EricHiggin said:
I was tying this to your game engine point. If MS gave one of their studios an unlimited budget to make a brand new engine, specifically to make games the best they could possibly be, to show off what XBSX can really do, would that studio build the engine with the rest of the MS hardware ecosystem in mind, or specifically for the XBSX? The less hardware you have to worry about, the better optimized it can be since all the time and money will go towards the benefit of that specific hardware. If MS is making XBSX cross gen games for two years, and SNY is making some PS5 exclusives, what those SIE studios should be able to accomplish should be considerably more than what MS studios can early on. Assuming those engines are being upgraded or created with only PS5 in mind going forward. The amount of work for MS studio's to be able to create or upgrade their engines so they can be truly next gen ready, without terribly hindering last gen or adding a boat load of extra work, would take a considerable upfront effort. That's not to say it's impossible, but it's hard to believe that if games are being ported this quickly, that the engines are truly allowing for true next gen features. Now after the two year cross gen period, I would anticipate that MS first party games truly start looking next gen as they won't have to worry about last gen going forward, like some of the SIE studio's were able to at launch. Maybe MS will surprise everyone though. We'll see. |
Well if Sony studios start their full effort on PS5 2 years earlier than MS Studios on XSX that will be and advantage that would be effective for basically the whole gen since the knowledge and experience is accumulated over and over development. And on the IQ field Sony have the edge so even with less power they may very well use it better than MS Studios and show prettier and better games than MS.
EricHiggin said:
Well if you don't know anything about game development, partially because it's never really talked about much in general, and especially in a casual friendly way, hardware specs are something they can latch onto. Not that they understand that well either, but it's easier to grasp in general and much easier to market. Some of XBSX RAM is slower though. That would only be a partial truth. Also depends on how you want to look at the GPU speed. On paper, PS5 is clocked higher, so that's something MS would have a hard time pulling off in terms of marketing. Even if MS does keep fastest, it wouldn't be dumb for SNY to use that as well, since it will just confuse some customers, and if they can't decipher who's really faster and what each means, things like price and games will become much more important to them. If SNY doesn't use something like being the fastest in some of their marketing, they will be handing XBSX easy consumer points to their own detriment. |
Well marketing is tied to bending the truth in several cases. So Sony can put just like MS used before "The strongest Playstation ever" and let people imagine what they want of it being the strongest console if they so much wanted. Still Sony didn't use this for PS4 at all and it doesn't move that many consoles anyway so they don't need it. "Best place to play" and other totally subjective terms would still do them fine.
Pemalite said:
Correct. A portion of the memory is slower. - But those regions are mapped out and exposed so developers can prioritize the bandwidth-hungry operations to those memory locations where-as bandwidth insensitive operations can stay in the slower memory regions. |
Even more because from what I imagine MS calculated exactly that, XSX fast RAM amount is what is necessary for the demanding things while the rest of the memory that is slow will just be used for stuff that need to be on RAM but isn't as hungry for speed (be it OS or game). So it may be a tad harder to optmize than what PS5 have but I doubt it will be a problem for devs, they are used to have RAM on video card and for CPU separated.

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