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Should Halo Infinite drop Xbox One and go Scarlet exclusive?

Forums - Microsoft Discussion - Should Halo Infinite drop Xbox One and go Scarlet exclusive?

Should it?

Yes, dump Xbone, next gen exclusive 19 35.19%
 
No, keep it cross gen with Xbone 35 64.81%
 
Total:54

Current PC's are vastly superior to the consoles on various fronts, so that shouldn't be used as reasoning to keep an Xbox One version.

Either way... The game has had years of development likely with the Xbox One in mind, so it's not going to get it's support dropped from those platforms, plus it wouldn't result in a dramatically superior game anyway.

In saying that... I wouldn't be against the idea of dropping the Xbox One and Xbox One X consoles (This is coming from as an owner) and spending a few extra years in development, overhauling the game to give us a truly next-gen Halo experience.
The Xbox One wasn't a great console on the hardware side of the equation even on release to begin with... Would be nice to finally have that baggage dropped and seeing increases in geometric complexity, draw distances, texturing, lighting, shadowing, physics and particle effects and so on. - Maybe Ray Tracing?



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It worked fine for The Last of Us and GTA5 so I think it should be good to do cross gen.



MS needs Halo to be played by as many Xbox owners as possible. First they need them to see the game on their hardware and the difference when you go all the way up to Scarlett. Everyone likes to play games in their best format especially if there is a huge difference between the different hardware. If Halo really scales up to Scarlett where its not only a noticable difference but console defining then it should move hardware for purchase on the new system.



Microsoft does not care about exclusives, anyway. Their business model is based on subscriptions and profits from games. It'll come to both.

It's a silly thing to ask whether they will do this considering that they ported one of their few prominent exclusives to the Switch (Cuphead).



No they shouldn't. Why? It would make every Xbox One owner mad that wanted Halo 6 for the longest time. They promised for 2 years it would be on Xbox One. I don't know why people think that exclusivity would help the game or the consumer. Imagine Wii U owners that really wanted Zelda: BotW which was promised to be on Wii U since 2014 just suddenly went Switch exclusive. There would of been outrage.

To add to that. I think Microsoft should try to make all upcoming games cross gen for as long as possible. If a game honestly can't run well on the Xbox One (s) then I think they should bring it out on Xbox One X and Xbox Scarlet. Pretty much similar to how Nintendo/Koei Tecmo had FE Warriors on New 3DS and Switch. That game wouldn't run well at all on the OG 3DS models (Hyrule Warriors proves this), so they just made it New 3DS only. That still benefited New 3DS owners that wanted the game, but didn't have the Switch at the time.

Last edited by Sogreblute - on 08 July 2019

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No they shouldn't drop Xbox One. It'd be a dick move towards their user base and a PR disaster again. I don't even see much benefit for them in doing so anyway.



Pemalite said:

Current PC's are vastly superior to the consoles on various fronts, so that shouldn't be used as reasoning to keep an Xbox One version.

Either way... The game has had years of development likely with the Xbox One in mind, so it's not going to get it's support dropped from those platforms, plus it wouldn't result in a dramatically superior game anyway.

In saying that... I wouldn't be against the idea of dropping the Xbox One and Xbox One X consoles (This is coming from as an owner) and spending a few extra years in development, overhauling the game to give us a truly next-gen Halo experience.
The Xbox One wasn't a great console on the hardware side of the equation even on release to begin with... Would be nice to finally have that baggage dropped and seeing increases in geometric complexity, draw distances, texturing, lighting, shadowing, physics and particle effects and so on. - Maybe Ray Tracing?

High end PC's are. But most people's PC's aren't much better than the XBX. If at all. 



Fallawful said:
Microsoft does not care about exclusives, anyway. Their business model is based on subscriptions and profits from games. It'll come to both.

It's a silly thing to ask whether they will do this considering that they ported one of their few prominent exclusives to the Switch (Cuphead).

You do know that the developer who made Cuphead isn't a MS studio.  Actually they got on board the indie development front of MS which doesn't lock any of the developers to their console.

As for MS not caring about exclusives, that maybe in the past since buying studios to make exclusives for your service sounds like they do care.



Killing the X1 version wouldn't make it suddenly look like a game built from the ground up for next gen. Its had a 5 year dev cycle, most things are already in place built around accommodating the weaker system. And it's not a good idea to piss of their user base



Machiavellian said:
Fallawful said:
Microsoft does not care about exclusives, anyway. Their business model is based on subscriptions and profits from games. It'll come to both.

It's a silly thing to ask whether they will do this considering that they ported one of their few prominent exclusives to the Switch (Cuphead).

You do know that the developer who made Cuphead isn't a MS studio.  Actually they got on board the indie development front of MS which doesn't lock any of the developers to their console.

As for MS not caring about exclusives, that maybe in the past since buying studios to make exclusives for your service sounds like they do care.

No, they are not an MS studio. They did however, pay for its publishing and Cuphead was advertised as a prominent MS exclusive. Furthermore, MS supported the port of Cuphead to the Switch.

Anyway, the point of the discussion is what MS will do with Halo Infinite, between two of its own consoles. I'm just saying that if they are already willing to share games with competitors, it's way less of a stretch to think that they'll port it between their own consoles. Halo is available on PC, as well - Microsoft is all about cross-platform support. They profit from the games, and they know it. They also continue to port Minecraft to every fridge and toaster out there, and they completely own that IP.