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Forums - Nintendo Discussion - Staring into the abyss of a world where Nintendo has no games scheduled for release. Edit: The Time of Darkness Has Arrived

RolStoppable said:

Well, the original poster now confirmed that his thread is about goalpost moving. It started as "no games scheduled for release", but he laid it out in the open that it's actually not only about only new games, but also additional criteria, so Clubhouse Games is half a game at best and Mario Kart Live doesn't count to begin with.

Using your analogy, teenager 1 would be complaining about not finding a girlfriend, teenager 2 would then tell him about an attractive and smart girl his age that also happens to be interested in teenager 1, to which teenager 1 responds that she isn't good enough for him because she has only B cups.

So it turns out that people in here understood what this thread is about: Subjective tantrums that are thinly disguised as objective criticism.

The point raised by @AngryLittleAlchemist remains true, there's a lack of nuance in this thread. Over the past two days we had many people in here telling you that you've lost your marbles, but NightlyPoe frames those responses as people trying to convince others that Nintendo has been having a good year and repeats how there have been only three new games (that is, after the goalposts have been moved as far as they could) to arrive at a conclusion that the disappointment expressed in this thread has been reasonable, including your posts specifically. He had a bigger problem with the people responding to you than your posts.

In the end we have a Nintendo year that is on a similar level as 2018 in terms of quality (quantity-wise, all Switch years have been about the same). 2018 saw a bunch of ports to pad out the lineup and was very backloaded in terms of big titles (all of them in the holiday quarter). 2020 has a better spread of the big titles, but the padding is there all the same. Of course neither year can compete with 2017 or 2019, but people should remember that those years rank among the best of all-time in terms of first party output on any console. If you use those years as base level, then yes, 2020 has been bad. But if you display more intellectual honesty and look at the big picture where other consoles - past and present - are included to gauge the quality of a first party lineup, then 2020 is okay in both an overall context or a Nintendo-only context.

What's getting on people's nerves when disappointment is expressed is not the disappointment itself, but the tremendous hyperbole and intellectual dishonesty (= moving the goalposts) that goes along with it. When you say things like Sony has been doing a better job than Nintendo in 2020 or write a condescending post like the one I quoted here, then you better be prepared to receive on the same level as you dish out. On the same note, the size of the active userbase on this forum means that people know each other. For example, if you are curl-6 and complain about Nintendo, then people already know what's up. Likewise, you've made a name for yourself too.

It's so funny. I quoted you here, but there's hardly anything to respond to. The vast majority of your post is just empty accusations of intellectual dishonesty with very little to back it up. It's like the second you start an argument with anybody on this site, your go to tactic is to start trying to accuse the opposition of being biased. Whatever little substance your post has, is dealt with in my responses contained further down in this post. 

zorg1000 said:
Cerebralbore101 said:

Out of the 9 games I forgot 7 of them are games I never bought, or don't plan on ever buying. I would have forgotten a couple more games from 2018, that I didn't buy too. But they were part of xPhenom08x's list, which I was building on.

Edit: I forgot, that I forgot NSMBU as well. So to update, I forgot 9 games in total, 7 of which I didn't buy.


And of those 9 you forgot, 5 were from this year.

Well maybe if you're going to do a list war it might be a good idea to do 2 minutes of research.

https://en.m.wikipedia.org/wiki/List_of_Nintendo_products

This is literally the first result when googling "Nintendo published games"

First off, thanks for the list! I had no idea that Nintendo fans were so good at updating and keeping such a great list. It's got a really nice table, with a release date, publisher, region info, etc. The SIE list isn't nearly as well done or readable. https://en.wikipedia.org/wiki/List_of_Sony_Interactive_Entertainment_video_games#1994

But now that I have access to that list, I realize there are even more games I forgot about. Fitness Boxing for example should be considered a 2018 game, since it came out in 2018 in two of the three major regions, and was only delayed by a couple of weeks in the NA market. Next we have The World Ends With You Final Remix which should be included in 2018, as long as we are including Octopath and Bravely Default II. After all, it's an exclusive game published by Square Enix just like those other two were. Finally we have Sushi Striker, which has Nintendo EPD listed as one of the developers. 

So I forgot about 12 games in total, four of which were from 2018, and five of which were from 2020. And had I not been building on xPhenom08x's list, I guarantee you I would have forgotten about Super Mario Party, and Mario Aces, which would have brought the total up to 6 games that I forgot from 2018. 

But the sad thing is you forgot a ton of 2018 games in your own list. Scroll down to see the second time I quoted you in this post, and the explanation. 

RolStoppable said:
NightlyPoe said:

We're not playing a game.  There is no competition.  There are no goalposts.

This is a conversation.  And conversations evolve as the facts on the ground change.  And, as time went on, it made sense that the thread evolved from, "Gee, it's weird that Nintendo hasn't announced their 2020 plans yet" to, "Gee, it looks like Nintendo doesn't have much for 2020."  No one was required to stop the moment Xenoblade or Pikmin 3 were dated.

Would it have made you happier if the thread was abandoned for someone else's actual rage thread entitled "2020 Sucks!"?  Would you be okay with people expressing their disappointment there instead?

but he laid it out in the open that it's actually not only about only new games, but also additional criteria, so Clubhouse Games is half a game at best and Mario Kart Live doesn't count to begin with.

Do you disagree that Clubhouse Games would only be nominally considered new or that Mario Kart Live isn't a toy?  Or are you just being argumentative for the sake of it?

That's basically an attempted justification for moving the goalposts. When you make a point, then the facts change, but you want to uphold your original point, you'll have to move the goalposts in a thread like this. But that's not evolution of a conversation, it's the opposite.

And yes, I would have prefered a new thread because the example of a thread title you suggested is honest upfront instead of what we have here where it's still attempted to disguise it as something that it isn't.

And yes, I disagree with your classification of those new games. Regarding Clubhouse Games, your issue is probably that it's a collection of board games and other small games, of which many are known entities since decades; but the likes of FIFA 21 are also new games despite having fewer changes and additions than Nintendo's Clubhouse Games. Mario Kart Live is a toy, but it's also a game; toy and game aren't mutually exclusive.

Wow Rol. Accuse much? What NightlyPoe is saying is that the argument changed from "Gee, it's weird that Nintendo hasn't announced their 2020 plans yet" to, "Gee, it looks like Nintendo doesn't have much for 2020.", in the same manner that a political argument can change from "Gee Donald Trump might be the Republican nominee.", to "Gee Donald Trump is about to get his 2nd Supreme Court confirmation along party lines". But please keep conflating that with "moving the goalposts!". There isn't goalpost moving going on in this thread, (at least not by the people saying 2020 is disappointing). What you are calling goalpost moving is simply an attempt by rational people to take into account the fact that not all games are created equal. But we'll get more on that further on down in this post. 

zorg1000 said:
like Rol said, 2020 is pretty similar to 2018 with the most notable difference being that one had its biggest game in Dec while the other was in March. Basically you can reshuffle the schedules and make them look the same.

2018 lineup (actual)
Feb-Bayonetta 2
March-Kirby Star Allies
April-Labo
May-Tropical Freeze/Hyrule Warriors
June-Mario Tennis Aces
July-Captain Toad/Octopath Traveler
Sept-Torna
Oct-Super Mario Party
Nov-Pokemon Lets Go
Dec-Smash Bros

2020 linuep (reshuffled)
Feb-Toyko Mirage Sessions
March-Pokemon Mystery Dungeon
April-Clubhouse Games
May-Pikmin 3/Xenoblade DE
June-Paper Mario
July-Bravely Default 2
Sept-Age of Calamity
Oct-Mario Kart Live
Nov-3D All Stars
Dec-Animal Crossing

Okay Zorg, you forgot a lot of games. First off, my own list had to do with a sales comparison, and it is generally understood that listing Labo in a sales comparison is interpreted as all three Labo Kits. Your own list on the other hand has more to do with release schedules of games, so it should include all three labo kits. After all, the Variety Kit, Robot Kit, and Vehicle Kit are all listed on the Wikipedia page that you gave me (your own friggin source) as three separate games. Each kit has it's own Metacritic/Opencritic review score. Meaning, reviewers treated them as separate games, because they are. Not to mention that vehicle kit has a completely different release date from the other two kits. 

So that's already two games you forgot from 2018. 

And like I said earlier Fitness Boxing was a 2018 title. 

Then we have Sushi Striker, and Poke'mon Quest. It makes sense that Poke'mon Quest would be excluded from my own sales related list, but not your list, which was dealing with the 2018 vs 2020 release schedules. 

Finally, you forgot about The World Ends With You, as I stated before. 

So despite having that fantastic Wikipedia page that you linked to, you still managed to forget 6 games from 2018. If I were as much of an accusatory dick as you, I'd post something about you having an agenda. But unlike you, I understand that we are all human and make mistakes. 

RolStoppable said:
zorg1000 said:
like Rol said, 2020 is pretty similar to 2018 with the most notable difference being that one had its biggest game in Dec while the other was in March. Basically you can reshuffle the schedules and make them look the same.

2018 lineup (actual)
Feb-Bayonetta 2
March-Kirby Star Allies
April-Labo
May-Tropical Freeze/Hyrule Warriors
June-Mario Tennis Aces
July-Captain Toad/Octopath Traveler
Sept-Torna
Oct-Super Mario Party
Nov-Pokemon Lets Go
Dec-Smash Bros

2020 linuep (reshuffled)
Feb-Toyko Mirage Sessions
March-Pokemon Mystery Dungeon
April-Clubhouse Games
May-Pikmin 3/Xenoblade DE
June-Paper Mario
July-Bravely Default 2
Sept-Age of Calamity
Oct-Mario Kart Live
Nov-3D All Stars
Dec-Animal Crossing

13 physical releases in 2018 (Labo had three, but I don't count Octopath Traveler because it isn't a Nintendo game), 11 physical releases in 2020 (adding Cadence of Hyrule, removing Bravely Default 2 for the same reason as OT in 2018). 2018 has the edge in quantity because of two additional Labo releases, but most people won't assign much weight to that, so 2018 and 2020 really do end up very similar. There's still a slim chance that 2020 gets another Nintendo game, but that won't change the year dramatically when objectivity is applied. Subjectivity is of course an entirely different matter as we have already seen with the announcement of Super Mario 3D All-Stars most recently.

In any case, you get a schedule that is close to one retail game per month which means no gaping holes between first party releases. Whether or not you like the games that have been released is a subjective matter, but objectively there have been enough games to set these two Switch years apart from the actual time of darkness that the Wii U was, where gaps of 3+ months between first party releases were common.

Okay Rol, notice how you're using reason to exclude Octopath? How about not counting Labo as three separate games? That's the same kind of reasoning that you and other people in this thread are going to call goalpostmoving. But you're not trying to move the Goalposts by excluding Octopath, or Labo you're merely taking into account the bigger picture. Octopath wasn't a game made by Nintendo, so it makes sense that it shouldn't be included in a thread about Nintendo's lack of output in 2020. Labo may be three games, but they are all toys, and not something that's going to get gamers on this forum fired up, so it makes sense to exclude that as well. The sad thing is that you use your own logic to exclude games that should be excluded, but when other people attempt to do the same you start accusing them of "goalpostmoving!". 

And to make matters worse your attempt to move Cadence of Hyrule into 2020 is actual goalpostmoving! You're trying to move the goalposts from what new games were released in 2020, to what games were released with a physical edition in 2020. You're literally accusing others of doing something, and then doing that very thing yourself. Mitch McConnell would be proud!

Oh, and just for clarification, had you never said anything about goalpostmoving, I never would have accused your Cadence of Hyrule idea as goalpostmoving. I would have disagreed with it, and stated why, but I never would have said "Moving the Goalposts!" Why? Because, I'm not an accusatory dick like you and others in this thread. 

But anyway on to my main point...

There are two ways to look at 2020. We can be rational, only including standalone games that are new, and either made directly by Nintendo, or made by a 2nd party that Nintendo has loaned an IP to, or contracted out. That's the first way to look at Nintendo's 2020. I'll get to the second way in a minute here. 

Comparing 2018 to 2020 with this first method gives us the following two lists...

2018
Kirby Star Allies
Mario Tennis Aces
Torna
Super Mario Party
Poke'mon Let's Go*
Smash Bros. Ultimate

*Let's Go is not a simple remake. It should count as it's own game. 

2020
Clubhouse Games
Paper Mario
Age of Calamity
Animal Crossing

That's 4 games vs 6 games. 

But the problem with that method is that people are going to complain that some games were missed in 2020, and should count. And thus the barrel scraping begins. They'll try listing 3D All Stars, and Pikmin 3, and all the 2020 ports. But 2018 had ports of it's own, so we'd have to add those games to the list. Next they'll try listing remakes. But 2018 also has remakes. They'll try adding in Bravely Default II, despite it not being a Nintendo game, but that just invites Octopath, and The World Ends with you. Listing all these games also invites adding Poke'mon Quest, and Sushi Strikers to the 2018 list. They'll insist that Mario Kart AC Cars should count, but that brings three Labo kits, and Fitness Boxing to the 2018 list. For all the barrel scraping that the 2020 Nintendo Defense League wants to do, there are plenty of 2018 games that would also qualify, using their own logic. And thus we wind up with the following out of control lists, using the 2nd method...

2020
Clubhouse Games
Paper Mario
Age of Calamity
Animal Crossing
Tokyo Mirage Sessions
Xenoblade HD
Mystery Dungeon Remake
3D All Stars
Pikmin 3
Mario RC Cars
Bravely Default II (if it even comes out this year)

2018
Kirby Star Allies
Mario Tennis Aces
Torna
Super Mario Party
Poke'mon Let's Go
Smash Bros. Ultimate
Captain Toad
Bayonetta
Bayonetta 2
Tropical Freeze
Hyrule Warriors
Octopath
The World Ends With You
Sushi Striker
Poke'mon Quest
Labo Vehicle Kit
Labo Variety Kit
Labo Robot Kit
Fitness Boxing

That's 11 games from 2020, vs 19 games from 2018. NEARLY DOUBLE! 

Now let's add context to both those years. 2018 was directly after a massive launch year blowout in which we got a big new Zelda, and a big new Mario. So we shouldn't have expected all that much. 2020 on the other hand gives Nintendo's Mario Odyssey and BotW teams three years to come up with sequels. And remember that Majora's Mask was made in a short time after Ocarina of time too. So we should have reasonably expected both Odyssey 2 and BotW 2 in 2020. 

Now of course, some people might want to object that 2020 needs to be seen in the context of Coronavirus. But that just opens the door up to pointing out that Sony's SIE studios are managing to get four exciting games out this year, which just so happens to be the last year of the PS4. What is Nintendo's track record on delivering 1st party content in the final year of their consoles' life cycle again? And remember that Sony has to make their games at a much higher level of graphics, since the PS4 Pro is so much more powerful than the Switch. That takes a lot more work, than making a graphically limited game such as Paper Mario. So why is it that Sony is managing to get four brand new exciting games out the door in the final year of their system's life cycle despite coronavirus, but Nintendo can barely manage despite help from a 2nd party dev to make Hyrule Warriors 2 (all the while Nintendo is smack dab in the middle of their console's life cycle)? 


Edit: And to add insult to injury the 3D All Stars collection is a major letdown compared to Super Mario World + All Stars. That SNES title had five games, four of which were completely remade using modern SNES graphics. If 3D All Stars were made with the same amount of love, SM64 and Sunshine would be redone in Odyssey style graphics. Super Mario Galaxy 2, and 3D World would be in there as well. 


Edit: And to add even more context Nintendo was still supporting 3DS in 2018, with releases like Return of Samus. 





Last edited by Cerebralbore101 - on 13 September 2020

Im starting to see that random forum posters are now trying to dismiss the affect a global pandemic could have had on Nintendo. One poster claims the delay should only been 2 months lol, somehow he is an expert. Apparently 4 games from Sony during the pandemic is proof Nintendo should have more and this is all according to some random person on the internet. Armchair analyst at its finest! This thread is really starting to get embarrassing, its nothing more than this does or doesn't count because I said so. I know better than Nintendo because I said so, Nintendo is lazy and clearly struggling because I said so. My advice to you Cerebore is give that advice to Sony because clearly you are a big fan. Ninty will clearly continue to do what they believe is best because they said so!



Sometimes I have the feeling that some people have the impression that when Nintendo in-house development teams don't come out with something new for some time that it means that they actually aren't doing anything. So even if we count 2020 as bad Nintendo year, do you actually think that these in-house teams were just too lazy that year, that they just took a long break and think: "You know what, the Nintendo Switch sells gangbusters on its own with evergreen titles - why bother to work on something new!" All these teams are hard at work but unfortunately, for us outsiders their work is sometimes invisible, sometimes for as long a 3 - 5 years after their last game. Projects get cancelled, re-worked, evolved, etc... that's just normal in creative jobs. What exactly has Retro Studios done in the last 6 years? Nothing, right? The whole comparisons between Nintendo, Sony, Microsoft and between years is useless! Creative jobs are measured by their ultimate success (both commercially and by acclaim) and not by quantity units (of different games in our context).

Honestly, which AAA developer is better: 1. The one which releases 3 games in 5 years, each selling around 3 mil. or 2. the one that releases only one game in 5 years but sells 25 mil., receives several game of the year rewards and nominations and is generally accepted as an instant modern classic?

The other question we have to ask ourselves? Do we want high quality games that come at a cost (only few releases) or a fair quantity amount of games that come at a cost (only mediocre to good games)?



Fight-the-Streets said:
The other question we have to ask ourselves? Do we want high quality games that come at a cost (only few releases) or a fair quantity amount of games that come at a cost (only mediocre to good games)?

The problem with this choice is we need to understand Nintendo is not only a game developer, but they are a platform supplier and they are by far the one with most responsibility of having a constant supply of their own games 

I'm more empathetic with Sony releasing less games because their console got a shit ton of high quality AAA third party exclusives every year

Opposed to 3DS and DS, Switch didn't managed to get any 3rd party blockbuster release yet. I think Monster Hunter Switch will be the first if it's really a thing

All their 3rd party blockbusters (Overwatch, The Witcher, Dragon Quest) are old ports and many people already played them on PS4, PC or whatever 

Personally 

I'm really satisfied with current 3rd party support of Switch, but that's mostly because I really do enjoy indies and don't mind to play 7th gen ports because I missed most of them. Plus I bought my Switch late 2019, so Switch backlog is already wonderful 

However for people who kept in touch with releases most of time and are waiting only for new high profile stuff it has been a very painful year, the weakest for Switch so far and those people deserves their space to complain without having some Nintendo fans harassing them all the time 



RolStoppable said:

@Cerebralbore101 

The first major goalpost moving that occured is that the thread changed from "Nintendo has no physical games scheduled for release" to "Now that they have a few games scheduled for release, let's find something else to complain about and pretend that this thread continues to have legitimitacy."

You want to be seen as rational, yet you finish your post with further goalpost moving by including a Square-Enix published game on a Nintendo list. It's bad enough that some people want to count mere publishing duties as a Nintendo game (that would be Octopath Traveler and Bravely Default 2), but you take the leap to include The World Ends With You which Nintendo has nothing to do with. Furthermore, you added the digital-only Pokémon Quest.

What's even more puzzling is your comment about four new exciting Sony games for the PS4 in 2020. What are they? I can assume that you include Dreams which flopped, so why should that be counted as an exciting game; talk about hyperbole. Then there's The Last of Us 2 which was met with a mixed reception by gamers, hence why this June release has dropped out of the PSN's top 20 list in both North America and Europe by August already; the game sold well as long as the hype lasted and that was it. Ghost of Tsushima is a game that meets the criteria of new and exciting, but what's the fourth game? The yearly MLB game? The reason why Sony can have those games in the last year of the PS4 is because they took longer than expected to finish.

But aside from goalpost moving, another popular tactic is the double standard where one company (Nintendo) will be blamed for everything while another one (Sony) will be played up as doing great when both Dreams and The Last of Us 2 weren't meant to be 2020 games to begin with and only ended up there due to mismanagement. There's no reason to be impressed by Sony's 2020 output.

Rol you are treating the thread as if it was a prediction thread, with the prediction that Nintendo would have zero new releases for the rest of 2020. But it wasn't that as evidenced by this part of OP's post...

I realize that there's a good chance this will be remedied by the end of the month. If nothing else, their fiscal year is ending and they'll want to brag about their slate and Xenoblade seems like it's already been rated in some territories so it's probably coming soonish. But I wanted to mark this strange moment in time.

So OP acknowledges that Nintendo will likely have a release in Xenoblade HD, but the thread was predicting that Nintendo would have no releases in 2020? That just doesn't make any sense. The OP makes a lot more  sense when taken as OP showing general dismay at Nintendo's overall 2020 output, and communication with fans.

TWEWY Final Remix was published by Nintendo outside of Japan, which means Nintendo did in fact have something to do with it. Whether a game is digital or physical doesn't matter. All that matters is that the game was released in 2018. But I do understand your complaints. And that's my point. We can be rational, only including new non-toy, non-free, developed games by Nintendo, or at the very least containing a Nintendo IP, or being a 2nd party offering. Or we can throw reason to the wind, and start including basically anything and everything. The funny thing is that using either method shows 2018 to be far superior to 2020. My argument is a dilemma style argument.

1. Either we can can include only non-toy, non-free, games developed by Nintendo, or at the very least containing a Nintendo IP, or being a 2nd party offering.

2. Or we can include virtually every game under the sun.

3. If we use method 1. 2018 has a better lineup.

4.If we use method 2 2018 still has a better lineup.

5. Therefore 2018 has a better lineup.

I already made a post naming the four games that Sony has for 2020, and no, I didn't say they were all for PS4. Sales aren't the be all and end all of whether a game is exciting or not. Earthbound, Musha, and a ton of other 16 bit games never sold well, but are now highly sought after, and emulated. Animal Crossing took longer than expected to finish as well. You can't use delays at one company to dismiss games, but ignore the delays of another company.

xPhenom08x said:

Im starting to see that random forum posters are now trying to dismiss the affect a global pandemic could have had on Nintendo. One poster claims the delay should only been 2 months lol, somehow he is an expert. Apparently 4 games from Sony during the pandemic is proof Nintendo should have more and this is all according to some random person on the internet. Armchair analyst at its finest! This thread is really starting to get embarrassing, its nothing more than this does or doesn't count because I said so. I know better than Nintendo because I said so, Nintendo is lazy and clearly struggling because I said so. My advice to you Cerebore is give that advice to Sony because clearly you are a big fan. Ninty will clearly continue to do what they believe is best because they said so!

I'd be grateful if you presented something other than a strawman argument. Thanks.

P.S. I own more games for Nintendo consoles, than I do for Sony consoles. That should tell you where my fandom lies.

Last edited by Cerebralbore101 - on 15 September 2020

NightlyPoe said:

Personally, I wish Nintendo had a few more teams to work on some of their fallow IP. Though I am glad they're farming things out a bit more these days.

I agree. I can remember that Nintendo's President Shuntaro Furukawa said not too long ago that (on a Q&A of a financial report I guess) that they are currently not interested in buying 3rd party studios because it would be very difficult to infuse into them the Nintendo identity (which stands for a special Nintendo quality, creativity and innovation). Although, I personally think there are lots of talented 3rd party studios around that would complement Nintendo's lineup with more diversity and the respective 3rd party studio's own quality identity, even if we would agree with this statement it still begs the question why then not build-up new in-house teams? They have plenty of money to pay the best talents in the industry and to pay for additional space needed, hell, they could even invent their own talent pool, kind of a Nintendo university to instruct young talented people from the ground-up, surely many of them would want to work for Nintendo afterwards.

It is by far the biggest critic I have on Nintendo: Why not use some of your money to build new development teams? It would ultimately result in having much less (quality) software droughts (and would quell most of such critical threads like this one).



Fight-the-Streets said:
NightlyPoe said:

Personally, I wish Nintendo had a few more teams to work on some of their fallow IP. Though I am glad they're farming things out a bit more these days.

I agree. I can remember that Nintendo's President Shuntaro Furukawa said not too long ago that (on a Q&A of a financial report I guess) that they are currently not interested in buying 3rd party studios because it would be very difficult to infuse into them the Nintendo identity (which stands for a special Nintendo quality, creativity and innovation). Although, I personally think there are lots of talented 3rd party studios around that would complement Nintendo's lineup with more diversity and the respective 3rd party studio's own quality identity, even if we would agree with this statement it still begs the question why then not build-up new in-house teams? They have plenty of money to pay the best talents in the industry and to pay for additional space needed, hell, they could even invent their own talent pool, kind of a Nintendo university to instruct young talented people from the ground-up, surely many of them would want to work for Nintendo afterwards.

It is by far the biggest critic I have on Nintendo: Why not use some of your money to build new development teams? It would ultimately result in having much less (quality) software droughts (and would quell most of such critical threads like this one).

Nintendo has been hiring new graduates to be part of their development teams so they're kinda doing what you're saying in the last sentence of your first paragraph.

As far as developing teams, it would take months (if not years) before they could even start up, let alone develop a game. Nintendo is already managing multiple teams within EPD and teams such as iQue, Retro Studios, NDCube, and Monolith Soft, let alone working with developers such as Intelligent Systems, HAL, Game Freak, Good Feel, Grezzo, Next Level Games, Camelot, Genius Sonority, and Sora, Ltd. There are other teams and studios Nintendo has or are working with that we don't even mention much because they either are working on smaller titles or are mostly support teams.

I don't know what's the mindset of Nintendo in regards on what they spend and how much they spend on projects. But they seem to have a grasp on what they need or not need at this time. If they feel that a new in-house team will not be financially worth it, then that's their stance.

Edit: Not to mention Nintendo is continuously working with third party developers to develop new games. Astral Chain from Platinum Games is an example, as well as the recently announced Hyrule Warriors: Age of Calamity from Koei Tecmo. Koei Tecmo even developed Fire Emblem Three Houses alongside some of Intelligent Systems' team members.

Last edited by Kai_Mao - on 15 September 2020

Fight-the-Streets said:
NightlyPoe said:

Personally, I wish Nintendo had a few more teams to work on some of their fallow IP. Though I am glad they're farming things out a bit more these days.

I agree. I can remember that Nintendo's President Shuntaro Furukawa said not too long ago that (on a Q&A of a financial report I guess) that they are currently not interested in buying 3rd party studios because it would be very difficult to infuse into them the Nintendo identity (which stands for a special Nintendo quality, creativity and innovation). Although, I personally think there are lots of talented 3rd party studios around that would complement Nintendo's lineup with more diversity and the respective 3rd party studio's own quality identity, even if we would agree with this statement it still begs the question why then not build-up new in-house teams? They have plenty of money to pay the best talents in the industry and to pay for additional space needed, hell, they could even invent their own talent pool, kind of a Nintendo university to instruct young talented people from the ground-up, surely many of them would want to work for Nintendo afterwards.

It is by far the biggest critic I have on Nintendo: Why not use some of your money to build new development teams? It would ultimately result in having much less (quality) software droughts (and would quell most of such critical threads like this one).

I'm no business guru, but I do wish they swept up ATLUS while they had the chance. 



1doesnotsimply

RolStoppable said:

 very divisive sequel (The Last of Us Part II)

leaving Ghost of Tsushima as the only standout title in 2020. 

I agree with most of your essay but this makes no sense. Divisive or not, TLOUs is one of the most impactful and discussed games this year (probably the most commented on SNS after Animal Crossing), and is among the best sellers. With such high value production in both artistic and technical sense are very hard to say it's not a stand out title 

Pokemon Sword/Shield was also pretty damn divisive, but I don't see people regarding it as a non standout title (well, I actually see, but let's pretend I'm right cause it's not the point) 



It's insane how this thread has developed over the past few months. I'm not even sure what it is supposed to be about at this point to be honest. I realise it must've been difficult for some people when there were (almost) no new games with firm release dates. But with Clubhouse Games, Paper Mario, Hyrule Warriors, Pikmin and 3D Allstars we did get a decent amount of release dates announced. Sure, it's not as good as some other years - but 2021 is probably going to be a standout year in terms of titles with the lockdown situation getting better and Nintendo adapting to home office work. You can tell for example that the 3D World remake was supposed to be a 2020 title that got pushed back two months. It's not ideal, but it's not worth the drama.

What I don't understand is why people keep writing novels about how bad the 2020 lineup is. I have hardly ever seen a thread with such walls of text lol.