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NightlyPoe said:
Kai_Mao said:

I think Smash's presence at E3 is to each its own. Personally, I think it did a good job setting the tone for the game, even if it took half of the Direct's time. The reason why I felt it did a good job is because "Everyone is Here" laid the groundwork for the title of Ultimate. I think of Smash Ultimate as Justice League Unlimited. In Ultimate, there are no cuts and everyone, including Snake, Pichu, and Young Link, characters we thought had little chance of coming back, are back. To show that after about 1.5 years (since finalizing the roster was done around December 2015), is impressive, considering that Sakurai and Nintendo may have had to renew some of the licensing deals with the third parties and first party characters like Pichu, Young Link, and Wolf had to be remodeled after being cut from the previous games. Of course, a good amount of characters have been remodeled, some obvious (i.e., Zelda, Ganondorf, and Ike) and some more subtle (i.e., Shulk, Cloud, and Marth). Then you had favorites finally make their debut with the Inklings, Daisy, and Ridley, a long-time request. And Bill Trinen even mentioned that E3 wouldn't show everything and announcements would be made the closer we get to launch, which is what we got on the 8th of August.

I'm afraid you missed my point.  They hyped the wrong thing at the wrong time and got bogged down in minutia.  The "Everyone is Here" was indeed a good foundation.  But then they immediately spent 10 minutes rambling about generally small changes they made in fighters.  It literally went from "Everyone is Here" to "Mario's got a new hat".  It bored the audience and there were many complaints about the presentation dragging.  Meanwhile, just speaking for myself, I was never bored for a moment during this week's Direct despite it actually being longer than the E3 Smash presentation.  Why?  Because they consistently made the game feel massive and that they were giving it all the loving care one could ask for in trying to craft the greatest Smash ever above and beyond merely including all the previous characters and shut down the idea that it was just a port.

You could cut that entire character changes segment out, paste in the 10 minutes I suggested from the most recent Direct, and you instantly have a better, more coherent, presentation that would have been the talk of E3.  Instead the talk was of Nintendo's poor E3 showing and lingering speculation on whether the game was a port or not.

You're right. The E3-presentation was riddled, because the devs knew what work and dedication they had poured into the game and wanted to bring that over, so were going into details. Which exactly delivered a different message: we have not done anything major so we concentrate on the small stuff. As a programmer I could see how much work this stuff was, and I'm pretty positive Ultimate has the biggest development budget of any Smash-games. But for non-technical persons this seemed unimpressive.



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