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DonFerrari said:
potato_hamster said:

I don't consider VR to be a failure. I consider it niche. There's a big difference.
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People have thought plenty of things have had mass-market potential that never came to fruition. Just because Oculus Rift was valued at 2 billion at once upon a time doesn't mean it still is. When they bought it, Facebook projected to ship $2.8 Billion dollars of Oculus VR headsets by 2020. Looks like they might miss that projection by 80% or more.
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No, I am comparing someone willing to drop $800 on a smartphone when they can still buy $50 flip phones without issue to someone being unwilling to spend $400-$600 on a VR experience. They're willing to pay for all of the "extras" a smartphone offers (never mind the cost of the monthly data plan) but won't drop a smaller chunk of change on a VR solution? That tells you something about how these consumers value VR -not very highly. And again, I haven't declared anything a failure. PSVR, Oculus, HTC Vive are pretty decent VR experiences, catering to a niche market that doesn't appear to be nearly as big as the big VR fans on this site would have others believe.
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It's pretty clear the advantage VR brings to some games, and genres. But not all. In fact, I'd say it adds fairly minimal value to most non-first person games that aren't designed from the ground up to take advantage of VR like, say, Moss. And for what it's worth, I like VR just fine for what it is. I just don't see it ever becoming a mainstream product. How "negative" of me!
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Glad you brought up motion controls. There were what? A dozen motion control solution from pretty much every major gaming company in the 90's. There were blocks you stuck around your TV, and rings full of sensors you had to stand in. All kinds of wacky shit that never worked quite right and never really made the gaming experience better. And thats how it stayed for years and years and year, and then we had the Wii and "Wow motion controls! Grandma just bought a Wii for herself! Wii Bowling is a game changer! The future of gaming is here! I never want to play with a standard controller again!" and then MS came out with the Kinect and "Wow! Look how your voice can be used to enhance the gameplay experience, look how I can bounce a basketball around my living room and the Kinect can track it! The future of gaming is here! Look how this clearly makes my gaming experience better" Amazing! Tens of millions sold! And then? *crickets*. It was over as quick as it started. The fad came and went, and gamers went back to sitting on their couches, looking at their TVs, using controllers.

Imagine that. Anyone want to argue that games that primarily use motion controls and games that use camera/voice interaction as primary inputs aren't niche in 2018? In fact, in 2013, MS was punished by gamers for having the audacity of forcing gamers to buy a Kinect if they wanted an Xbox One. Do you remember that shitstorm? All over a device that "clearly brings an advantage to games" that no one wanted to pay for.  But VR, that *totally* couldn't never, ever follow a similar path. Nope. Not possible. VR is the future! It WILL become a mass-market device! Because reasons!
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Virtual boy was a handheld? Since when? If Virtual Boy was a handheld then the NES was a handheld, because the only thing you held in your hand was the controller. Have you even used a Virtual Boy? (I'm still doing that right, right?)

Videogames by your metrics is also niche. Not a problem to all other players.

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Sure people have thought of several things with market appeal and didn't turn out. Still I would rather trust company analysis on the money they invest than your OPINION.

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Nope that doesn't say anything. There are people that put 1M on a car over a 10k car does that point out that any other market is bad? Hobby cost is quite different justification than something a person consider a need

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The not all genre may just be lack of imagination on your part. When touchscreen phone came out people didn't see any use for it over a qwerty one. There may be implementations on other genres that will show you just couldn't see it being done. 30 years ago did you see gaming becoming what it is today?

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You were the one that brought motion gaming to the table. It just goes against your point, it took 30 years for it to bloom. The fact that no company could make it sustainable is another problem, but by your analysis of taking 30 years and still being niche (even if you sounded more on failure) would make it impossible to have a big boom, you would be wrong. And PS4 and Switch still have motion control enabled games.

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Yes I used, I had the urge to buy it. Did you use a TV to use it as a table console or the idea was to use on the go? It even had batteries.

But if you want to make it a table console no problem. NES and SNES sold over 40M so less than 1 M for a table console from Nintendo was still embarrassing. Want to try again?

Video games are not niche. They're the biggest entertainment industry on the planet and have showed steady growth for decades now. What do you call a small segment that takes up about 0.001% of that, and hasn't shown much growth at all in 30 years?
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Thank fuck you're not taking a random stranger's opinion at face value. Please, by all means, do not trust my opinion. The anaylsts at facebook get paid good money to make their estimates, and they should know what they're doing. That still doesn't mean they weren't wrong about VR. Again, they projected selling billions of dollars in headsets by 2020. So far this year they might, if they're lucky have 1/10th of that number. Do you see anything happening in the next year and a bit that is going to see Oculus's sales shoot up by 1000%? If not, then guess who you're not trusting about VR. The owners of Oculus. Oops.
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... no one considers the 1M sports car to be anything other than a niche car market, and certainly not mainstream. What a terrible example. No one needs a smart phone. The might need a phone, but they don't need to be able the play Angry Birds on the subway.
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I might be lacking imagination, but I also understand the fundamental laziness of the average gamer, and how little effort they're willing to put in to set up their living room to use some Implementations that, while neat and enhancing, just isn't so much better to be worth the effort. The fact that you expect me to "imagine the possibilities of VR" or expect me to cling on the idea that "there could be some game changing VR experience that will make playing X title so much better, you won't be able to play X title without it after you try it" just tells me that a lot of your positivity for VR comes in the form of hope.

Also, when the touchscreen phone came out, people were hesitant to switch because of the positive feedback of pushing buttons over tapping a screen. Phone makers spent millions creating clickable touchscreens and vibrating touchscreens and all kinds of other stuff to try and solve that problem, and to be frank, they're still trying to solve it. People have appeared to have gotten over it in general, but then again Blackberry started making phones with tactile keyboards again, so who knows? Maybe pure touchscreen phones will be taking a bit of a nosedive in sales until the tactile feedback issue is addressed properly.
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Motion gaming might have taken 30 years to bloom, but it took 5 to wilt back to where it came - a small niche market. The fact that no company could make it sustainable (even Nintendo) goes to show what limited appeal it truly had. The wii was novel, the Kinect was novel, but when that novelty wore off, people wanted to go back to regular controllers. Gamers appear to be a rather fickle audience. They're more than happy to try new things, but they're far more hesitant to invest in it, and even less likely to keep wanting to use it after a reasonable period of time. Do you want another example? Guitar Hero/Rock band. Care to make an argument that Guitar Hero isn't catering to a niche market in 2018? Guitar Hero 3 sold 15 million copies at $99 a pop. The latest one? 3 million. Better game, better controllers, more songs, better experience. 1/5th the sales.
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So now a handheld is any console that doesn't use a TV? That's a very interesting definition. I'd work on that one if I were you.  Are you trying to make the argument that I do not think that Virtual Boy was an embarrassment for Nintendo, even though I've said that many times already in this thread?

Last edited by potato_hamster - on 20 August 2018