Linkasf said:
Oh PLEASE. I am betting that many many games considered masterpieces this generation feel great to many people because they are so easy and accessible and simplistic. What would you consider a masterpiece?
Oh and BTW, in ocarina of time, do you know how you would know which dungeon/area to go to next? Here is how I did it. As I progressed through, I would always think "Oh I wonder what this area is like when link is older." This especially became apparent when I decided to think what happened to the Zoras. I was like Wth it's an Ice cavern now! Cool, I wonder what happened to the princess! And so on... Well, I guess games these days don't give you that kind of imagination, or way of thinking, which is disappointing. I hate being told specifically where to go and what to do... There were maybe only 2 times in Ocarina of Time that I had to check that in game helper (on the 3DS) because I wasn't paying enough attention at those 2 points. The rest, you were pretty much given enough hints to get through. |
I missed moments in games where I always thought "I wonder what's behind that wall" or something along those lines, the games had no boundaries. It isn't like that any more, while it partly because my imagination isn't what it used to be, games have still changed. I consider a masterpiece to be an amazing game, you can't really describe what makes an amazing game. What I am referring to is that game don't have the excitement and originality that they used to. If they make the game easy and similar to other games then everybody will buy it.