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jason1637 said:

Its a launch games it has a limited audience to sell to. at the end of 2013 around 26% of XBO owners owned a physical copy of Dead Rising 3. Considering that dead rising games arent thaty big and that for most casual gamers that picked up an XBO in 2013 they are most likely to go with bigger IPs like COD,BF, Madden,FIFA and Forza than to buy Dead Rising. Hell RYSE was probably an even better option for some people because it was a better game to showcase the power of the XBO than dead rising. And the game had had pretty good legs afterward. Physical wise it has sold more copies from 2014-and beyond than it did in its holiday launch. For a smaller series it did really well.

Gears 3 legs werent as great as the other Gears game but i think its because a lot of sales came earler because it launched before the holiday 2011. Gears 4 also did launch a few weeks before the holidays but if MS can continue the support for the game, and give it pricecuts i think it will eventually get to 6 million. Also the game looks to take advantage of the Xbox One X so it could be a popular benchmark game. Theres a chance that it might not reach that 6 million but i doubt it will be a huge drop for the series,

Halo 5 selling 5 million in 3 months is lower than other Halo games dont get me wrong. But if it hasnt by now it could outsell Halo ODST and Halo 1 which imo doesnt seem "extremely mediocre" for the series. Also not to mention that its one of the most active Halos and had made lots of money for MS and 343 so ira definitly a financial success. Splatoon 2 outsold Halo 5 in japan but i doubt it will outperform it. Battlegrounds is a new hit game. Its already outsold the XB1 version of CO IW, and AW, and BF1. Also FIFA, madden etc.

Oh by your first post you didnt specify that you meant heavy hitters or big games so i just mentioned games that were xbox eclusive.

I wasnt trying to argue your statement that "Im probably forgetting some but I feel thats fairly accurate. I just think Ori and Rare dont reflect Xbox at all". I just never heard that said before lol so i wanted more of an explanation.

But that's exactly what i was saying. Again I don't see what we're arguing about, I'm just saying the sales aren't mindblowing. And to be fair, I went out of my way to include the most positive sales figures I could find for the game. Capcom's last statement is very outdated with the game having sold 1.7 million units as of early 2015. After that point no one was posting easy-to-search articles about the games success. I'm actually weakening my argument to be fair and unbiased...because my point was never that it's sales weren't great or weren't in some way impressive, just that I don't think that's an example where you can prop up an Xbox title and make a good point for Xbox exclusive success.

"Gears 3 legs werent as great as the other Gears game but i think its because a lot of sales came earler" Right..which is what I said. But I also made that case for Gears of War 2...are you going to ignore that just to make a point? Like I said, Gears of War "legs" get worse not because the sales get worse but because more people buy the game early in it's life cycle as the games become more trusted. Considering Gears of War 4 is already a sequel to a well established franchise, and considering it didn't have good foundational sales, it would be nearly impossible to catch up. 

"but i doubt it will be a huge drop for the series" 

Well see this is the problem I have, you care more about semantics and wording then sales numbers. Personally, if Gears 4 sold 6 million by the end of the Xbox's life all I could say is "jeez...it took that long?" Since most Gears games hit a HUGE majority of their target demographic in just a year or two. The fact that it's just now at around 4 million means it's taking a long time to hit that demographic, and that's assuming that it's hit 4 million(which btw, you used 25% as the digital attach rate converter but then said tha would prop it up from 3 mil to 4... that's 3,750,000 not 4 but that's just nit picking haha). But if the game doesn't sell 6 mill, then this argument would be whether "xxx numbers" is a "big drop off". Considering you think a sales decrease of 37.5% in a 3 month period isn't "mediocre", then I have a feeling you would shrug at 4.5 or 4 million lifetime sales like it's not a big drop off. But see, objectively it is. Whether or not you think mediocre is the proper word to use, a sales decrease of 1.5 or 2 million is a lot. And I think Gears will probably face that. My guess is that by the end of the Xbox One era it will be about 1.5-1.3 million behind Gears of War 1, not including whatever digital sales that game garnished. And that's a lot, whether you think that's a "big dip off" or not. Keep in mind, Gears of War 2 and 3 were very popular when digital sales were rising. 

"Halo 5 selling 5 million in 3 months is lower than other Halo games dont get me wrong. But if it hasnt by now it could outsell Halo ODST and Halo 1 which imo doesnt seem "extremely mediocre" for the series. Also not to mention that its one of the most active Halos and had made lots of money for MS and 343 so ira definitly a financial success."

But again....this is a semantic argument over a sales one. Look, you keep quoting the "extremely mediocre" thing, but let me ask. If I just took the "extremely" part out, would you agree? I don't see how a new Halo title, that's a mainline entry, in an era with huge digital sales, that features master chief, is anything above mediocrity if you are comparing it to a 60$ rip off side game. Like what even. A dip off of millions of copies is technically, objectively, huge. This isn't like GTA 6 having 7 million less sales than the 80 million copies sold GTA V. This is Halo, and selling a few million less is objectively big, whether or not you choose one word over the other.

Also, Halo 5 being one of the most "active Halos" is partially true and untrue. It has maintained a population much better than 4, but the way that Halo 5 calculates it's online population is misleading and a lot different than 3 and Reach. Halo 5 calculates Monthly Active Users, which means it counts unique users who log in, no matter how many times they do so, as a user who's played that month. All you have to do to be a MAU is to simply turn on your xbox, sign into Xbox live, and sit in the Halo 5 menu. You don't have to play consistently or play multiplayer or anything like that. Just start the game with the internet on! Considering Halo 5 has consistent updated content, and considering it went free for a limited time and was bundled, it's not really surprising that it has a lot of MAU, but it's such a misleading figure. Halo games used to have specific player counters for multiplayer, showing you how many people are playing what game mode, what playlist etc. 343 didn't add a Halo 5 player counter, because they knew it would cause problems. The figures are misleading and I would bet that Halo 3, Reach, and even 2 had more consistent concurrent player counts in their multiplayer modes than Halo 5 ever has. Oh but of course you can download this free update, check it out for an hour and now bam! You are a figure for a statistic. Even twitter's co founder criticized the statistic. In fact 343 got called out on it, and pretty much acted like they knew the whole time and weren't pulling a PR stunt

"Following 343’s statement, the Halo population statistics have become widely discussed on the TeamBeyond forums (check out the pages before and after that particular page as well).

According to several TeamBeyond forum users, Halo 5: Guardians doesn’t come anywhere close in terms of population to Halo 3. One user even stated that Halo Reach was far more popular than Halo 5.

The studio head was asked why 343 has been so anxious when it comes to Halo 5’s population numbers since they have been stating that those numbers have been quite amazing.  Holmes replied that those numbers could probobaly be gathered from the public Halo 5 API program which gives players tools to access game data. 343 however, decided not display those numbers in game due to players focusing on them too much.

Notice how they don't address Reach(wtf how do i get rid of  this font)

" Splatoon 2 outsold Halo 5 in japan but i doubt it will outperform it. Battlegrounds is a new hit game. Its already outsold the XB1 version of CO IW, and AW, and BF1. Also FIFA, madden etc."

Really? Well, I don't know, it really depends. But I think you're widely underestimating Splatoon 2's potential, it couldd be much bigger than Halo 5, or just hover above or below it. Honestly though, I think it will probably do 5-7 mil in it's first year. I don't really see how Battlegrounds being the new hit game makes it excusable for Halo to sell worse? Your point doesn't make sense because you're comparing one version of something. Battlefield and Call of Duty's community has and always will be split between 2(technically 3) platforms. That doesn't excuse Halo which used to be very competitive with the most popular xbox 360 COD's(I'm only using a single platform in this scenario because COD started selling like crazy at the end of the 360 era). Halo's market cap used to be above BF's and now it's below it. Most third party games get a much bigger bonus on PS4 than Xbox One, so your argument is misleading. It used to be the opposite the last gen, where they switched places based on title but were fairly biased.

"Oh by your first post you didnt specify that you meant heavy hitters or big games so i just mentioned games that were xbox eclusive."

Well I said "and people laugh when I say xbox games don't sell", so if you want to include those you can, but a remaster collection and an indie title ... idk just seems like a reach. But it is fair game : P