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Forums - Gaming Discussion - Are game controllers too complicated?

 

Are game controllers too complicated?

They are too complicated. 16 13.68%
 
They are perfect as they are. 73 62.39%
 
They are not complicated enough. 28 23.93%
 
Total:117
Lenny93 said:
archer9234 said:

It's just weird. The only difference with the Wii Remote was it had 3 trigger buttons and not 4. It's still in the same layout. If you lock the two parts together. With the B button being lower. So would the triggers be better lower and rounder on a controller?

Motion controls made it more intuitive.

For looking around. But for weapon switching it was the same.



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Lenny93 said:
Puppyroach said:
I think we should have a few more buttons actually, kind of what the Xbox elite does with the underside of the controller. What distrubs me with Nintendo if the lack of controller settings in many of their games, it would benefit people who want a cetrain setup in games.

I'm really amazed by the amount of voters saying they aren't complex enough. For the first time in my life I feel really out of synch with hardcore gamers, I guess I am getting old. It sounds like you guys want the controller equivalent of an RAF cockpit.

My first console was the Atari 2600 in the mid 80's 🙂. I love the simplicity of using few buttons and only a d-pad but games consistently become more versatile and we need more buttons to cater to them. It is a flaw for example, that I need to move my index finger or my thumb while playing an FPS, and more buttons on the bottom of the controller would help get rid of that problem. But it can be a bit overwhelming, especially when game developera are bad at creating a good layout.



As long as game controllers end up looking like this, then I think they're good...



 

              

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If you're talking specifically about your Breath of the Wild experience, yeah, the control scheme is very confusing in that game.

But in general, controllers have the right amount of buttons that are placed strategically so it becomes intuitive to use them.

Best way to get the better cognitive response from a gamer is to not modify standard set-up control schemes. For example, the jump button in BotW is now X instead of the standard A used in Mario games, which makes it a hella difficult to relearn. Same goes for the dash button B which was accomplished by pressing Y before. That's probably why you're having a hard time figuring that out.



They have perfected them.
No more need to add more buttons or whatnots now.

Trackpad... meh... sharebutton meh.... stop adding buttons! its fine as is geeeze...



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Eh only if gaming is new to you. I grew into it from Atari era so I just got used to more controls over time.



I had been a very very passionate gamer back in SNES/N64 days, but since then i keep playing less and less.
Nowadays I can not handle too complex controls anymore. I have no problem at all with a pc keyboard, even not to go for strange shortcuts. But something like move + click left stick (for crouch or so) + pressing L1/L2 (for drawing weapon) + using right stick for viewing + using a face button or R1/R2 or whatever additional buttons for some action is simply too much for me.
Moreover the front shoulder button (L/R on e.g. WiiU Pro-Controller, Switch-Pro-Controller and WiiU-Gamepad) are just a pain for me. I can barely reach them while having the controller in a comfortable position. And having fingers on both of them really as a default position is even worse, then my hands feel like 2 minutes until pain.
So i had voted for [x]They are too complicated



Complicated certainly ain't a word that I'd use to describe controllers.



Lenny93 said:
caffeinade said:

We need 6 face buttons, and all triggers to be analog.
Oh and another set of triggers on top, or below the current set would do nicely.

Something like this?

Looks perfect.