NightlyPoe said:
I'm afraid you missed my point. They hyped the wrong thing at the wrong time and got bogged down in minutia. The "Everyone is Here" was indeed a good foundation. But then they immediately spent 10 minutes rambling about generally small changes they made in fighters. It literally went from "Everyone is Here" to "Mario's got a new hat". It bored the audience and there were many complaints about the presentation dragging. Meanwhile, just speaking for myself, I was never bored for a moment during this week's Direct despite it actually being longer than the E3 Smash presentation. Why? Because they consistently made the game feel massive and that they were giving it all the loving care one could ask for in trying to craft the greatest Smash ever above and beyond merely including all the previous characters and shut down the idea that it was just a port. You could cut that entire character changes segment out, paste in the 10 minutes I suggested from the most recent Direct, and you instantly have a better, more coherent, presentation that would have been the talk of E3. Instead the talk was of Nintendo's poor E3 showing and lingering speculation on whether the game was a port or not. |
You're right. The E3-presentation was riddled, because the devs knew what work and dedication they had poured into the game and wanted to bring that over, so were going into details. Which exactly delivered a different message: we have not done anything major so we concentrate on the small stuff. As a programmer I could see how much work this stuff was, and I'm pretty positive Ultimate has the biggest development budget of any Smash-games. But for non-technical persons this seemed unimpressive.







