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Nuvendil said:
curl-6 said:

Makes you wonder why they chose UE3 for a game that came out in 2017. Perhaps they wanted to build on the foundation of the first game, but still, it's a strange choice not to upgrade to UE4. But yeah, it does make the port all the more impressive since Switch doesn't natively support UE3. 

The PC/PS4 version is probably the best looking UE3 game I have seen.

Oh the answer to that question is easy: it's the engine they are most familiar with.  Same reason Bethesda stuck with Gamebryo for so long, just bolting things on and upgrading the features.  Same reason Nintendo reused I believe it was the Wind Waker once (or twice?  Can't remember).  It's often easier to work with what you know.  

Surely at some point it becomes easier to just switch to UE4 than keep bolting new techniques and features onto UE3. That said, it is impressive how much they were able to squeeze out of the engine given its age. I actually find it rather interesting from an academic POV, seeing how far old tech can be pushed; Splinter Cell Blacklist for example came out in 2013 using Unreal Engine 2.