Nuvendil said:
Oh the answer to that question is easy: it's the engine they are most familiar with. Same reason Bethesda stuck with Gamebryo for so long, just bolting things on and upgrading the features. Same reason Nintendo reused I believe it was the Wind Waker once (or twice? Can't remember). It's often easier to work with what you know. |
Surely at some point it becomes easier to just switch to UE4 than keep bolting new techniques and features onto UE3. That said, it is impressive how much they were able to squeeze out of the engine given its age. I actually find it rather interesting from an academic POV, seeing how far old tech can be pushed; Splinter Cell Blacklist for example came out in 2013 using Unreal Engine 2.