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Forums - Gaming Discussion - How important is VR (Games) to you in the future? + The Inpatient - Launch Trailer

Cobretti2 said:
S.Peelman said:

This doesn't make any sense. I don't believe that for a second.

Me either.

Don't we all see depth with the world around us lol?

 

If not can someone define wtf they mean by depth in this example lol.

No we don’t...I know several people with wrong eye alignment who are having problems to see 3D (obviously).



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Have had PS VR for a year or so and It's collecting dust - I've played a total of about 30 hours on it.



John2290 said:
the-pi-guy said:

PSVR has the lowest resolution.  

PSVR = 1920x1080

Vive/Oculus = 2160x1200

Vive Pro = 2880x1600

Some others:

StarVR/PiMax 5K = 5120x1440

PiMax 8K = 7680x2160

I hear the screen is nicer to view through than than Vive/oculus and much more confortable on the eyes with god rays being a big complaint with the oculus and the screen door being most apparent on the Vive. I'm not sure what to believe as I've only tried the PSVR but apparently it has the least screen door effect/godrays and needs less adjusting. Also, I wouldn't add the Vive pro to any list yet, give the Samsung oddessy some love it's been out for a while now and is 2880x1600.

I’ve tried them and yes.. PSVR has by far the better lenses and most colourful screen with noticeably lowest screen door and bigger FOV.

Odyssey has good lenses too though, as far as I hear. The fresnel lenses on Vive and Rift really distort the view and make everything outside the center appear kinda blurry. I assume the Vive Pro will get better lenses though additionally to higher res and lower screen door.



the-pi-guy said:
S.Peelman said:

This doesn't make any sense. I don't believe that for a second.

https://www.reddit.com/r/oculus/comments/4kkhnp/i_was_stereoblind_but_now_i_see/

http://time.com/4154830/virtual-reality-lazy-eye/

http://www.bbc.com/future/story/20120719-awoken-from-a-2d-world

Cobretti2 said:

Me either.

Don't we all see depth with the world around us lol?

 

If not can someone define wtf they mean by depth in this example lol.

Depth is created by a variety of brain tricks,  things like size comparisons, binocular vision, and a number of other tricks. Not everyone's brain works the same way, and not everyone has the same level of functionality in their eyes.    

That's insane. I wish i could experience what these people see. It be weird experience for sure.

As far as I knew i thought people just were near and far sighted and sometimes colour blind but depth perception would such. 

LOL maybe my wife has a depth perception issue she keeps bumping into boxes at home haha.



 

 

VR, in its current state, doesn't matter one fucking bit. Maybe when its finally realizes 100%, I'll care.



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the-pi-guy said:
MasterThief said:

I do not think you know whats the word intuitive means.

Thanks for confirming that you've never used VR.

Intuitive: essentially deals with how natural something is.  " readily learned or understood" -  https://www.merriam-webster.com/dictionary/intuitive

VR is intuitive because it basically simulates your actual experiences.  

How to move the camera: it's intuitive because it's literally how you move the "camera" (your eyes/head) in real life.  

How to pick things up: it's intuitive because it's literally how you pick things up in real life, you grab on to them.  

if you're enjoying VR. then you don't need to fuss over what my opinion is. all I said more time on vr = less time on regular games

 

I did say it in a condescending way  but I do believe that while. you can have a game that works better in VR. most of the time not really. it has to be very specific and well done. not a "port" those are wastes of time

 

enjoy your VR and buy the games so that they keep making them. I will say tho its not a gimmick like playstation move or kinect and all that crap. but I'd rather have regular games until VR games are above and beyond better than this. when something is that close to your Eye it has to look perfect. not much does atm especially not on PSVR. 



John2290 said:
S.Peelman said:

This doesn't make any sense. I don't believe that for a second.

If their eyes are lazy or to wide to narrow and the they play on standard IPD then yes, it would be safe to say that refocusing the eye over time and working those muscles would make depth perception more pronounced in the same say doing so would fix other eyesight issues. The vast majority of people with eyesight issues don't know about it because they literally have nothing to base it off of, this is why we have eye tests and why you hear people tell other they might need glasses more often than not instead of someone going, oh, I need me some glasses. 

the-pi-guy said:
S.Peelman said:

This doesn't make any sense. I don't believe that for a second.

https://www.reddit.com/r/oculus/comments/4kkhnp/i_was_stereoblind_but_now_i_see/

http://time.com/4154830/virtual-reality-lazy-eye/

http://www.bbc.com/future/story/20120719-awoken-from-a-2d-world

Cobretti2 said:

Me either.

Don't we all see depth with the world around us lol?

 

If not can someone define wtf they mean by depth in this example lol.

Depth is created by a variety of brain tricks,  things like size comparisons, binocular vision, and a number of other tricks. Not everyone's brain works the same way, and not everyone has the same level of functionality in their eyes.    

I know lack of depth perception can be a thing. And I could see how a VR solution could potentially 'simulate' depth perception for those that can't see it very well normally, similar to how glasses 'simulate' having good eyes by tricky lens placement and whatnot. What makes no sense however is saying you can perfectly see depth in reality by having put on VR goggles for a minute somehow 'curing' your eye-sight. Reality is infinitely better at being 3D than VR ever will, so it's like saying I don't need glasses anymore because I upgraded to a 4k TV, which looks sharper than life. But I can tell you, I still need my glasses.



The longer I use VR, the more important it is becoming. No matter what kind of game it is, having a massively larger field of view, full head control, and an actual 3D space around you makes for a much better expereince.

If I had the option I would play every game in VR going forward. Playing games on a traditional display now feels like I am missing 90% of the experience. Even though I have a 75" 4K TV, I still feel trapped. When you take off the headset, and go back to the TV, the TV looks like a tiny little window you are trying to peak through.

Next gen I hope every game offers at least the option to be played in VR. I don't even care if they limit the controls to the gamepad. Having the ability to see is in itself a huge advantage over TV, and a major restriction that is completely evaporated.

For those saying graphics in VR suck, I say try VR. VR might have a disadvantage in clarity, but the graphics in VR are leaps and bounds above traditional displays. No amount of tricks can offer what real fully realized 3D offers. The ability to see something in 1 to 1 size, and look at it from every agnle. The fact that a mountain, a building, a rock, or any other mass can realize its true scale. If you want to see just how massive a graphical leap VR is over TV, RE7, GTS, and Driveclub are amazing examples.


I look at it this way. Would you rather be able to walk or be in a wheel chair? Would you rather have perfect vision, or be blind? Would you rather have you hands, or prosthetics? Do you like free movement of your head or would you prefer your head locked in place? Do you prefer the limited view of looking out a window, or do you like to be able to freely look around without limitations? Do you like to hear things all around you, or would you rather have the ability to know perfectly where a sound is coming from?

VR is the ability to walk, have perfect vision, fully utilize your hands, freely look around, have non obstructed vision, and hear things all around you. I can not believe anyone would want any of these abilities taken away, therefore I can not believe anyone purposely choose to expereince anything that way when you no longer have to.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

Kevyn B Grams
10/03/2010 

KBG29 on PSN&XBL

AlfredoTurkey said:
VR, in its current state, doesn't matter one fucking bit. Maybe when its finally realizes 100%, I'll care.

And still you need to tell us over and over again. For someone who ‘doesn’t care’ you actually do care quite a lot.



MasterThief said:
the-pi-guy said:

Thanks for confirming that you've never used VR.

Intuitive: essentially deals with how natural something is.  " readily learned or understood" -  https://www.merriam-webster.com/dictionary/intuitive

VR is intuitive because it basically simulates your actual experiences.  

How to move the camera: it's intuitive because it's literally how you move the "camera" (your eyes/head) in real life.  

How to pick things up: it's intuitive because it's literally how you pick things up in real life, you grab on to them.  

if you're enjoying VR. then you don't need to fuss over what my opinion is. all I said more time on vr = less time on regular games

 

I did say it in a condescending way  but I do believe that while. you can have a game that works better in VR. most of the time not really. it has to be very specific and well done. not a "port" those are wastes of time

 

enjoy your VR and buy the games so that they keep making them. I will say tho its not a gimmick like playstation move or kinect and all that crap. but I'd rather have regular games until VR games are above and beyond better than this. when something is that close to your Eye it has to look perfect. not much does atm especially not on PSVR. 

That’s exactly where you’re wrong though...the added immersion and depth and size perception more than make up for any lack of detail or resolution. I’d rather play RE7 in pixels VR than 4K HDR..any day of the week. I have both. Flying a plane in Ultrawings looks PS2 level of simple but still feels like you’re really flying a plane.