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Try playing any of the Metroid Prime games without the "hint" system on, especially the first two. Probably as tough as playing the original Resident Evil games in regards to figuring out where to go next or what to do.

I agree that today's games are guilty of serious hand-holding, but I can't say I miss some of the features of certain "old-school" games like having absolutely no clue about what to do next to advance. See Castlevania II and the first two Zeldas.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.