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im_sneaky said:
brendude13 said:

I missed moments in games where I always thought "I wonder what's behind that wall" or something along those lines, the games had no boundaries. It isn't like that any more, while it partly because my imagination isn't what it used to be, games have still changed. I consider a masterpiece to be an amazing game, you can't really describe what makes an amazing game. What I am referring to is that game don't have the excitement and originality that they used to. If they make the game easy and similar to other games then everybody will buy it.


Exploration in games is dead. Everything is a bus ride to the finish line.

I don't mind certain games like that to be honest, the most obvious and worst culprit of all being Final Fantasy XIII, but I still miss that "feeling". It seems that production speed and efficiency hasn't caught up with graphics. A beautiful and lifelike game which allows you to roam free seems like financial suicide now, hence the reason why Final Fantasy Versus XIII hasn't got a release date yet.