potato_hamster said:
DonFerrari said:
Considering your reasoning them even gaming should be considered a failure.
Since 1958 we have had videogames, but only 1977 we had something acceptable from customer view on Atari, and even so only in PS1 (in 1995) we crossed then 100M sales. Must be a failure to take almost 40 years to hit high sales. And considering how much cellphones, TVs and cars sell then even today gaming is a failure.
No, you have to remember that companies are stupid and like to take loss, VGC users usually are more inteligent and have better market knowledge.
So are we comparing someone dropping 800 on something people consider essential like smartphones and TVs versus an accessory? So why don't we again declare consoles are a failure since at a gen we get at most 250M consoles sold. Something iPhone do much more yearly with ease, or considering all cellphones and TVs we probably do 10x over per gen.
It's pretty clear the advantage VR brings to gaming, you just don't like it. But you refuse to accept that you are being very negative.
By your view since we had motion gaming since NES Gloves then it failed for not having success in 20 years and Wii and Kinect wouldn't ever happen right?
I shall remember you that in VGC is more allowed over optimism than criticism or negativity? You are here for over 3 years now.
Virtual Boy is an embarrassment because it is a HH, something Nintendo sold north of 50M with ease so less than 1M is embarrassing. But unless you have the projections from Oculus and Vive showing they wanted to sell 50M your comparison is bogus.
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I don't consider VR to be a failure. I consider it niche. There's a big difference. --- People have thought plenty of things have had mass-market potential that never came to fruition. Just because Oculus Rift was valued at 2 billion at once upon a time doesn't mean it still is. When they bought it, Facebook projected to ship $2.8 Billion dollars of Oculus VR headsets by 2020. Looks like they might miss that projection by 80% or more. --- No, I am comparing someone willing to drop $800 on a smartphone when they can still buy $50 flip phones without issue to someone being unwilling to spend $400-$600 on a VR experience. They're willing to pay for all of the "extras" a smartphone offers (never mind the cost of the monthly data plan) but won't drop a smaller chunk of change on a VR solution? That tells you something about how these consumers value VR -not very highly. And again, I haven't declared anything a failure. PSVR, Oculus, HTC Vive are pretty decent VR experiences, catering to a niche market that doesn't appear to be nearly as big as the big VR fans on this site would have others believe. --- It's pretty clear the advantage VR brings to some games, and genres. But not all. In fact, I'd say it adds fairly minimal value to most non-first person games that aren't designed from the ground up to take advantage of VR like, say, Moss. And for what it's worth, I like VR just fine for what it is. I just don't see it ever becoming a mainstream product. How "negative" of me! --- Glad you brought up motion controls. There were what? A dozen motion control solution from pretty much every major gaming company in the 90's. There were blocks you stuck around your TV, and rings full of sensors you had to stand in. All kinds of wacky shit that never worked quite right and never really made the gaming experience better. And thats how it stayed for years and years and year, and then we had the Wii and "Wow motion controls! Grandma just bought a Wii for herself! Wii Bowling is a game changer! The future of gaming is here! I never want to play with a standard controller again!" and then MS came out with the Kinect and "Wow! Look how your voice can be used to enhance the gameplay experience, look how I can bounce a basketball around my living room and the Kinect can track it! The future of gaming is here! Look how this clearly makes my gaming experience better" Amazing! Tens of millions sold! And then? *crickets*. It was over as quick as it started. The fad came and went, and gamers went back to sitting on their couches, looking at their TVs, using controllers.
Imagine that. Anyone want to argue that games that primarily use motion controls and games that use camera/voice interaction as primary inputs aren't niche in 2018? In fact, in 2013, MS was punished by gamers for having the audacity of forcing gamers to buy a Kinect if they wanted an Xbox One. Do you remember that shitstorm? All over a device that "clearly brings an advantage to games" that no one wanted to pay for. But VR, that *totally* couldn't never, ever follow a similar path. Nope. Not possible. VR is the future! It WILL become a mass-market device! Because reasons! --- Virtual boy was a handheld? Since when? If Virtual Boy was a handheld then the NES was a handheld, because the only thing you held in your hand was the controller. Have you even used a Virtual Boy? (I'm still doing that right, right?)
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Videogames by your metrics is also niche. Not a problem to all other players.
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Sure people have thought of several things with market appeal and didn't turn out. Still I would rather trust company analysis on the money they invest than your OPINION.
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Nope that doesn't say anything. There are people that put 1M on a car over a 10k car does that point out that any other market is bad? Hobby cost is quite different justification than something a person consider a need
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The not all genre may just be lack of imagination on your part. When touchscreen phone came out people didn't see any use for it over a qwerty one. There may be implementations on other genres that will show you just couldn't see it being done. 30 years ago did you see gaming becoming what it is today?
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You were the one that brought motion gaming to the table. It just goes against your point, it took 30 years for it to bloom. The fact that no company could make it sustainable is another problem, but by your analysis of taking 30 years and still being niche (even if you sounded more on failure) would make it impossible to have a big boom, you would be wrong. And PS4 and Switch still have motion control enabled games.
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Yes I used, I had the urge to buy it. Did you use a TV to use it as a table console or the idea was to use on the go? It even had batteries.
But if you want to make it a table console no problem. NES and SNES sold over 40M so less than 1 M for a table console from Nintendo was still embarrassing. Want to try again?