Oh I wonder what this area is like when link is older." This especially became apparent when I decided to think what happened to the Zoras. I was like Wth it's an Ice cavern now! Cool, I wonder what happened to the princess! And so on...

Well, I guess games these days don't give you that kind of imagination, or way of thinking, which is disappointing. I hate being told specifically where to go and what to do... There were maybe only 2 times in Ocarina of Time that I had to check that in game helper (on the 3DS) because I wasn't paying enough attention at those 2 points. The rest, you were pretty much given enough hints to get through.

I missed moments in games where I always thought "I wonder what's behind that wall" or something along those lines, the games had no boundaries. It isn't like that any more, while it partly because my imagination isn't what it used to be, games have still changed. I consider a masterpiece to be an amazing game, you can't really describe what makes an amazing game. What I am referring to is that game don't have the excitement and originality that they used to. If they make the game easy and similar to other games then everybody will buy it.


Exploration in games is dead. Everything is a bus ride to the finish line.



 

 

Try playing any of the Metroid Prime games without the "hint" system on, especially the first two. Probably as tough as playing the original Resident Evil games in regards to figuring out where to go next or what to do.

I agree that today's games are guilty of serious hand-holding, but I can't say I miss some of the features of certain "old-school" games like having absolutely no clue about what to do next to advance. See Castlevania II and the first two Zeldas.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

im_sneaky said:
brendude13 said:

I missed moments in games where I always thought "I wonder what's behind that wall" or something along those lines, the games had no boundaries. It isn't like that any more, while it partly because my imagination isn't what it used to be, games have still changed. I consider a masterpiece to be an amazing game, you can't really describe what makes an amazing game. What I am referring to is that game don't have the excitement and originality that they used to. If they make the game easy and similar to other games then everybody will buy it.


Exploration in games is dead. Everything is a bus ride to the finish line.

I don't mind certain games like that to be honest, the most obvious and worst culprit of all being Final Fantasy XIII, but I still miss that "feeling". It seems that production speed and efficiency hasn't caught up with graphics. A beautiful and lifelike game which allows you to roam free seems like financial suicide now, hence the reason why Final Fantasy Versus XIII hasn't got a release date yet.



brendude13 said:
I agree with the reviewer, Ocarina of Time was a bitch to play, I would often have to look at guides and say "How the fuck was I supposed to know that?!" You need to do the most stupid and time consuming thing to move forwards in the game, the lack of story or narration means that once you complete a dungeon, you have no idea where to go next, it's frustrating and it wastes time, he has every right to complain.


You had no less than three different sources of information for where to go next - Saria, Navi, and Sheik. Two of those you could talk to at any time. One of them would prompt you on her own if you were lost. None of them were subtle about what needed to be done.

Ocarina is not a difficult game to finish.



Khuutra said:
brendude13 said:
I agree with the reviewer, Ocarina of Time was a bitch to play, I would often have to look at guides and say "How the fuck was I supposed to know that?!" You need to do the most stupid and time consuming thing to move forwards in the game, the lack of story or narration means that once you complete a dungeon, you have no idea where to go next, it's frustrating and it wastes time, he has every right to complain.


You had no less than three different sources of information for where to go next - Saria, Navi, and Sheik. Two of those you could talk to at any time. One of them would prompt you on her own if you were lost. None of them were subtle about what needed to be done.

Ocarina is not a difficult game to finish.

Navi game the most pointless hints, I decided to even even use "it", and I often had to go to Saria and Sheik to find out where to go next, playing the game was still a huge time wasting session which I found unrewarding, so I stopped playing it.