Azuren said:
I mean, you can make any analogy wrong by reading too much into it. Usually people only do that when they don't like the major concept being presented, this one being that values change over time.
Just because an aspect of the game isn't integral to the actual systems of the game doesn't mean it isn't an important aspect. So again I'll ask in this thread: what kind of fan response do you think Bethesda would get if you couldn't customize a character in TES6? Do you think gamers would be indifferent because they don't find customization and viewing their character to be important in high profile RPGs? |
Hey, it's not my fault that you didn't make a better analogy. Don't blame me for pointing that out. The avenue was there for you to make a more sensible comparison. Aesthetics are not mechanics. You tried to present the lack of TPP as being on the same level as a hand-cranked car when you know it's nowhere close. That's your fault.
The entire point of what I said was that, "claiming it's some kind of integral part of the genre simply isn't true." If you're admitting that now then what is your problem?
As for TES, you're talking about removing a feature from a series as opposed to starting a series without that feature being present from the start. That's not the same thing and you know it. Unless you're saying that no one is going to buy Cyberpunk? If that's the case then just go ahead and say that.