Soundwave said:
Because VR is more dependant on technology changes due to immersion being kinda the point. The better the tech, the better the feeling of immersion. Someone could look at the internet in 1993 and say "yeah that's cute, but I don't see it being very appealling to anyone but computer dorks, sending electronic mail and checking stock quotes will get boring after a week, I'll stick to my newspaper" but many tech advances and user interface changes quickly made that from a "kinda neat" thing to "must have". I actually think Ready Player One is not that far off from the what the future is going to be. People aren't going to just have VR porn, they'll have virtual relationships online. What's going to happen at some point is the meeting point of increasing technology + user friendliness. Touchscreens and "smart phones" were around for ages before the iPhone, but the iPhone combined it all into one sleek, easy to use package, that really pushed the user experience and the technology also had caught up to allow a fast/fluid mobile OS. IMO that moment is coming for VR. Someone, sooner or later is going to make a single unit that is 1.) Cheap 2.) Light/not heavy, faaaaar more comfortable. 3.) Doesn't have tons of wires. 4.) Have visual fidelity and can create worlds on a technical level that will make what we have today look like a PS2 game and begin to match/look like Hollywood CGI. It's just inevitable. The technology is only going to get better and better with time because processors keep getting better. The whole thing about Sega VR or Virtual Boy is just silly. Those systems couldn't even process really 3D graphics, they're analogous to the Famicom/NES having an online service in 1987. PS4 VR of today is more like where online was with Dreamcast/early PS2 days. Still very raw, but you can see where it will go. |
You're still not answering the question. What makes you think the average console gamer is going to decide that VR is worth the time, money and effort to own one and keep using one for years and years to come??
100 million people bought Wiis because they were cheap, easy to use, and fun to play. How come that didn't usher in a new age of primary controls for most video games and video game consoles being motion-based?
Over 24 million people bought a Kinect add-on for their Xbox 360 because it was cheap, easy to use, and fun to play. How come that didn't user in a new age of primary controls for games and consoles being camera/gesture/voice activated?
Both of those new, more immersive ways of gaming existed in primitive forms for years and years and years, and saw no real success. Then Nintendo/MS "got them right", sold tens of millions of them, and less than a decade later? Tumbleweeds. Nintendo/MS aren't even as committed to it as they used to be.
Even *if* VR hits a critical mass, becomes a hit product and sells, say, 50 million units over a console "generation", that *still* doesn't mean that VR has surpassed even more than a "fad" status if 5 years after that VR units are being sold on buy-and-sell ads for $20 like millions of Wiis and Kinects are sold for every single day today. How do you know that VR isnt going to follow suit? What makes VR different?
P.S. You know how the "whole thing about Sega VR and Virtual Boy is "just silly" because they couldn't do most of what VR headsets can do today? Then you go on and say the technology for VR is going to become *so advanced* that it makes current VR "look like PS2 games", aren't you doing the exact same thing? It's only silly in hindsight. All you're doing is just pushing the measuring sticks down the line. Aren't you just letting yourself off the hook so that if/when some new VR unit comes out in 10/20 years time that blows PSVR out of the water in an currently indescribable way, yet only sells, say, 5 million units over 3 years. Are you going to say that PSVR/Oculus/Vive "weren't really commercially viable", and that "VR is taking baby steps"? What then?
Let me put it to you this way: What does VR have to do in the next 10 years order to be considered "a niche product" in your eyes?
P.P.S. Doesn't the Oculus Go meet 3 of your 4 criteria?







