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Over 1 Million People Have Played Sea of Thieves in the Past 48 Hours.

Forums - Microsoft Discussion - Over 1 Million People Have Played Sea of Thieves in the Past 48 Hours.

jason1637 said:
Aeolus451 said:

Umm.. Well, I would go with the 1 million copies sold ($60 mil) in one week versus counting "2m monthly paying subscribers" ($20 mil for first month and half) before the first week is even done.

There's a reason why mmos die off so much. They can't sustain a big enough player base. What really matters with game pass is how many tried the service for sea of thieves and how many will stay subscribed to it after the trial ends/done with the game. It hasn't been a month yet so we don't know if it being on that service was a positive for ms or the game. They're better off getting sales while it's at full price versus people using game pass to play it.

I think MS wants people to use gamepass instead and stay subbed. All the SoT ads have all been about gamepass.

It takes one person six months of being subbed to that service to equal one sale during the months after the game's release.



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Aeolus451 said:
jason1637 said:

I think MS wants people to use gamepass instead and stay subbed. All the SoT ads have all been about gamepass.

It takes one person six months of being subbed to that service to equal one sale during the months after the game's release.

^ more than that Aeolus.
Because alot of these gamepass users, are people that where planning on useing the free trail for this game.



Number of days to reach 50M from 40M : 198 days
Number of days to reach 60M from 50M : 187 days
Number of days to reach 70M from 60M : 175 days
Number of days to reach 80M from 70M : 227 days

Necro-bump this 2020: http://gamrconnect.vgchartz.com/thread.php?id=229249

Hmm. Must be bad when that stats have to be this vague.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

reviniente said:
JRPGfan said:

Free 14 day Gamepass Trail = Free Sea of Theives.

How many of those 1m users, where playing the game for free on gamepass?

 

also Free 14day trail for Gamepass.
Like 90% of that 1m user base, could be people that just signed up to try Gamepass and are playing the game for free.

This thread would be very differnt if it instead stated "100k copies of sea of theives sold"

Depends on wether Nancy is hot or not. .

*No one likes an ugly negative Nancy. 



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

I hope SoT is not the first example of the new strategy of Microsoft, which will lead to the same results for every new game. Because with games avalaible day one with a 10$/euros subscription on game with pass,there will only be games as a service in the future, just like SoT. So only one kind of games with different settings, digital multiplayer only, and finaly microtransactions, only way to make money out of the games.



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Thats great i will try it after i buxed the XOne X in the next weeks



Flouff said:
I hope SoT is not the first example of the new strategy of Microsoft, which will lead to the same results for every new game. Because with games avalaible day one with a 10$/euros subscription on game with pass,there will only be games as a service in the future, just like SoT. So only one kind of games with different settings, digital multiplayer only, and finaly microtransactions, only way to make money out of the games.

It's the model they wanted to begin with.  Ex Lionhead employees said there was a mandate from Microsoft for every studio to produce a "games as a service" title.  It was going to get a huge push with the XO, though different events seemed to have delayed it until now.  I think we can count on more shallow releases with content added over time.  The goal is to keep people subscribed and tethered to your ecosystem while presenting a large array of additional sources of revenue, like microtransactions, that fall under the revered "impulse buy" category.



Well, i hope that will not drive the entire industry in this direction because that kinda means the end of story driven games



Barkley said:
kowenicki said:

Is it better for the business to say  "I sold 1m units" or "I have 2m monthly paying subscribers who played my game"?   No brainer.

Downplay ahoy!

How is it a "no brainer" there's many factors involved.

2m subscribing for one month is $20m. 1m purchasing the title at launch would be $60m. And let's not forget game pass gives you access to 150+ games so it can be said that not all that $20m is going to sea of thieves assuming they played any other title on the system that month.

 

There's a vast amount of information we don't have to make a "no brainer" assumption. How much of the gamepass revenue goes to third parties who put their games on the service for instance.

The fact is even if MS received 100% of the revenue, you can subscribe to game pass for $120 a year, so if MS release more than $120 of content that you would have bought at launch, 2 games basically, they're losing out on money, and that's assuming you have no breaks between subscription months also.

There is a bigger picture at play.  Its the future of gaming and its a certainty.  Games as a service akin to Netflix and Spotify is guaranteed.



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kowenicki said:
Barkley said:

How is it a "no brainer" there's many factors involved.

2m subscribing for one month is $20m. 1m purchasing the title at launch would be $60m. And let's not forget game pass gives you access to 150+ games so it can be said that not all that $20m is going to sea of thieves assuming they played any other title on the system that month.

 

There's a vast amount of information we don't have to make a "no brainer" assumption. How much of the gamepass revenue goes to third parties who put their games on the service for instance.

The fact is even if MS received 100% of the revenue, you can subscribe to game pass for $120 a year, so if MS release more than $120 of content that you would have bought at launch, 2 games basically, they're losing out on money, and that's assuming you have no breaks between subscription months also.

There is a bigger picture at play.  Its the future of gaming and its a certainty.  Games as a service akin to Netflix and Spotify is guaranteed.

I agree, but that doesn't mean the current model or price-point is beneficial at this current time. I imagine there are plenty of people on game pass that would purchase more than $120 worth of first-party content annually.

Perhaps more of a long-term play to get people used to this kind of pricing model for gaming.



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