Chris Hu said:
If a game sells over 2 million copies and still has great legs that is impressive if can't see that as impressive then you are clueless about games. |
Yes I'm quite clueless. I bet you never though GT6 being very bad sales wise right? Sales need context. GTA 6 selling 2M is beyond ridiculous, Ori selling 2M is spetacular.
FH3 selling 2M is as far as I know around expectation so it can't be called impressive. How much were you expecting?
Chris Hu said:
Not really since the X1 only has 1/3 of the install base the 360 had so you have to multiply the X1 titles by three to have a fair comperison plus this generation there are a lot more digital copies being sold so you don't know the real numbers of any of those games. On the 360 most people only bought physical games especially at the beginning when most people only had a 20GB or 60GB HDD. |
Another person that are under the notion that sales scales linearly? Let's compare the sales for each Halo against their userbase at the moment of the release of the games to see if Halo 1 on Xbox original, Halo 3 on X360 and Halo 5 on X1 go (not to forget that MS said at all times that X1 sell at a faster rate than X360 and that most sales are on the first months of release of the game).
Tie ratios in ()
H1: FW FM LTD 6.43M -HW at release not release on VGC
H3: FW 3.8M (32%) FM 5.1M (42,5%) LTD 12.12M (100%) -HW at release 12M
H5: FW 1.5M (10%) FM 2.16M (14.5%) LTD 4.78M (32%) -HW at release 15M
So we can quite clearly see that the point of Halo 5 woull sell 3x more if HW sales were 3x bigger is false (I don't even need to bring Halo 4 to compare against Halo 3)
jason1637 said:
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Still the wrong notion that Halo 5 sold 5M in 3 Months, nope it shipped 5M. Anyway look at the answer above to why sales of Halo 5 haven't been so good.
And seems like you don't have any idea of what mediocre means. It means average. And in fact Halo 5 is below average for a mainline Halo game on sales. And that is why it should be considered below mediocre. Similar to Gran Turismo 6, compared to any simulator it is very very good, compared to Gran Turismo it's below mediocre on sales.
AngryLittleAlchemist said:
But that's exactly why it should have sold better. it IS a launch game. You seem to think that simply mentioning it's a launch game entails an argument for why it only did 2.3 million, but in my mind well reviewed launch games that are interesting and unique and come off a popular series should probably sell way better than Dead Rising 3 did. it's not like it was just left in the 10$ gaming bin at Walmart, for like 3years it was on Xbox One shelves. Launch games are a case by case thing, sometimes being a launch game causes death to games, sometimes it makes them blossom. Everything was in Dead rising 3's corner, which is why I'm suprised it didn't sell better. Again, I'm not taking anything away from it - it sold really well. I don't know why you're trying to push so much for it to be considered impressive, you aren't an executive of Xbox dude. This isn't how legs work. I feel like you just read my comment talking about "good legs" and then just tried to reverse it into an argument about Gears of War 4. Gears of War 1 was unproven, so when positive reviews came out and it became one of t he most popular multiplayer games of all time, people jumped in! With Gears of War 2 and 3, a lot of the sales came from the first few months because the fanbase was already established. Because of this, their legs were technically "worse". Like looking at Gears of War 2, it had 500k less sales it's second year than Gears of War 1, and 400k less on it's 3rd year. This was even more true for Gears 3, although it launched like 2 months before those games(just like Gears 4 which launched a month before 1 and couldn't match it's first year sales physically). Gears of War 4 already has an established fanbase, it should have sold massively it's first few months. It didn't. It's not going to magically get the best legs in Gears of War history simply because "Gears of War has good legs". Yeah, they do, but moree people should have bought it in it's first year. Because of this , even accounting for digital, there's allmost no way Gears of War 4 can get to 6 million. It's not going to have the legs of Gears of War 1, and considering it's install base was so small initially, it's not going to match 2 or 3 in sales. It has an established franchise, it's on a console that has a bigger install base than the Xbox 360 in the same time frame, and even with much bigger digital sales, it can't account for it's bad initial launch. "The sales are lower but Halo isnt as big as it used to be " ...yes...this is ... literally what I'm saying? I don't know how you clarifying that helps your point. It's not exaggerating. Look man, I'm trying to be reasonable here but I've clarified this twice and I'm going to clarify it one last time. I know you like Xbox but like damn. 5 million sales in 3 months is great for a triple A game, it's great for almost any game, but it's not great for certain franchises, and it's certainly not great for Halo. Halo 3 sold 8.1 million units in 3 months on a smaller install base(from what I understand it's not significantly smaller, but still). Halo Reach and Halo 4 sold 5 million in a month. You resorted to using an overpriced side game that was lambasted by users and online reviewers when it originally came out to show Halo 5 "performing strong". You can call a donkey a turtle but it's still an ass. Halo 5's sales are better than a lot of games out there, but in an era where Splatoon 2 and Playerunknown's Battlegrounds are matching it or even outperforming, I'm not going to jump for joy at 5 million in 3 months. It's mediocre. Maybe "extremely mediocre" is an overstatement for other franchises, but for Halo? No. It was Microsoft's 3D Mario. And I know I already brought this up, but if a 3D Mario, or you know ... if an Uncharted game sold 2 million in 3 months would people be jumping for joy? No. It's mediocre for the series. " Rare replay includes a bunch of xbox 360 games that Rare made for xbox" It was a joke, dear. "The game sales wise is lower than past Halos but it could end up beating Halo 1 and ODSt which is decent." Decent is somethig I'd use for mediocre sales figures "so i dont know how that doesnt speak "xbox brand" Well because I was talking about what Microsoft was releasing as "heavy hitters" or "big games" on the Xbox One, and to try and diminish my argument you guys brought up an indie and compilation disk. Like it's totally fine if they sell well, but they're not exactly the core of Xbox. Ori is getting there though. Like I have no problem if you say "Hey, these xbox games sold well!" but those weren't the kind of games I was addressing. "Ori is on steam too so its not really just an xbox thing." ...and you continue to make my argument for me : P I think you might be getting a bit confused no offense |
I believe he can't really look objectively at the numbers and is trying to move the point to at least good instead of accepting that most exclusives on Xbox sold less than expected and desired. The fact that Halo and Gears are smaller than they were and that MS needs to really create new IPs or find a way to revitalize both is hard to some to accept, but denying it (if MS also ignores it) will only make matters worse.
Gemmol31 said:
Street Fighter 5 only fail because it went Sony only, those Sony fans just wanted the game to be an exclusive they did not care to buy it, they just wanted to say they have one more exclsuive overy Xbox and Nintendo. In the end, Capcom just hurt themselves the most, no one taking the Street Fighter brand seriously after making it a sony only, and now everyone is getting their fighting fixes else where. As you can see every other fighting game selling more than Street Fighter, and I bet you Arms will pass Street Fighter also, if it do not its because Splatoon got release way too close to it, so its sales number will drop until people tire out from Splatoon and need something to change up. I knew this would happen to Street Fighter 5, but Capcom needed to learn a lesson, and all the sony fans who claim they wanted the game will try to put some type of blame on why they did not get it. It is street fighter, how do you not get it. The way I see how things work from my short time years ago selling games, sony fans want exclusives but the games they mostly buy is games that are multiplatform, most times because they want to talk about the game with their friend who own another system, if they both do not own a ps4, they are less likely to pick up street fighter 5. I hope Nintendo and Microsoft tell Capcom no on bringing their next street fighter to their system, let the brand die because of their stupidity to make it sony exclusive. Guilty Gear say they bringing some fighting games the Switch way, so Switch will be good no need for Capcom,.....if I am not mistaken Capcom vs Tatsunko for Wii which was one of my favorite probably sold as much as street fighter 5 or more |
Nope, SF V failed because of how the game was delivered.
Please show how much SF V sales would increase if released on WiiU, or even X1 for the matter. But explain based on data and reality not your whishes as you made the rest of your post desiring the company would fail because they don't support the HW you like.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."








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