EricHiggin said:
I was tying this to your game engine point. If MS gave one of their studios an unlimited budget to make a brand new engine, specifically to make games the best they could possibly be, to show off what XBSX can really do, would that studio build the engine with the rest of the MS hardware ecosystem in mind, or specifically for the XBSX? The less hardware you have to worry about, the better optimized it can be since all the time and money will go towards the benefit of that specific hardware.
If MS is making XBSX cross gen games for two years, and SNY is making some PS5 exclusives, what those SIE studios should be able to accomplish should be considerably more than what MS studios can early on. Assuming those engines are being upgraded or created with only PS5 in mind going forward. The amount of work for MS studio's to be able to create or upgrade their engines so they can be truly next gen ready, without terribly hindering last gen or adding a boat load of extra work, would take a considerable upfront effort. That's not to say it's impossible, but it's hard to believe that if games are being ported this quickly, that the engines are truly allowing for true next gen features.
Now after the two year cross gen period, I would anticipate that MS first party games truly start looking next gen as they won't have to worry about last gen going forward, like some of the SIE studio's were able to at launch. Maybe MS will surprise everyone though. We'll see.
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I see what you are saying, I guess it will be no different to how PC games are created. Lets say you play RE2 remake, that game is designed to run on the most powerful graphic cards and the game is one of the best looking games going around but can also run on a low end PC with obvious hits in performance. Nothings to say the same wont apply to the SX.
Another example would be Halo Infinite. That game is still going to take the full advantage of the Series X however it will be downgraded heavily to run on the XB1. It is believed the game is being designed around the Series X in mind first. Its not that hard to downgrade games to make them work on low end hardware. Lockheart is rumoured to just offer the 1080p version of the SX version, keeping most of the fidelity and assets etc however that's something we will have to wait and see.
For me personally, I think too many people think games are going to be hindered heavily because they are staying with current hardware as well.. honestly, when I play Assassins Creed Odyssey, the world is already big enough, if a next gen Creed game comes out with a world 10x as big, I wouldn't actually care because the current size is quite big enough and there is always such things as too big. Sea of Thieves is another example, how big do you want the ocean? It already takes ages to cross from one end to another.
I much preferred to see heavy upgrades to the visuals when playing an old game like Dead Rising 3 and seeing it get boosted on the SX running Ray-tracing, 4k/60, bigger draw distances and basically improving upon the entire game rather than lets just expand the game making it bigger when again, game worlds are already big enough. I know there is also a lot more to it than just world sizes but I am just stating an example. Play Doom Eternal and ask yourself, how do you improve that? Games look so good these days and I am sure Devs will continue to push the envelope however even if a game is based on last gen hardware, it doesn't mean you wont get massive benefits playing on a next gen consoles or high end PCs, plus the games can still be incredibly fun regardless on it power output.
Zelda BOTW was designed on the WiiU hardware and not the Switches and yet that game is considered up there as the best game of all time and not just this generation. If they can make a game like BOTW on the WiiU than making great games on the XB1/PS4 hardware is no issue. Game quality wont be hinder as long as the devs are talented than they will continue to make fun and amazing games.