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Forums - Nintendo Discussion - DOOM 2016 footage on Nintendo Switch

Mr Puggsly said:
curl-6 said:

I expect 30fps to be honest, but I can accept that so long as it's stable.

Getting a game that pushes PS4 and Xbox One hard up and running on the Switch is no mean feat and sacrifices have to be made.

Rage and Wolfenstein both achieved 60 fps on 7th gen hardware.

So its certainly possible they can do that on Switch. Wouldnt be the first time they squeezed more than expected from modest specs.

Are id themselves doing the Switch port? If they are, then my expectations will increase considerably.



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Nuvendil said:

True but Doom makes use of Vulkan to make more efficient use of lower specs and the Switch is Vulkan compatible.

Last gen consoles had low-level API's that made efficient use of lower specs as well.

Nuvendil said:

Is it possible they could be using that to push for better performance while preserving visual fidelity as best as possible?

Hard to say either way at the moment, the only *real* thing we can judge is the graphics from the short clips we saw.
There is definitely a reduction in resolution, but how much remains to be seen. (If it's sub-720P I won't be happy.)

And some of the texturing is lower quality as well, which probably shouldn't make to much of a difference in portable mode.

All in all, it hammers home the point that the Switch is a step up over last gen consoles, but a step down from current gen consoles, I am keen to see how games look in a couple years time to be honest, the console is still new.



--::{PC Gaming Master Race}::--

Given who this game's developers are, I expect nothing less than 60FPS stable, at least in handheld mode. However, given that I'll be able to play Doom portable, idgaf as long as it's stable.



 SW-5120-1900-6153

It looks OK.



This was such a surprise! So happy to have this game on Switch



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Pemalite said:

I am keen to see how games look in a couple years time to be honest, the console is still new.

Same here; will be interesting to see how much devs can squeeze out of it once they get familiar with the hardware, especially guys like Shin'en and Nintendo's own studios.



Really nice little surprise, along with the Wolfenstein 2 announcement.



                            

Cobretti2 said:
I wills state the obvious but PS4 and XBOX much better gfx


There is no logical reason for it, and we should make comment about it every 3rd party announcement.

People seem to ignore that this is also a portable device. Doom on the go, that is really freaking amazing.

I remember that Vita promised to give us PS3 games on the go and it partialy delivered it with several ports (in the begining at least), but it was a last gen console. Now, if Switch can give us at least 20% of the current gen library on the go, that's awesome.

I don't expect it to handle all games, but the ones that are relatively less demanding (Doom is 1080@60 on PS4, so it is less demanding that, let's say, Horizon).



Nuvendil said:

True but Doom makes use of Vulkan to make more efficient use of lower specs and the Switch is Vulkan compatible.   Is it possible they could be using that to push for better performance while preserving visual fidelity as best as possible?

Vulkan (and DX 12)  is only relevant for PCs, because the current APIs have a high overhead. As consoles are designed from scratch, they always use custom APIs with low overhead.

The PS3 was OGL compatible and the Xbox consoles are DX12 compatible, but using this APIs is just an options that won't be used by demanding games. We can assume that Switch does the same.

These APIs have a similar syntax and are designed to make porting easier, so that's why the game is on the Switch.



What we have seen is not an indicator of retail version performance we don't even know if this is running on Switch hardware do we? However I would of thought 60fps was needed at least docked and wonder if 30fps will be the sacrifice to get it working in portable mode.

Also Skyrim had 2018 on that video, is that just the Japanese release? It will be annoying if many of these games launch 2018 but then when they do hit a lower performance level than the previous videos. I.e. it helps sell the console at Christmas but then the actual games take a graphic detail for retail.

I've wondered if Nintendo could up the cpu speed? It was claimed 1ghz before but a tweak in a later firmware to allow 1.1 or 1.2ghz would significantly assist developing these ports. Especially in docked mode where battery drain is of no importance. If Nintendo find the console is running sufficiently cool docked then up that speed. There is the potential for the Switch to be about 70% of the performance of ps4/xbox one in cpu terms at full speed like Nvidia Shield. That would be something like 1.8-2ghz. The Switch can always downclock again if the temperature rises on the fly. I just wonder if that is possible. Unfortunately portable mode is the opposite and I suspect 1ghz will stick for obvious reasons but even a small increase is possible there.

It's looking great for Switch I have to say but I'd still like these games to have some exclusive features or levels rather than a direct port which I'm personally not interested in for games I've bought before and still have.