By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - DF: Outlast 2 Switch vs PS4 Graphics Comparison - Can Nintendo's Hybrid Console Compete?

Nuvendil said:
curl-6 said:

Makes you wonder why they chose UE3 for a game that came out in 2017. Perhaps they wanted to build on the foundation of the first game, but still, it's a strange choice not to upgrade to UE4. But yeah, it does make the port all the more impressive since Switch doesn't natively support UE3. 

The PC/PS4 version is probably the best looking UE3 game I have seen.

Oh the answer to that question is easy: it's the engine they are most familiar with.  Same reason Bethesda stuck with Gamebryo for so long, just bolting things on and upgrading the features.  Same reason Nintendo reused I believe it was the Wind Waker once (or twice?  Can't remember).  It's often easier to work with what you know.  

Surely at some point it becomes easier to just switch to UE4 than keep bolting new techniques and features onto UE3. That said, it is impressive how much they were able to squeeze out of the engine given its age. I actually find it rather interesting from an academic POV, seeing how far old tech can be pushed; Splinter Cell Blacklist for example came out in 2013 using Unreal Engine 2.



Around the Network

The graphics themselves look very good, however half the framerate, while understandable, is pretty significant.



Slownenberg said:
This shows how there really isn't that much difference between the systems graphically these days.

False.

Slownenberg said:
All systems have amazing graphics that don't make any difference to the quality of the game.

False.

Slownenberg said:
PS4 version has a few extra bells and whistles, higher resolution and higher framerate.

Indeed.

Slownenberg said:
Switch version had to downgrade those but essentially the only noticeable downgrade in those videos was the lack of fog in that one scene.

Video isn't representative of what you will get in the real world, there is compression and all that.

Slownenberg said:
All the other changes they had to stop the video and zoom way in so that you could barely notice a difference, something you're never gonna pick up while actually playing the game.

Not everyone games on an archaic 720P display.

Larger, higher resolution displays will make smaller details more pronounced.

Slownenberg said:
Basically good devs can port a ps4 game to Switch and have it look comparable by just taking out a few bells and whistles that you really have to nitpick to point out.

Comparable? No. For simpler, 60fps games? Most certainly.
The fact it is not 60fps will have some caveats on gameplay, whether that is something that is valuable is entirely up to the individual though.

Personally, I can't stand 30fps, but you really don't have much choice on console, you get what you are given.



--::{PC Gaming Master Race}::--

VGPolyglot said:
The graphics themselves look very good, however half the framerate, while understandable, is pretty significant.

I think it depends on the game, as well as of course on the individual. Games like Splatoon 1/2, F-Zero GX, etc, I'd never want to play at 30fps, but Outlast I don't think I'd mind so much as it's slower paced.



curl-6 said:
Nuvendil said:

Oh the answer to that question is easy: it's the engine they are most familiar with.  Same reason Bethesda stuck with Gamebryo for so long, just bolting things on and upgrading the features.  Same reason Nintendo reused I believe it was the Wind Waker once (or twice?  Can't remember).  It's often easier to work with what you know.  

Surely at some point it becomes easier to just switch to UE4 than keep bolting new techniques and features onto UE3. That said, it is impressive how much they were able to squeeze out of the engine given its age. I actually find it rather interesting from an academic POV, seeing how far old tech can be pushed; Splinter Cell Blacklist for example came out in 2013 using Unreal Engine 2.

At some point, sure.  But it also depends on what you are looking to do with the engine.  And the scope of your project.  If your project is already highly ambitious and will already take a long time and a lot of money but on a technical level you aren't looking to do anything the current engine can't do with a little help, it's hard to justify the jump to a new engine.  Or if your project isn't that huge but your team and budget are fairly small and your technical abilities with the engine are strong enougn, same thing.  Switching engines can be a real headache and slow down development considerably.  



Around the Network

If results like this can be achieved on a last gen engine, in a game not built for the Switch's hardware, which was ported in a matter of weeks, it bodes well for what the system can pull off when talented developers give it their all.



curl-6 said:

If results like this can be achieved on a last gen engine, in a game not built for the Switch's hardware, which was ported in a matter of weeks, it bodes well for what the system can pull off when talented developers give it their all.

Indeed.  Seeing how Wolfenstein 2 looks makes me want to see a partnership between id and Nintendo for an exclusive new IP using id Tech 6 but built from the ground up for the Switch for the best results.  I think it would be pretty incredible.  Never gonna happen but still, would be cool :P



Nuvendil said:
curl-6 said:

If results like this can be achieved on a last gen engine, in a game not built for the Switch's hardware, which was ported in a matter of weeks, it bodes well for what the system can pull off when talented developers give it their all.

Indeed.  Seeing how Wolfenstein 2 looks makes me want to see a partnership between id and Nintendo for an exclusive new IP using id Tech 6 but built from the ground up for the Switch for the best results.  I think it would be pretty incredible.  Never gonna happen but still, would be cool :P

 

That would be pretty rad. I think it's going to be fascinating to track Switch's graphical progress over the course of it’s lifespan; in its first year or so we already have games like Outlast II, FAST RMX, Mario Odyssey, Kingdom Battle, Doom, and soon Wolfenstein II showing what can be accomplished. As tools improve and developers gain more experience with the hardware, the bar should be raised even further.

 

Last edited by curl-6 - on 11 April 2018

Pemalite said: 
Slownenberg said: 
All the other changes they had to stop the video and zoom way in so that you could barely notice a difference, something you're never gonna pick up while actually playing the game. 

Not everyone games on an archaic 720P display.

Larger, higher resolution displays will make smaller details more pronounced.

Not everyone plays on a full HD or 4K display.

And in fact, the vast majority of people cannot tell the difference between 720p and 1080p (or 30fps to 60fps). And even if one does, that doesn't mean that he / she will actually care. I own a 4K display, and a pretty powerful PC, and can play most games in 4K.

Nevertheless, I'd rather play games like Skyrim on my Switch, rather than the PC.



Slownenberg said:
This shows how there really isn't that much difference between the systems graphically these days.

Oh, I don't agree. The systems have big differences in the graphics technology. But the effect of diminishing returns hits: The higher the graphical level at all, the smaller the noticeable differences. This is different, for a new technology that uses much more processing power and makes some clearly visible differences. If we hop such a technological barrier though is depending on the games and what they use as ideas.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]