DonFerrari said:
potato_hamster said:
No you still don't get it. Those examples are nonsensical because the benefit to the average consumer became abundant apparently very quickly. It was very obvious within a decade of the first commercial automobiles that they were far better than horses to get around and move things, but no one could afford them. It was very obvous that the television offered people a cinema-like experience in their own home, and allowed news and other media outlets to share information more effectively, but no one could afford them. Smartphones allowed business people and others comminicate far more effectively than a standard cell phone, but no one could afford them..Meanwhile, what is the the advantage VR offers over regular gaming? Ignoring all of the drawbacks and limitations, at the end of the day, some games in some genres feel more immersive. That's it. Not exactly the kind of thing that takes an industry by storm. As I said, all of those products I mention before became massive successes the moment they became affordable to the average consumer. You are completely off base claiming that cars, TVs and smartphones took decades to become mainstream. They took decades to become affordable while the wealthy used them to enhance their lives. VR doesn't have that limitation, and hasn't since the 90's, possibly earlier. It's complete horseshit that PCVR, HTC Vive and Oculus Rift are the first viable consumer VR devices. The fucking Sega Genesis had a VR headset planned for it for fuck sakes. Nintendo actually released the Virtual Boy, and as it turns out "the future" wasn't worth only gaming at 20-30 minutes at a time until they got used to it? How can you possibly keep pretending that the gaming industry hasn't been pushing VR in one way or another since the 90s? Current VR headsets are just the first ones to benefit from internet hype. They are as mass market ready as any VR headset will ever be. All PSVR requires is putting a camera on top of your TV. It's as complicated to set up as a Wii. Somehow they managed to sell 100 million of them, while might I add, many people advocated that motion controls were the future of gaming, and how that was going to change the industry as we know it going forward. Yet here we are a decade later, and the only gaming experience that consistently uses motion control is.... VR.
VR has zero excuses, and that doesn't change no matter how many frail excuses you try to make. If VR was going to make it mainstream, it would have done so by now.
AR/VR is going to "enhance every aspect of our lives" is it? lol. Now I've heard it all. Maybe Sony should make that universal OS you're advocating for VR exclusive, because that makes about as much sense as any of your ideas about pretty much anything when it comes to gaming.
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Considering your reasoning them even gaming should be considered a failure.
Since 1958 we have had videogames, but only 1977 we had something acceptable from customer view on Atari, and even so only in PS1 (in 1995) we crossed then 100M sales. Must be a failure to take almost 40 years to hit high sales. And considering how much cellphones, TVs and cars sell then even today gaming is a failure.
No, you have to remember that companies are stupid and like to take loss, VGC users usually are more inteligent and have better market knowledge.
potato_hamster said:
How many of those family members have $800 smart phones or dropped $800-$1000 on LCD TVs? I'm betting close to all of them. If that is the case, isn't it interesting that they see the value of spending $800 on a smart phone or $800 on a TV, but see $600 ($400 on Black Friday) and balk at the idea?
Better yet, how many of them bought a Wii at $200 and watched it collect dust after 6 months? How come no one is still claiming that motion controls are the future of gaming? How come the PS4 and X1 shipped with standard controllers?
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So are we comparing someone dropping 800 on something people consider essential like smartphones and TVs versus an accessory? So why don't we again declare consoles are a failure since at a gen we get at most 250M consoles sold. Something iPhone do much more yearly with ease, or considering all cellphones and TVs we probably do 10x over per gen.
potato_hamster said:
The difference is, in all of those examples, the internet, HDTV, whatever, there was a clear and obvious improvement to people's lives/entertainment experience. Are you so sure that an entirely new way to communicate with people online, or HDTVs becoming so common and so cheap that you couldn't easily buy a CRT TV in 2013 is the same as people being willing and content to wear a virtual reality headset to have an enhanced, more immersive experience in some games, or even view porn? Are you sure that average person will see the value in that and will be willing to pay for that?
I know 10 years is a long time. I still don't see why it's "inevitable that VR will become mainstream". Even with all of those companies making much more advanced VR headsets, I really, really don't think the average gamer is going to want to own one. There are tens of millions of gamers on this planet right now that can add a PSVR to their PS4 for $200-$300 and have chosen and will continue to choose not to. Why do you think most of them, or even half of them would be lining up to buy them if they were suddenly sold at $100? I know I've brought up racing wheels before. A $100-$200 racing wheel of today kicks the shit out of a $800 wheel of 10 years ago in every way imaginable. Almost every gamer I know owns a few racing games, yet almost none of them own racing wheels, and they haven't gotten significantly more popular over the years, despite all of the improvements and lower costs, mostly because at the end of the day, your average console gamer doesn't want to store a racing wheel, and spend all of the time and effort bringing it out, and setting it up just to use a few times a month or whatever. The game pad is "good enough". What makes you think VR is going to cross that threshold where it's worth the pain in the ass and the cost of ownership to the average gamer?
P.S. You can already get VR porn. In signifcant quanities. Probably with the uhh...add-ons you speak of. It doesn't seem to have made a dent in VR sales. Porn pushed internet sales because it was far easier, cheaper and more convenient than driving down to the local video store, going into the porno section, and getting judged by the cashier as you rented it. VR might offer a better experience, but how many people are going to be arsed to break out a VR headset just to get their rocks off when regular porn is "good enough"?
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It's pretty clear the advantage VR brings to gaming, you just don't like it. But you refuse to accept that you are being very negative.
potato_hamster said:
You're still not answering the question. What makes you think the average console gamer is going to decide that VR is worth the time, money and effort to own one and keep using one for years and years to come??
100 million people bought Wiis because they were cheap, easy to use, and fun to play. How come that didn't usher in a new age of primary controls for most video games and video game consoles being motion-based?
Over 24 million people bought a Kinect add-on for their Xbox 360 because it was cheap, easy to use, and fun to play. How come that didn't user in a new age of primary controls for games and consoles being camera/gesture/voice activated?
Both of those new, more immersive ways of gaming existed in primitive forms for years and years and years, and saw no real success. Then Nintendo/MS "got them right", sold tens of millions of them, and less than a decade later? Tumbleweeds. Nintendo/MS aren't even as committed to it as they used to be.
Even *if* VR hits a critical mass, becomes a hit product and sells, say, 50 million units over a console "generation", that *still* doesn't mean that VR has surpassed even more than a "fad" status if 5 years after that VR units are being sold on buy-and-sell ads for $20 like millions of Wiis and Kinects are sold for every single day today. How do you know that VR isnt going to follow suit? What makes VR different?
P.S. You know how the "whole thing about Sega VR and Virtual Boy is "just silly" because they couldn't do most of what VR headsets can do today? Then you go on and say the technology for VR is going to become *so advanced* that it makes current VR "look like PS2 games", aren't you doing the exact same thing? It's only silly in hindsight. All you're doing is just pushing the measuring sticks down the line. Aren't you just letting yourself off the hook so that if/when some new VR unit comes out in 10/20 years time that blows PSVR out of the water in an currently indescribable way, yet only sells, say, 5 million units over 3 years. Are you going to say that PSVR/Oculus/Vive "weren't really commercially viable", and that "VR is taking baby steps"? What then?
Let me put it to you this way: What does VR have to do in the next 10 years order to be considered "a niche product" in your eyes?
P.P.S. Doesn't the Oculus Go meet 3 of your 4 criteria?
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By your view since we had motion gaming since NES Gloves then it failed for not having success in 20 years and Wii and Kinect wouldn't ever happen right?
potato_hamster said:
My credentials *do not matter* for the argument that I'm making even a little bit. I don't need "credentials" to look at PSVR sales and not be impressed. I'm not more credible if I prefix my argument with "I have a PSVR headset and I think Moss and Superhot are some of the greatest video game experiences ever!" You're a moderator. You should know better than that.
Source it happens more than not? All you have to go by is people claiming they use the units or not. How come you don't "ask for the credentials" for those more optimistic about the future of VR than I am? Ohh right. Because you assume that anyone singing its praises *must* have tried it, and anyone who hasn't *must not* have. Again. You're a moderation. That's not acceptable. --- 1) It doesn't really matter. Estimations are fine because 2) The Virtual Boy is considered a total embarrassment to Nintendo. It was a huge flop by any reasonable person's perspective. Oculus Rift and HTC Vive sales were *at best* around the same level as the Virtual Boy because we know PSVR has been outselling both of those by a signifcant margin, and PSVR sales are only at 3 million units. Yet, neither are considered flops, because? Lowered expectations. --- Strange that you're suggesting them to get a $1000 PC and a separate VR unit. Why suggest the most expensive solution if they're concerned about cost? Why not pitch them a $400 PS4+PSVR Black Friday combo? --- If you're not claiming VR is going to become anything other than a niche product then you;re not in disagreement with me. "A big avenue right alongside controller gaming" is a pretty nebulous term though. You could argue that PSVR meets that criteria pretty easily.
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I shall remember you that in VGC is more allowed over optimism than criticism or negativity? You are here for over 3 years now.
Virtual Boy is an embarrassment because it is a HH, something Nintendo sold north of 50M with ease so less than 1M is embarrassing. But unless you have the projections from Oculus and Vive showing they wanted to sell 50M your comparison is bogus.
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