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Forums - Gaming Discussion - RE7 has shipped 3.7m units, SFV 1.7m units, Dead Rising 4 still under 1m units.

AngryLittleAlchemist said:
jason1637 said:

Dead Rising 3 was a lauch game and its really not a huge IP so 2.3m is impressive for a launch game imo. And it beat the other dead rising sales on xbox. Well yeah Halo MCC was bundled quite a bit after launch but considering it waxs just a remaster and that it launched in a busy holiday month it sold pretty well before the mass bundling.

Im just saying Gears 4 is probably around 4 million units sold and Gears games have pretty good legs so i could see it doing 6m lifetime which will be on par with other Gears games. Physical sales wise it would have to sell lik 1.5m and 500k digitally which is very possible considering that over time the price will drop and it reviewed pretty well so new XBO owners will consider picking up gears 4. And according to NPD Gears 4 had pretty good digital sales at launch so it could be higher than normal.

The sales are lower but Halo isnt as big as it used to be and probably never will be that big but to say that selling 5 million units in 3 months is "extremely mediocre" is over exaggerating. The game sales wise is lower than past Halos but it could end up beating Halo 1 and ODSt which is decent. Rare replay includes a bunch of xbox 360 games that Rare made for the 360 so i dont know how that doesnt speak "xbox brand" Ori is on steam too so its not really just an xbox thing.

But that's exactly why it should have sold better. it IS a launch game. You seem to think that simply mentioning it's a launch game entails an argument for why it only did 2.3 million, but in my mind well reviewed launch games that are interesting and unique and come off a popular series should probably sell way better than Dead Rising 3 did. it's not like it was just left in the 10$ gaming bin at Walmart, for like 3years it was on Xbox One shelves. Launch games are a case by case thing, sometimes being a launch game causes death to games, sometimes it makes them blossom. Everything was in Dead rising 3's corner, which is why I'm suprised it didn't sell better. Again, I'm not taking anything away from it - it sold really well. I don't know why you're trying to push so much for it to be considered impressive, you aren't an executive of Xbox dude.

This isn't how legs work. I feel like you just read my comment talking about "good legs" and then just tried to reverse it into an argument about Gears of War 4. Gears of War 1 was unproven, so when positive reviews came out and it became one of t he most popular multiplayer games of all time, people jumped in! With Gears of War 2 and 3, a lot of the sales came from the first few months because the fanbase was already established. Because of this, their legs were technically "worse". Like looking at Gears of War 2, it had 500k less sales it's second year than Gears of War 1, and 400k less on it's 3rd year. This was even more true for Gears 3, although it launched like 2 months before those games(just like Gears 4 which launched a month before 1 and couldn't match it's first year sales physically). Gears of War 4 already has an established fanbase, it should have sold massively it's first few months. It didn't. It's not going to magically get the best legs in Gears of War history simply because "Gears of War has good legs". Yeah, they do, but moree people should have bought it in it's first year. Because of this , even accounting for digital, there's allmost no way Gears of War 4 can get to 6 million. It's not going to have the legs of Gears of War 1, and considering it's install base was so small initially, it's not going to match 2 or 3 in sales. It has an established franchise, it's on a console that has a bigger install base than the Xbox 360 in the same time frame, and even with much bigger digital sales, it can't account for it's bad initial launch. 

"The sales are lower but Halo isnt as big as it used to be "

...yes...this is ... literally what I'm saying? I don't know how you clarifying that helps your point.

It's not exaggerating. Look man, I'm trying to be reasonable here but I've clarified this twice and I'm going to clarify it one last time. I know you like Xbox but like damn. 5 million sales in 3 months is great for a triple A game, it's great for almost any game, but it's not great for certain franchises, and it's certainly not great for Halo. Halo 3 sold 8.1 million units in 3 months on a smaller install base(from what I understand it's not significantly smaller, but still). Halo Reach and Halo 4 sold 5 million in a month. You resorted to using an overpriced side game that was lambasted by users and online reviewers when it originally came out to show Halo 5 "performing strong". You can call a donkey a turtle but it's still an ass. Halo 5's sales are better than a lot of games out there, but in an era where Splatoon 2 and Playerunknown's Battlegrounds are matching it or even outperforming, I'm not going to jump for joy at 5 million in 3 months. It's mediocre. Maybe "extremely mediocre" is an overstatement for other franchises, but for Halo? No. It was Microsoft's 3D Mario. And I know I already brought this up, but if a 3D Mario, or you know ... if an Uncharted game sold 2 million in 3 months would people be jumping for joy? No. It's mediocre for the series. 

" Rare replay includes a bunch of xbox 360 games that Rare made for xbox"

It was a joke, dear. 

"The game sales wise is lower than past Halos but it could end up beating Halo 1 and ODSt which is decent."

Decent is somethig I'd use for mediocre sales figures

"so i dont know how that doesnt speak "xbox brand"

Well because I was talking about what Microsoft was releasing as "heavy hitters" or "big games" on the Xbox One, and to try and diminish my argument you guys brought up an indie and compilation disk. Like it's totally fine if they sell well, but they're not exactly the core of Xbox. Ori is getting there though. Like I have no problem if you say "Hey, these xbox  games sold well!" but those weren't the kind of games I was addressing.

"Ori is on steam too so its not really just an xbox thing."

...and you continue to make my argument for me : P I think you might be getting a bit confused no offense

Its a launch games it has a limited audience to sell to. at the end of 2013 around 26% of XBO owners owned a physical copy of Dead Rising 3. Considering that dead rising games arent thaty big and that for most casual gamers that picked up an XBO in 2013 they are most likely to go with bigger IPs like COD,BF, Madden,FIFA and Forza than to buy Dead Rising. Hell RYSE was probably an even better option for some people because it was a better game to showcase the power of the XBO than dead rising. And the game had had pretty good legs afterward. Physical wise it has sold more copies from 2014-and beyond than it did in its holiday launch. For a smaller series it did really well.

Gears 3 legs werent as great as the other Gears game but i think its because a lot of sales came earler because it launched before the holiday 2011. Gears 4 also did launch a few weeks before the holidays but if MS can continue the support for the game, and give it pricecuts i think it will eventually get to 6 million. Also the game looks to take advantage of the Xbox One X so it could be a popular benchmark game. Theres a chance that it might not reach that 6 million but i doubt it will be a huge drop for the series,

Halo 5 selling 5 million in 3 months is lower than other Halo games dont get me wrong. But if it hasnt by now it could outsell Halo ODST and Halo 1 which imo doesnt seem "extremely mediocre" for the series. Also not to mention that its one of the most active Halos and had made lots of money for MS and 343 so ira definitly a financial success. Splatoon 2 outsold Halo 5 in japan but i doubt it will outperform it. Battlegrounds is a new hit game. Its already outsold the XB1 version of CO IW, and AW, and BF1. Also FIFA, madden etc.

Oh by your first post you didnt specify that you meant heavy hitters or big games so i just mentioned games that were xbox eclusive.

I wasnt trying to argue your statement that "Im probably forgetting some but I feel thats fairly accurate. I just think Ori and Rare dont reflect Xbox at all". I just never heard that said before lol so i wanted more of an explanation.



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jason1637 said:

Its a launch games it has a limited audience to sell to. at the end of 2013 around 26% of XBO owners owned a physical copy of Dead Rising 3. Considering that dead rising games arent thaty big and that for most casual gamers that picked up an XBO in 2013 they are most likely to go with bigger IPs like COD,BF, Madden,FIFA and Forza than to buy Dead Rising. Hell RYSE was probably an even better option for some people because it was a better game to showcase the power of the XBO than dead rising. And the game had had pretty good legs afterward. Physical wise it has sold more copies from 2014-and beyond than it did in its holiday launch. For a smaller series it did really well.

Gears 3 legs werent as great as the other Gears game but i think its because a lot of sales came earler because it launched before the holiday 2011. Gears 4 also did launch a few weeks before the holidays but if MS can continue the support for the game, and give it pricecuts i think it will eventually get to 6 million. Also the game looks to take advantage of the Xbox One X so it could be a popular benchmark game. Theres a chance that it might not reach that 6 million but i doubt it will be a huge drop for the series,

Halo 5 selling 5 million in 3 months is lower than other Halo games dont get me wrong. But if it hasnt by now it could outsell Halo ODST and Halo 1 which imo doesnt seem "extremely mediocre" for the series. Also not to mention that its one of the most active Halos and had made lots of money for MS and 343 so ira definitly a financial success. Splatoon 2 outsold Halo 5 in japan but i doubt it will outperform it. Battlegrounds is a new hit game. Its already outsold the XB1 version of CO IW, and AW, and BF1. Also FIFA, madden etc.

Oh by your first post you didnt specify that you meant heavy hitters or big games so i just mentioned games that were xbox eclusive.

I wasnt trying to argue your statement that "Im probably forgetting some but I feel thats fairly accurate. I just think Ori and Rare dont reflect Xbox at all". I just never heard that said before lol so i wanted more of an explanation.

But that's exactly what i was saying. Again I don't see what we're arguing about, I'm just saying the sales aren't mindblowing. And to be fair, I went out of my way to include the most positive sales figures I could find for the game. Capcom's last statement is very outdated with the game having sold 1.7 million units as of early 2015. After that point no one was posting easy-to-search articles about the games success. I'm actually weakening my argument to be fair and unbiased...because my point was never that it's sales weren't great or weren't in some way impressive, just that I don't think that's an example where you can prop up an Xbox title and make a good point for Xbox exclusive success.

"Gears 3 legs werent as great as the other Gears game but i think its because a lot of sales came earler" Right..which is what I said. But I also made that case for Gears of War 2...are you going to ignore that just to make a point? Like I said, Gears of War "legs" get worse not because the sales get worse but because more people buy the game early in it's life cycle as the games become more trusted. Considering Gears of War 4 is already a sequel to a well established franchise, and considering it didn't have good foundational sales, it would be nearly impossible to catch up. 

"but i doubt it will be a huge drop for the series" 

Well see this is the problem I have, you care more about semantics and wording then sales numbers. Personally, if Gears 4 sold 6 million by the end of the Xbox's life all I could say is "jeez...it took that long?" Since most Gears games hit a HUGE majority of their target demographic in just a year or two. The fact that it's just now at around 4 million means it's taking a long time to hit that demographic, and that's assuming that it's hit 4 million(which btw, you used 25% as the digital attach rate converter but then said tha would prop it up from 3 mil to 4... that's 3,750,000 not 4 but that's just nit picking haha). But if the game doesn't sell 6 mill, then this argument would be whether "xxx numbers" is a "big drop off". Considering you think a sales decrease of 37.5% in a 3 month period isn't "mediocre", then I have a feeling you would shrug at 4.5 or 4 million lifetime sales like it's not a big drop off. But see, objectively it is. Whether or not you think mediocre is the proper word to use, a sales decrease of 1.5 or 2 million is a lot. And I think Gears will probably face that. My guess is that by the end of the Xbox One era it will be about 1.5-1.3 million behind Gears of War 1, not including whatever digital sales that game garnished. And that's a lot, whether you think that's a "big dip off" or not. Keep in mind, Gears of War 2 and 3 were very popular when digital sales were rising. 

"Halo 5 selling 5 million in 3 months is lower than other Halo games dont get me wrong. But if it hasnt by now it could outsell Halo ODST and Halo 1 which imo doesnt seem "extremely mediocre" for the series. Also not to mention that its one of the most active Halos and had made lots of money for MS and 343 so ira definitly a financial success."

But again....this is a semantic argument over a sales one. Look, you keep quoting the "extremely mediocre" thing, but let me ask. If I just took the "extremely" part out, would you agree? I don't see how a new Halo title, that's a mainline entry, in an era with huge digital sales, that features master chief, is anything above mediocrity if you are comparing it to a 60$ rip off side game. Like what even. A dip off of millions of copies is technically, objectively, huge. This isn't like GTA 6 having 7 million less sales than the 80 million copies sold GTA V. This is Halo, and selling a few million less is objectively big, whether or not you choose one word over the other.

Also, Halo 5 being one of the most "active Halos" is partially true and untrue. It has maintained a population much better than 4, but the way that Halo 5 calculates it's online population is misleading and a lot different than 3 and Reach. Halo 5 calculates Monthly Active Users, which means it counts unique users who log in, no matter how many times they do so, as a user who's played that month. All you have to do to be a MAU is to simply turn on your xbox, sign into Xbox live, and sit in the Halo 5 menu. You don't have to play consistently or play multiplayer or anything like that. Just start the game with the internet on! Considering Halo 5 has consistent updated content, and considering it went free for a limited time and was bundled, it's not really surprising that it has a lot of MAU, but it's such a misleading figure. Halo games used to have specific player counters for multiplayer, showing you how many people are playing what game mode, what playlist etc. 343 didn't add a Halo 5 player counter, because they knew it would cause problems. The figures are misleading and I would bet that Halo 3, Reach, and even 2 had more consistent concurrent player counts in their multiplayer modes than Halo 5 ever has. Oh but of course you can download this free update, check it out for an hour and now bam! You are a figure for a statistic. Even twitter's co founder criticized the statistic. In fact 343 got called out on it, and pretty much acted like they knew the whole time and weren't pulling a PR stunt

"Following 343’s statement, the Halo population statistics have become widely discussed on the TeamBeyond forums (check out the pages before and after that particular page as well).

According to several TeamBeyond forum users, Halo 5: Guardians doesn’t come anywhere close in terms of population to Halo 3. One user even stated that Halo Reach was far more popular than Halo 5.

The studio head was asked why 343 has been so anxious when it comes to Halo 5’s population numbers since they have been stating that those numbers have been quite amazing.  Holmes replied that those numbers could probobaly be gathered from the public Halo 5 API program which gives players tools to access game data. 343 however, decided not display those numbers in game due to players focusing on them too much.

Notice how they don't address Reach(wtf how do i get rid of  this font)

" Splatoon 2 outsold Halo 5 in japan but i doubt it will outperform it. Battlegrounds is a new hit game. Its already outsold the XB1 version of CO IW, and AW, and BF1. Also FIFA, madden etc."

Really? Well, I don't know, it really depends. But I think you're widely underestimating Splatoon 2's potential, it couldd be much bigger than Halo 5, or just hover above or below it. Honestly though, I think it will probably do 5-7 mil in it's first year. I don't really see how Battlegrounds being the new hit game makes it excusable for Halo to sell worse? Your point doesn't make sense because you're comparing one version of something. Battlefield and Call of Duty's community has and always will be split between 2(technically 3) platforms. That doesn't excuse Halo which used to be very competitive with the most popular xbox 360 COD's(I'm only using a single platform in this scenario because COD started selling like crazy at the end of the 360 era). Halo's market cap used to be above BF's and now it's below it. Most third party games get a much bigger bonus on PS4 than Xbox One, so your argument is misleading. It used to be the opposite the last gen, where they switched places based on title but were fairly biased.

"Oh by your first post you didnt specify that you meant heavy hitters or big games so i just mentioned games that were xbox eclusive."

Well I said "and people laugh when I say xbox games don't sell", so if you want to include those you can, but a remaster collection and an indie title ... idk just seems like a reach. But it is fair game : P 



SegataSanshiro said:
SFV what a massive failure and Capcom only has themselves to blame. Arms will sell more..almost has.

Street Fighter 5 only fail because it went Sony only, those Sony fans just wanted the game to be an exclusive they did not care to buy it, they just wanted to say they have one more exclsuive overy Xbox and Nintendo. In the end, Capcom just hurt themselves the most, no one taking the Street Fighter brand seriously after making it a sony only, and now everyone is getting their fighting fixes else where. As you can see every other fighting game selling more than Street Fighter, and I bet you Arms will pass Street Fighter also, if it do not its because Splatoon got release way too close to it, so its sales number will drop until people tire out from Splatoon and need something to change up. 

 

I knew this would happen to Street Fighter 5, but Capcom needed to learn a lesson, and all the sony fans who claim they wanted the game will try to put some type of blame on why they did not get it. It is street fighter, how do you not get it. The way I see how things work from my short time years ago selling games, sony fans want exclusives but the games they mostly buy is games that are multiplatform, most times because they want to talk about the game with their friend who own another system, if they both do not own a ps4, they are less likely to pick up street fighter 5. 

 

I hope Nintendo and Microsoft tell Capcom no on bringing their next street fighter to their system, let the brand die because of their stupidity to make it sony exclusive. Guilty Gear say they bringing some fighting games the Switch way, so Switch will be good no need for Capcom,.....if I am not mistaken Capcom vs Tatsunko for Wii which was one of my favorite probably sold as much as street fighter 5 or more



AngryLittleAlchemist said:
DonFerrari said:

they will retort pointing to SF V and say the game would sold 3x more if released on X1 while ignoring why it didn't do good on PS4.

Yeah. Those Dead Rising 4 sales too are just awful.

It didn't sell so bad on Xbox One, the PC sales are just desastrous. ~50k for the Steam version and probably not more than that for Win10.
Could still be a million seller eventually on X1, which is alright.



Gemmol31 said:
SegataSanshiro said:
SFV what a massive failure and Capcom only has themselves to blame. Arms will sell more..almost has.

Street Fighter 5 only fail because it went Sony only, those Sony fans just wanted the game to be an exclusive they did not care to buy it, they just wanted to say they have one more exclsuive overy Xbox and Nintendo. In the end, Capcom just hurt themselves the most, no one taking the Street Fighter brand seriously after making it a sony only, and now everyone is getting their fighting fixes else where. As you can see every other fighting game selling more than Street Fighter, and I bet you Arms will pass Street Fighter also, if it do not its because Splatoon got release way too close to it, so its sales number will drop until people tire out from Splatoon and need something to change up. 

 

I knew this would happen to Street Fighter 5, but Capcom needed to learn a lesson, and all the sony fans who claim they wanted the game will try to put some type of blame on why they did not get it. It is street fighter, how do you not get it. The way I see how things work from my short time years ago selling games, sony fans want exclusives but the games they mostly buy is games that are multiplatform, most times because they want to talk about the game with their friend who own another system, if they both do not own a ps4, they are less likely to pick up street fighter 5. 

 

I hope Nintendo and Microsoft tell Capcom no on bringing their next street fighter to their system, let the brand die because of their stupidity to make it sony exclusive. Guilty Gear say they bringing some fighting games the Switch way, so Switch will be good no need for Capcom,.....if I am not mistaken Capcom vs Tatsunko for Wii which was one of my favorite probably sold as much as street fighter 5 or more

Do you have the game or are just talking BS? 

The game actually is really good. Capcom failed on delivery a TERRIBLE way to sell the game.

Most of the complaints I KNOW, are because of the Casuals. The game DOES have multiplayer, but people just prefer some more casual things like ARMS. 

after the terrible way the managed the whole idea of selling the game, they are still adding valuable content to the game.

And the thing "I hope M$ or Nintendo don't need this franchise are wrong

 



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Chris Hu said:
DonFerrari said:

Are Forza Horizon 3 sales something to really brag about?

I don't think being MP would make the games sell much more... 50% more on SF5 and 2x more for DR4 (if it would scale linearly) wouldn't make much difference anyway.

If a game sells over 2 million copies and still has great legs that is impressive if can't see that as impressive then you are clueless about games.

Yes I'm quite clueless. I bet you never though GT6 being very bad sales wise right? Sales need context. GTA 6 selling 2M is beyond ridiculous, Ori selling 2M is spetacular.

FH3 selling 2M is as far as I know around expectation so it can't be called impressive. How much were you expecting?

Chris Hu said:
thismeintiel said:

Except SF5 has nothing to do with the exclusivity deal. It was rushed and lacked content.  An XBO release wouldn't have added much in terms of sales.  Maybe they would have been at 1.5M right now.

DR4, on the other hand, has almost everything to do with the exclusivity deal.  While it probably isn't up to par with DR1 or 2, it still was an OK game.  So, you would think it may do the same 1.3M as Street Fighter 5, or at least be at 1M+.  But, unless you're Halo, Forza, or Gears, you're not doing too well on the XBO. And even those franchises have decreased this gen over last.  Capcom decided to ignore an install base that is 2X+ the size of the XBO's and paid the price.

Not really since the X1 only has 1/3 of the install base the 360 had so you have to multiply the X1 titles by three to have a fair comperison plus this generation there are a lot more digital copies being sold so you don't know the real numbers of any of those games.  On the 360 most people only bought physical games especially at the beginning when most people only had a 20GB or 60GB HDD.

Another person that are under the notion that sales scales linearly? Let's compare the sales for each Halo against their userbase at the moment of the release of the games to see if Halo 1 on Xbox original, Halo 3 on X360 and Halo 5 on X1 go (not to forget that MS said at all times that X1 sell at a faster rate than X360 and that most sales are on the first months of release of the game).

Tie ratios in ()

H1: FW   FM   LTD  6.43M    -HW at release not release on VGC

H3: FW 3.8M (32%) FM 5.1M (42,5%) LTD 12.12M (100%)    -HW at release 12M

H5: FW 1.5M (10%) FM 2.16M (14.5%) LTD  4.78M (32%)   -HW at release 15M

So we can quite clearly see that the point of Halo 5 woull sell 3x more if HW sales were 3x bigger is false (I don't even need to bring Halo 4 to compare against Halo 3)

jason1637 said:
AngryLittleAlchemist said:

Well I never said all their games flopped. My OG comment was not completely serious. I guess I am justquicker to call a dissapointment a disappointment. Also, all the Forza games  when originally released have been pretty mass bundled. Both online and in stores. Literally almost every store ive been to had a bundle. Maybe they sold out , but especially for the older 360 Forzas I dont think it eould fill that gap at all. 

 

I feel like Horizon 3 is really the only impressive exclusive sales wise. I dont know I just think DR3 isnt that impressive, its good though. Just every big xbox game has been mediocre or a flop. Also Minecraft is in no way an exclusive. Its literally on almost every relevant system. Ori and Rare replay are games that need much smaller sales to sell well. 

Dead Rising 3 is the best selling dead rising game on an xbox platform. Its also the second best selling dead rising and it sonly on XBO while the others were on PS3 and PC.

 

Ryse did not sell well for its budget

https://www.gamespot.com/articles/crytek-we-are-not-100-happy-with-xbox-one-sales/1100-6421586/

Ok i didnt know it didnt do so well. I thought it sold well.

 

I never implied all there games were flops but I do think that halo 5 and gow 4 sold pretty meh. Their remasters sold well cause there was nothing to play. 

Halo MCC came out holiday 2014. There were lots of things to play. Gears UE came out in the summer os ill give you that. But Gears 4 did pretty well. Its at 3mil according to vgc and with a 25% digital it will be around 4 million units. With that in mind its tracking ahead of Gears 1 and Gears judgment. Also Gears sells 6-7m units so Gears 4 can still sell 2 million more units in the following years.

 

Halo MCC is the best selling Halo remaster. " 

 

I think this shows the current climate at Xbox pretty well . I mean no offense but this is a huge stretch. There was only one remaster before MCC and it was super over priced by comparison(1 re 40$ vs 2 re, 1 new game, and one old for 60$)

 

If I were to guess, an Xbox sales synopsis would look lime this : 

Impressive : Horizon 3, Ori

Good : Dead Rising 3,  Forza x y and z, Nintendo game collection(oh sorry i mean Rare replay), 

Id say its impressive that DR3 is the best selling dead rising on xbox.

Mediocre : Halo and Gears and Ryse

Halo 5 sold 5m in 3 months. In around the same timeframe Halo 3 sold 6.8m, ODST sold 4.4m, Reach sold 6.6m, and 4 sold over 7 million. Halo 5 is down from 3 reach and 4 but higher than odst. Its not great by any means but really not mediocre. The sales are pretty good and it generated $400m ffirst week. I already talked about Gears earlier in the post.

Flops : Quantum Break and Halo Wars 2 and Dead Rising 4 and Recore

 

Im probably forgetting some but I feel thats fairly accurate. I just think Ori and Rare dont reflect Xbox at all, theyd sell well on any console and Rare Replay would probably be a million seller on Switch. But obviously my OG comment was hyperbolic, I just dont think Xbox exclusive sales are even an argument. 

Why wont Ori and Rare Replay reflect xbox? I think they will sell good on other platforms because they are good games .

 

Still the wrong notion that Halo 5 sold 5M in 3 Months, nope it shipped 5M. Anyway look at the answer above to why sales of Halo 5 haven't been so good.

And seems like you don't have any idea of what mediocre means. It means average. And in fact Halo 5 is below average for a mainline Halo game on sales. And that is why it should be considered below mediocre. Similar to Gran Turismo 6, compared to any simulator it is very very good, compared to Gran Turismo it's below mediocre on sales.

AngryLittleAlchemist said:
jason1637 said:

Dead Rising 3 was a lauch game and its really not a huge IP so 2.3m is impressive for a launch game imo. And it beat the other dead rising sales on xbox. Well yeah Halo MCC was bundled quite a bit after launch but considering it waxs just a remaster and that it launched in a busy holiday month it sold pretty well before the mass bundling.

Im just saying Gears 4 is probably around 4 million units sold and Gears games have pretty good legs so i could see it doing 6m lifetime which will be on par with other Gears games. Physical sales wise it would have to sell lik 1.5m and 500k digitally which is very possible considering that over time the price will drop and it reviewed pretty well so new XBO owners will consider picking up gears 4. And according to NPD Gears 4 had pretty good digital sales at launch so it could be higher than normal.

The sales are lower but Halo isnt as big as it used to be and probably never will be that big but to say that selling 5 million units in 3 months is "extremely mediocre" is over exaggerating. The game sales wise is lower than past Halos but it could end up beating Halo 1 and ODSt which is decent. Rare replay includes a bunch of xbox 360 games that Rare made for the 360 so i dont know how that doesnt speak "xbox brand" Ori is on steam too so its not really just an xbox thing.

But that's exactly why it should have sold better. it IS a launch game. You seem to think that simply mentioning it's a launch game entails an argument for why it only did 2.3 million, but in my mind well reviewed launch games that are interesting and unique and come off a popular series should probably sell way better than Dead Rising 3 did. it's not like it was just left in the 10$ gaming bin at Walmart, for like 3years it was on Xbox One shelves. Launch games are a case by case thing, sometimes being a launch game causes death to games, sometimes it makes them blossom. Everything was in Dead rising 3's corner, which is why I'm suprised it didn't sell better. Again, I'm not taking anything away from it - it sold really well. I don't know why you're trying to push so much for it to be considered impressive, you aren't an executive of Xbox dude.

This isn't how legs work. I feel like you just read my comment talking about "good legs" and then just tried to reverse it into an argument about Gears of War 4. Gears of War 1 was unproven, so when positive reviews came out and it became one of t he most popular multiplayer games of all time, people jumped in! With Gears of War 2 and 3, a lot of the sales came from the first few months because the fanbase was already established. Because of this, their legs were technically "worse". Like looking at Gears of War 2, it had 500k less sales it's second year than Gears of War 1, and 400k less on it's 3rd year. This was even more true for Gears 3, although it launched like 2 months before those games(just like Gears 4 which launched a month before 1 and couldn't match it's first year sales physically). Gears of War 4 already has an established fanbase, it should have sold massively it's first few months. It didn't. It's not going to magically get the best legs in Gears of War history simply because "Gears of War has good legs". Yeah, they do, but moree people should have bought it in it's first year. Because of this , even accounting for digital, there's allmost no way Gears of War 4 can get to 6 million. It's not going to have the legs of Gears of War 1, and considering it's install base was so small initially, it's not going to match 2 or 3 in sales. It has an established franchise, it's on a console that has a bigger install base than the Xbox 360 in the same time frame, and even with much bigger digital sales, it can't account for it's bad initial launch. 

"The sales are lower but Halo isnt as big as it used to be "

...yes...this is ... literally what I'm saying? I don't know how you clarifying that helps your point.

It's not exaggerating. Look man, I'm trying to be reasonable here but I've clarified this twice and I'm going to clarify it one last time. I know you like Xbox but like damn. 5 million sales in 3 months is great for a triple A game, it's great for almost any game, but it's not great for certain franchises, and it's certainly not great for Halo. Halo 3 sold 8.1 million units in 3 months on a smaller install base(from what I understand it's not significantly smaller, but still). Halo Reach and Halo 4 sold 5 million in a month. You resorted to using an overpriced side game that was lambasted by users and online reviewers when it originally came out to show Halo 5 "performing strong". You can call a donkey a turtle but it's still an ass. Halo 5's sales are better than a lot of games out there, but in an era where Splatoon 2 and Playerunknown's Battlegrounds are matching it or even outperforming, I'm not going to jump for joy at 5 million in 3 months. It's mediocre. Maybe "extremely mediocre" is an overstatement for other franchises, but for Halo? No. It was Microsoft's 3D Mario. And I know I already brought this up, but if a 3D Mario, or you know ... if an Uncharted game sold 2 million in 3 months would people be jumping for joy? No. It's mediocre for the series. 

" Rare replay includes a bunch of xbox 360 games that Rare made for xbox"

It was a joke, dear. 

"The game sales wise is lower than past Halos but it could end up beating Halo 1 and ODSt which is decent."

Decent is somethig I'd use for mediocre sales figures

"so i dont know how that doesnt speak "xbox brand"

Well because I was talking about what Microsoft was releasing as "heavy hitters" or "big games" on the Xbox One, and to try and diminish my argument you guys brought up an indie and compilation disk. Like it's totally fine if they sell well, but they're not exactly the core of Xbox. Ori is getting there though. Like I have no problem if you say "Hey, these xbox  games sold well!" but those weren't the kind of games I was addressing.

"Ori is on steam too so its not really just an xbox thing."

...and you continue to make my argument for me : P I think you might be getting a bit confused no offense

I believe he can't really look objectively at the numbers and is trying to move the point to at least good instead of accepting that most exclusives on Xbox sold less than expected and desired. The fact that Halo and Gears are smaller than they were and that MS needs to really create new IPs or find a way to revitalize both is hard to some to accept, but denying it (if MS also ignores it) will only make matters worse.

Gemmol31 said:
SegataSanshiro said:
SFV what a massive failure and Capcom only has themselves to blame. Arms will sell more..almost has.

Street Fighter 5 only fail because it went Sony only, those Sony fans just wanted the game to be an exclusive they did not care to buy it, they just wanted to say they have one more exclsuive overy Xbox and Nintendo. In the end, Capcom just hurt themselves the most, no one taking the Street Fighter brand seriously after making it a sony only, and now everyone is getting their fighting fixes else where. As you can see every other fighting game selling more than Street Fighter, and I bet you Arms will pass Street Fighter also, if it do not its because Splatoon got release way too close to it, so its sales number will drop until people tire out from Splatoon and need something to change up. 

I knew this would happen to Street Fighter 5, but Capcom needed to learn a lesson, and all the sony fans who claim they wanted the game will try to put some type of blame on why they did not get it. It is street fighter, how do you not get it. The way I see how things work from my short time years ago selling games, sony fans want exclusives but the games they mostly buy is games that are multiplatform, most times because they want to talk about the game with their friend who own another system, if they both do not own a ps4, they are less likely to pick up street fighter 5. 

I hope Nintendo and Microsoft tell Capcom no on bringing their next street fighter to their system, let the brand die because of their stupidity to make it sony exclusive. Guilty Gear say they bringing some fighting games the Switch way, so Switch will be good no need for Capcom,.....if I am not mistaken Capcom vs Tatsunko for Wii which was one of my favorite probably sold as much as street fighter 5 or more

Nope, SF V failed because of how the game was delivered.

Please show how much SF V sales would increase if released on WiiU, or even X1 for the matter. But explain based on data and reality not your whishes as you made the rest of your post desiring the company would fail because they don't support the HW you like.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

BraLoD said:
SFV numbers are pretty bad, pretty sure they'll re-release it even after saying it would never happen.
RE7 numbers are lower than I though, I honestly thought it was more popular than that, but oh well.

What about finishing Deep Down already, huh?

They may release a GOTY edition with all the updates inside.

RE7 is better than the sales shows.

That will launch on PS6.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

BraLoD said:
DonFerrari said:

They may release a GOTY edition with all the updates inside.

RE7 is better than the sales shows.

That will launch on PS6.

LoD 2 will come before it.

And there will be a LoD remaster before it



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

AngryLittleAlchemist said:
jason1637 said:

Its a launch games it has a limited audience to sell to. at the end of 2013 around 26% of XBO owners owned a physical copy of Dead Rising 3. Considering that dead rising games arent thaty big and that for most casual gamers that picked up an XBO in 2013 they are most likely to go with bigger IPs like COD,BF, Madden,FIFA and Forza than to buy Dead Rising. Hell RYSE was probably an even better option for some people because it was a better game to showcase the power of the XBO than dead rising. And the game had had pretty good legs afterward. Physical wise it has sold more copies from 2014-and beyond than it did in its holiday launch. For a smaller series it did really well.

Gears 3 legs werent as great as the other Gears game but i think its because a lot of sales came earler because it launched before the holiday 2011. Gears 4 also did launch a few weeks before the holidays but if MS can continue the support for the game, and give it pricecuts i think it will eventually get to 6 million. Also the game looks to take advantage of the Xbox One X so it could be a popular benchmark game. Theres a chance that it might not reach that 6 million but i doubt it will be a huge drop for the series,

Halo 5 selling 5 million in 3 months is lower than other Halo games dont get me wrong. But if it hasnt by now it could outsell Halo ODST and Halo 1 which imo doesnt seem "extremely mediocre" for the series. Also not to mention that its one of the most active Halos and had made lots of money for MS and 343 so ira definitly a financial success. Splatoon 2 outsold Halo 5 in japan but i doubt it will outperform it. Battlegrounds is a new hit game. Its already outsold the XB1 version of CO IW, and AW, and BF1. Also FIFA, madden etc.

Oh by your first post you didnt specify that you meant heavy hitters or big games so i just mentioned games that were xbox eclusive.

I wasnt trying to argue your statement that "Im probably forgetting some but I feel thats fairly accurate. I just think Ori and Rare dont reflect Xbox at all". I just never heard that said before lol so i wanted more of an explanation.

But that's exactly what i was saying. Again I don't see what we're arguing about, I'm just saying the sales aren't mindblowing. And to be fair, I went out of my way to include the most positive sales figures I could find for the game. Capcom's last statement is very outdated with the game having sold 1.7 million units as of early 2015. After that point no one was posting easy-to-search articles about the games success. I'm actually weakening my argument to be fair and unbiased...because my point was never that it's sales weren't great or weren't in some way impressive, just that I don't think that's an example where you can prop up an Xbox title and make a good point for Xbox exclusive success.

"Gears 3 legs werent as great as the other Gears game but i think its because a lot of sales came earler" Right..which is what I said. But I also made that case for Gears of War 2...are you going to ignore that just to make a point? Like I said, Gears of War "legs" get worse not because the sales get worse but because more people buy the game early in it's life cycle as the games become more trusted. Considering Gears of War 4 is already a sequel to a well established franchise, and considering it didn't have good foundational sales, it would be nearly impossible to catch up. 

"but i doubt it will be a huge drop for the series" 

Well see this is the problem I have, you care more about semantics and wording then sales numbers. Personally, if Gears 4 sold 6 million by the end of the Xbox's life all I could say is "jeez...it took that long?" Since most Gears games hit a HUGE majority of their target demographic in just a year or two. The fact that it's just now at around 4 million means it's taking a long time to hit that demographic, and that's assuming that it's hit 4 million(which btw, you used 25% as the digital attach rate converter but then said tha would prop it up from 3 mil to 4... that's 3,750,000 not 4 but that's just nit picking haha). But if the game doesn't sell 6 mill, then this argument would be whether "xxx numbers" is a "big drop off". Considering you think a sales decrease of 37.5% in a 3 month period isn't "mediocre", then I have a feeling you would shrug at 4.5 or 4 million lifetime sales like it's not a big drop off. But see, objectively it is. Whether or not you think mediocre is the proper word to use, a sales decrease of 1.5 or 2 million is a lot. And I think Gears will probably face that. My guess is that by the end of the Xbox One era it will be about 1.5-1.3 million behind Gears of War 1, not including whatever digital sales that game garnished. And that's a lot, whether you think that's a "big dip off" or not. Keep in mind, Gears of War 2 and 3 were very popular when digital sales were rising. 

"Halo 5 selling 5 million in 3 months is lower than other Halo games dont get me wrong. But if it hasnt by now it could outsell Halo ODST and Halo 1 which imo doesnt seem "extremely mediocre" for the series. Also not to mention that its one of the most active Halos and had made lots of money for MS and 343 so ira definitly a financial success."

But again....this is a semantic argument over a sales one. Look, you keep quoting the "extremely mediocre" thing, but let me ask. If I just took the "extremely" part out, would you agree? I don't see how a new Halo title, that's a mainline entry, in an era with huge digital sales, that features master chief, is anything above mediocrity if you are comparing it to a 60$ rip off side game. Like what even. A dip off of millions of copies is technically, objectively, huge. This isn't like GTA 6 having 7 million less sales than the 80 million copies sold GTA V. This is Halo, and selling a few million less is objectively big, whether or not you choose one word over the other.

Also, Halo 5 being one of the most "active Halos" is partially true and untrue. It has maintained a population much better than 4, but the way that Halo 5 calculates it's online population is misleading and a lot different than 3 and Reach. Halo 5 calculates Monthly Active Users, which means it counts unique users who log in, no matter how many times they do so, as a user who's played that month. All you have to do to be a MAU is to simply turn on your xbox, sign into Xbox live, and sit in the Halo 5 menu. You don't have to play consistently or play multiplayer or anything like that. Just start the game with the internet on! Considering Halo 5 has consistent updated content, and considering it went free for a limited time and was bundled, it's not really surprising that it has a lot of MAU, but it's such a misleading figure. Halo games used to have specific player counters for multiplayer, showing you how many people are playing what game mode, what playlist etc. 343 didn't add a Halo 5 player counter, because they knew it would cause problems. The figures are misleading and I would bet that Halo 3, Reach, and even 2 had more consistent concurrent player counts in their multiplayer modes than Halo 5 ever has. Oh but of course you can download this free update, check it out for an hour and now bam! You are a figure for a statistic. Even twitter's co founder criticized the statistic. In fact 343 got called out on it, and pretty much acted like they knew the whole time and weren't pulling a PR stunt

"Following 343’s statement, the Halo population statistics have become widely discussed on the TeamBeyond forums (check out the pages before and after that particular page as well).

According to several TeamBeyond forum users, Halo 5: Guardians doesn’t come anywhere close in terms of population to Halo 3. One user even stated that Halo Reach was far more popular than Halo 5.

The studio head was asked why 343 has been so anxious when it comes to Halo 5’s population numbers since they have been stating that those numbers have been quite amazing.  Holmes replied that those numbers could probobaly be gathered from the public Halo 5 API program which gives players tools to access game data. 343 however, decided not display those numbers in game due to players focusing on them too much.

Notice how they don't address Reach(wtf how do i get rid of  this font)

" Splatoon 2 outsold Halo 5 in japan but i doubt it will outperform it. Battlegrounds is a new hit game. Its already outsold the XB1 version of CO IW, and AW, and BF1. Also FIFA, madden etc."

Really? Well, I don't know, it really depends. But I think you're widely underestimating Splatoon 2's potential, it couldd be much bigger than Halo 5, or just hover above or below it. Honestly though, I think it will probably do 5-7 mil in it's first year. I don't really see how Battlegrounds being the new hit game makes it excusable for Halo to sell worse? Your point doesn't make sense because you're comparing one version of something. Battlefield and Call of Duty's community has and always will be split between 2(technically 3) platforms. That doesn't excuse Halo which used to be very competitive with the most popular xbox 360 COD's(I'm only using a single platform in this scenario because COD started selling like crazy at the end of the 360 era). Halo's market cap used to be above BF's and now it's below it. Most third party games get a much bigger bonus on PS4 than Xbox One, so your argument is misleading. It used to be the opposite the last gen, where they switched places based on title but were fairly biased.

"Oh by your first post you didnt specify that you meant heavy hitters or big games so i just mentioned games that were xbox eclusive."

Well I said "and people laugh when I say xbox games don't sell", so if you want to include those you can, but a remaster collection and an indie title ... idk just seems like a reach. But it is fair game : P 

"And to be fair, I went out of my way to include the most positive sales figures I could find for the game. Capcom's last statement is very outdated with the game having sold 1.7 million units as of early 2015. After that point no one was posting easy-to-search articles about the games success. I'm actually weakening my argument to be fair and unbiased...because my point was never that it's sales weren't great or weren't in some way impressive"

Its obvious that we have a different perspective of a game performance to consider it "impressive". I just think that it being the best selling DR game on xbox and being a launch title selling 2.3 million is impressive for the series. You might not see it that way but whatever its just our opinions lol.

"The fact that it's just now at around 4 million means it's taking a long time to hit that demographic, and that's assuming that it's hit 4 million(which btw, you used 25% as the digital attach rate converter but then said tha would prop it up from 3 mil to 4... that's 3,750,000 not 4 but that's just nit picking haha)."

Well it took a while to hit 4 million could be the new developers. People might want to wait because they might not trust them. Also its on PC so that might be taking sone of its console sales. BTW when people talk about digital attach rate it how much digital makes of the total sales. So the game selling 4 million 25% of 4 million is 1 million. That leaves 3 million for physical and VGC has Gears 4 at 3 million. Saying that its total sales is at 3,750,000 would mean it has a 20% digital sales which will be pretty low especially when the game has a high digital attach rate in the US.

"

Considering you think a sales decrease of 37.5% in a 3 month period isn't "mediocre", then I have a feeling you would shrug at 4.5 or 4 million lifetime sales like it's not a big drop off. But see, objectively it is. Whether or not you think mediocre is the proper word to use, a sales decrease of 1.5 or 2 million is a lot. And I think Gears will probably face that. My guess is that by the end of the Xbox One era it will be about 1.5-1.3 million behind Gears of War 1, not including whatever digital sales that game garnished. And that's a lot, whether you think that's a "big dip off" or not. Keep in mind, Gears of War 2 and 3 were very popular when digital sales were rising. "

The drop at the start is bad but because of that i think it should have pretty good legs. IF it has 1mil digital by now with MS digital sales cuts they have during the year i can see it selling 500k more. Physical i think it will sell over a million this year. By the end of the gear i can see physical sales at 3.6-3.7m and for the next few years it could hit that 4.5million physical sales. These are just my prediction and youre predicting that it will be 13-1.5 million behind Gear of war 1. Last gen digital sales were way lower for AAA games than they are now but i think Gears 3 could have managed 10-15% digital.

"But again....this is a semantic argument over a sales one. Look, you keep quoting the "extremely mediocre" thing, but let me ask. If I just took the "extremely" part out, would you agree? I don't see how a new Halo title, that's a mainline entry, in an era with huge digital sales, that features master chief, is anything above mediocrity if you are comparing it to a 60$ rip off side game. Like what even. A dip off of millions of copies is technically, objectively, huge."

You wrote earlier that you consider decent sales to be mediocre. The dictionary definition has it as "not very good" or "moderate quality". But if you consider decent to be mediocre then i would agree that Halo 5s sales were decent. Selling better than ODST which sold about on par with Halo 1 would mean that lifetime Halo 5 could be the 4th best selling mainline Halo game which is a drop from 2,3, and 4 but i still think saying its "extremely mediocre" is a bit of a stretch.

"Also, Halo 5 being one of the most "active Halos" is partially true and untrue. It has maintained a population much better than 4, but the way that Halo 5 calculates it's online population is misleading and a lot different than 3 and Reach. Halo 5 calculates Monthly Active Users, which means it counts unique users who log in, no matter how many times they do so, as a user who's played that month. All you have to do to be a MAU is to simply turn on your xbox, sign into Xbox live, and sit in the Halo 5 menu. You don't have to play consistently or play multiplayer or anything like that. Just start the game with the internet on! Considering Halo 5 has consistent updated content, and considering it went free for a limited time and was bundled, it's not really surprising that it has a lot of MAU, but it's such a misleading figure. Halo games used to have specific player counters for multiplayer, showing you how many people are playing what game mode, what playlist etc. 343 didn't add a Halo 5 player counter, because they knew it would cause problems. The figures are misleading and I would bet that Halo 3, Reach, and even 2 had more consistent concurrent player counts in their multiplayer modes than Halo 5 ever has. Oh but of course you can download this free update, check it out for an hour and now bam! You are a figure for a statistic. Even twitter's co founder criticized the statistic. In fact 343 got called out on it, and pretty much acted like they knew the whole time and weren't pulling a PR stunt"

Well why would someone open up a game if they dont intend to play it? Chances are if you open up a game you're going to play it. There is a section of the MX/Xbox store that shows the top most played games of the week and usually Halo 5 is somewhere between 15-20 most played games unless it gets a update it jumps to the top 10. Right now its #20 https://www.microsoft.com/en-us/store/most-played/games/xbox?target=games..all The games population isstill pretty populated overall.

"Really? Well, I don't know, it really depends. But I think you're widely underestimating Splatoon 2's potential, it couldd be much bigger than Halo 5, or just hover above or below it. Honestly though, I think it will probably do 5-7 mil in it's first year. I don't really see how Battlegrounds being the new hit game makes it excusable for Halo to sell worse? Your point doesn't make sense because you're comparing one version of something. Battlefield and Call of Duty's community has and always will be split between 2(technically 3) platforms. That doesn't excuse Halo which used to be very competitive with the most popular xbox 360 COD's(I'm only using a single platform in this scenario because COD started selling like crazy at the end of the 360 era). Halo's market cap used to be above BF's and now it's below it. Most third party games get a much bigger bonus on PS4 than Xbox One, so your argument is misleading. It used to be the opposite the last gen, where they switched places based on title but were fairly biased."

Splatoon 2 should do pretty and i can see it selling 5 million first year which Halo 5 did in 3 months so that doesn't really help your argument that its passing or doing on par with Halo 5. I was doing the comparison because FIFA, COD, Madden, BF sell well on xbox one and in some cases they are doing better than the last gen predecessors. So comparing Halo 5 to battlegrounds didnt really make sense when you can do the same comparison to other series that are doing very well this gen. Halo this gen is still doing better than BF. VGC has Halo 5 and Halo MCC at 8.17 million while BF1,BF4, and BF Hardline are at 8.05 million.







BraLoD said:
DonFerrari said:

And there will be a LoD remaster before it

The more the merrier

Agreed. Legion of Doom need to return.