AngryLittleAlchemist said: Nope, don't give a single shit about how hard it is to be profitable. It's usually the fault of the developers or publishers for making projects too big for their own good or too graphically impressive, etc etc. A 60$ game with no bullshit practices should be the *minimum*. |
I kind of agree. If you can't profit , than thats the dev/publishers fault like you say.
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