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EricHiggin said:

I'm not saying Halo Infinite on XBSX won't be a better version of the game. With the new engine that's being built for that game, odds are this is the extra upfront work I was talking about that's being done for that game. As much as reasonably possible anyway. It's the XB flagship franchise, so it would make sense to put the effort in for that specific game. I'm curious as to what 343 will be able to pull off with this new engine across all hardware from top to bottom.

That's why Lockhart makes some sense. The games may very well be pretty terrible on XB1, but MS doesn't want to leave them behind. By offering Lockhart at $299, MS wouldn't be asking for all that much to get people on board with that updated hardware instead, while being able to offer them a more proper next gen experience. If they could get enough XB1X owners to upgrade to XBSX or transfer to Lockhart, that would be even better. If the Lockhart adoption rate was quick enough, you could potentially see MS move up the two year deadline since they wouldn't have to worry about XB1(X) anymore.

Halo Infinite seemed interesting based on it's style in the teaser. Old school Master Chief was cool to see. Older style gear, older style attitude. This makes me think the game may be headed in a better direction than 343 has been taking it. Now, while fun matters more for games overall, MS has to be careful promoting so heavily their powerful hardware, if using it to it's potential isn't the plan often enough. Having an exotic car with 12 cylinders is a waste if you're only going to run regular fuel in it. The Hellblade II trailer looks like a higher octane though. How many of those does MS have coming though is the question?

I 100% agree. Halo Infinite is going through the extra steps as it is a flagship title, id assume most 3rd party devs will still utilise engines like Unreal Engine 4 or 5 next gen and just get the full use out of them unlike with this gen, Unreal Engine 4 was too much to handle at its full potential for the base consoles and devs had to tone down a lot of attributes.

Also regardless if MS market and utilise there hardware as the most powerful, its still a strong marketing approach for the business to hold on to. I agree with what you are saying with the exotic car part as well, however those exotic cars still sell to an audience, regardless if they use the cars at there maximum speed potential or not, people will buy into the fact that this car has more Horse Power over the other car etc. Its a bonus selling point if both cars are good yet one offers more Horse Power than the other, it adds a slight edge to a sale. We also know that with car performance, there is more to it than just how big the engine is or how much power it produces, things like being more economical and getting more power to the wheels etc. Anyway I might be getting off topic.

Lets hope for our sake that they utilised these consoles to how benefits.