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Forums - Gaming Discussion - The Discussion Thread: The Greatest Games Event 2017 - FINISH YOUR LISTS

Darashiva said:

#44:  The 16-bit debut of perhaps the most famous action-adventure video game series ever made. The subtitle of this game can have two meanings depending on how you choose to interpret one of the words in it.

#43: A first-person puzzle game, the second of its particular series. Considering the game's publisher, a third one will probably never be made.

44 - ALttP.

43 - Portal 2.



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Player2 said:
Darashiva said:

#44:  The 16-bit debut of perhaps the most famous action-adventure video game series ever made. The subtitle of this game can have two meanings depending on how you choose to interpret one of the words in it.

#43: A first-person puzzle game, the second of its particular series. Considering the game's publisher, a third one will probably never be made.

44 - ALttP.

43 - Portal 2.

Correct on both.



#45 Splatoon 2

Splatoon 2 is the best shooter on the market right now for multiple reasons. It has better balancing than any other shooter. The paint and swimming mechanics make for interesting play, and clear lines of combat.  The gear system replaces classes effectively, while giving you something to work towards. Most of all in an era where DLC and Microtransactions have wormed themselves into shooters, Splatoon 2's DLC is frequent and FREE! 



Darashiva said:

Time for a write-up for the next three games on my list, and hints for the three after those.

#47 
Nier
Previous Year's Rank: 40

The original Nier was one of the most surprising games I had played up to that point in time, even after I had already played and liked Yoko Taro's previous two games, Drakengard 1 and 2. Nier also happened to be the continuation to one of Drakengard's five endings. While the gameplay in Nier isn't anything exceptional and the graphics do show the limits of the budget a bit, it is the excellent story and characters, and the wonderful music that truly makes it such a memorable experience. It's a flawed title, but one I absolutely love, and I couldn't be happier that this year we got Nier: Automata, and that it turned into a genuine success.

I think I may need to add this one to my collection. How does it stack up compared to Neir: Automata? How does the combat work? 



mZuzek said:
Darashiva said:

#42: A robot works inside a massive clock-like contraption to fix time paradoxes while his friend travels around the galaxy looking for him.

Hm, I assume this would be a Ratchet & Clank game? No idea which though, I never played any.

You got the correct series.

Cerebralbore101 said:
Darashiva said:

Time for a write-up for the next three games on my list, and hints for the three after those.

#47 
Nier
Previous Year's Rank: 40

The original Nier was one of the most surprising games I had played up to that point in time, even after I had already played and liked Yoko Taro's previous two games, Drakengard 1 and 2. Nier also happened to be the continuation to one of Drakengard's five endings. While the gameplay in Nier isn't anything exceptional and the graphics do show the limits of the budget a bit, it is the excellent story and characters, and the wonderful music that truly makes it such a memorable experience. It's a flawed title, but one I absolutely love, and I couldn't be happier that this year we got Nier: Automata, and that it turned into a genuine success.

I think I may need to add this one to my collection. How does it stack up compared to Neir: Automata? How does the combat work? 

It's not as well designed on the gameplay parts, although the boss battles are a genuine highlight in my opinion. It also throws some surprising twists at the player at times, such as a dungeon that's basically an old-school text adventure of all things. The main issue with the game in my opinion is that it just drags on for too long. Nier would have been perfect at around 20-25 hours, but there's about 10 to 15 hours more to the game, unless you completely ignore most of the side quests. It's still worth playing for the story and characters. Especially if you can find it cheap somewhere.



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Mnementh said:
Mnementh said:
Hint for my game #43: That game was a surprisingly approach to an overdone genre.

Hint 2: The good guys against the bad guys.

Dungeon Keeper?



Time to give extra clues to a couple of my games.

#44 - A junky tower defense game.
Hint 2: A downloadable PS3 exclusive.

#42 - I played this 4 player fantasy beat 'em up on the PS3, but it was available on XBLA a couple of years before that.
Hint 2: This fantasy game has aliens in it, and they look like the aliens used by another game made by this developer.



The_Liquid_Laser said:
Mnementh said:

Hint 2: The good guys against the bad guys.

Dungeon Keeper?

Finally my hints are vague enough to throw you off. We still have time, I'll add another hint later on.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

The_Liquid_Laser said:
Time to give extra clues to a couple of my games.

#44 - A junky tower defense game.
Hint 2: A downloadable PS3 exclusive.

Ratchet and Clank All 4 0ne



Mnementh said:

Some hints for my upcoming games:
#45: The rogue-like that made rogue-likes popular. I include in this place the most popular... let's say mod.

The_Liquid_Laser said:

#45 Nethack?

As Liquid Laser guessed my next game is nethack. With the mod I mean Slash'EM (Super Lotsa Added Stuff Hack - Extended Magic), one of the more popular source-code expansions that includes new items, classes and areas.

The game rogue from 1980 was one of the earliest games in the history of videogaming. It displayed it's dungeons as text-screens, each character having a distinct meaning. You were an adventurer, looking for the Amulet of Yendor (Rodney backwards), the labyrinths were randomly generated, death was permanent and you had to start over and it was a RPG. This game was so popular, this basic recipe was copied, thusly creating the genre of roguelikes. As the codebase was simple, it was ported to a lot of platforms.

One of these copycats was the game Hack from 1982. Agains this was ported to basically every machine under the sun. As the sourcecode of the game circulated along the game, others could extend it. A team of people (subsequently called the DevTeam) formed in the internet and tackled the task to extend Hack. Nethacks first release was 1987. But the DevTeam never stopped to work on the game, and from time to time it gets updates. The last one was 2015.

Slash'EM (1997) basically developed on the basis of Nethack. First a game named Slash introduced more stuff. Slash'EM extended more on this. Some of it's additional features found it's way back into newer versions of nethack.

Nethack offers a unique challenge. All the features that I said above for rogue still apply to nethack and Slash'EM. It is also still presented in all test-graphic glory, as can be seen in the screenshot above. Well, for the weaker souls a tileset has been introduced, to makee it graphical:

And external clients popped up, that enhance on the graphic even more, like VulturesEye:

Despite the graphics (or not), the gameplay always stays the same. It is turn-based, meaning you take an action (including a step), then all the monsters take an action. You choose at the start a race and a class. The classes include classical roleplaying stuff like rogues (obviously), knights, wizards, but also more unusual ones like archeologist (based on Indiana Jones), Caveman or Tourist (based on Terry Pratchett books). Famously you also have a pet companion, often a dog or cat, but sometimes also something else. These pets fight alongside you while you delve into the dungeon. You can also tame monsters from the labyrinth, earning more companions. Items in the game must be identified. If you first come along a potion or a scroll, you don't know what it does. You have to find out by casting Identify or by trying. You can do basically everything in the game: polymorphing into another being, summon a Djinn, digging for treasures, having sex with a succubus and many more things. But one thing is clear: you'll die - a lot.

Nethack is very hard. Although it is turn-based and you can think through your steps, you'll find yourself often in difficult situations. Basically I think, the real hardcore-gamer has beaten this game at least once. Dark Souls? Pffft, childs play.

Nethack and Slash'EM are basically included in every Linux-distribution, but you can also download them: nethack/Slash'EM.

nethack: Wikipedia, MobyGames, IGDB

Slash'EM: Wikipedia, IGDB

This video shows a Slash'EM game with a graphical client.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]