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Forums - Nintendo Discussion - 15 ways to improve Breath of the Wild

KLXVER said:
These seems more like something they should consider for the next Zelda game. Except for the ability to fly. That's just silly.

ha i was just gonna say that, some good suggestions but the ability to fly would just be awful! Like, game ruining awful. The point of the open world is to explore it by land/climbing, not to just fly over everything haha. You can already glide places which is all you need.



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Pavolink said:
160rmf said:

Ok. I will play the game soon and see for myself

There's a game (can't remember which one) that has a cool hookshoot: the magnet gloves. That would fit better in BotW.

It was from Oracle of Seasons I think.

Platina said:
Using the spoiler feature would be better, than a spoiler tag :p

I'm not close to beating the game yet, but my #1 thing to change is to add background music rather than ambience

It would be nice if they added this, but optional. I've heard a lot of people saying they want background music, but I personally like it a lot better this way.



umegames said:
Agree with point 1, 4 and 7.
Going underwater is the only way to really expand this world if Nintendo intends to make open world zeldas going forward. Personally, i don't want a bigger map than this, but diving would be an awesome layer. And rebuilding hyrule would make a great amount of content to add depth in the next one.

Well, big underground areas or some areas in the sky would be cool.



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etking said:

+ Add a Xenoblade or Horizon-like dramatic main story to the game which should be spread through the whole map

Actually, I really like the way BotW tells it's story. And really I don't need a big story, and it is epic as it is. But I like being able to build my own adventure. Not going from cutscene to cutscene. I would like the next Xenoblade to implement story like Zelda: Give some motivation at the beginning but complete freedom to explore the world and even face the final boss afterwards. And give hints about the backstory, but not forced upon the player but optional and actually a bonus for exploration. Like the meories in BotW. But that's not all, some of the characters you talk with tell you also stuff about the past. And the past and the story is told through the landscape, the ruins. They tell a story without any need for a cutscene. If I see ruins of a village maybe with some broken guardians, that actually tells a strong story.



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I've read most of the comments and I think they could explore ways to implement Flying and using the Hookshoot without breaking the game. For flying, for example (I think I mentioned it), you won't get that ability until you've beaten Vah Naboris and conquered all 15 regions. They could also put another requirement in order to prevent people from bypass land exploration (like having completed certain side missions, certain number of shrines, having certain level of stamina or hearts, like the Master Sword...). It would also consume stamina, so you can't just start flying and don't place your feet on the soil again.

Regarding the hookshot it's the same; you can use it consuming stamina and, for example, like in OoT, just on certain surfaces (wood, some kinds of soils) and only to get to one targeted location (like, f.ex., you would be able to use it to get to certain point in a vertical wall, but once you're there you can't use it again, you just have to get to the top of the wall by climbing. And, of course, you wouldn't get it until you're far into the game, so you have already explored plenty of places climbing by yourself).

IDK... Don't think these two points, which seem to be polemic, are a must (diving, or having a Zora Link suit, and rebuilding Hyrule definitely should), but I think there's room to implement them without breaking the game.



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SvennoJ said:
1. Discover the map as you go option so you can see where you have been if you ignore the towers. It's one thing that Horizon has over Zelda.

2. Let me replace weapons/shields when I pick them up, not close chest, open menu, drop item, open chest again, painful.

3. Either start with more weapons slots or improve weapon durability. Weapon durability is no issue when you have 15 to 20 on hand, with 8 it can get painful when 4 of them break on one Lynel and you're left with a torch, a sledge hammer, fire starter rod and one old weapon.

4. Add caves / underground areas to explore and more indoor areas like Hyrule castle.

5. Diving, underwater exploration, agreed.

6. Music, bass, proper surround sound. Sound was very underutilized in the game.

1. Yes. Get even rid of the towers and use an automap. Maybe with some feature like in Xenoblade chronicles, that if you found all named and secret areas, the map for the region is completely uncovered.

2. Yes. Even more I would like to be able to sell weapons.

3. Hmm, probably good.

4.+5. Oh yes, I really would like that.

6. I think music was okay. But it is possible to improve always.



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etking said:

+ Add a Xenoblade or Horizon-like dramatic main story to the game which should be spread through the whole map
+ Add a musical score that rivals former Zelda games instead of the almost constant silence
+ Add heart pieces and flasks
+ Make side quests and mini dungeons rewarding and worth doing. They are a complete waste of time in the current game and the reward is not worth the effort in most cases.

+ Add an option to get Amiibo-exclusive items without the Amiibo
+ Remove the greyish extreme smog-like fog shader effect that makes the graphics look so bad and ugly most of the time
+ Add an easy mode for beginners with better durability and weapon damage modifications
+ Reintroduce small hearts dropped by enemies and hidden in the world
+ Include multiple solutions to solve puzzles and obtain items like done with the warm doublet. After the great plateau, there usually is only exactly one linear way to do or obtain everything.

Breath of the Wild could be the best Zelda game ever made, the potential is absolutely there. But in it's current form it is not even part of the Top 5, the flaws are too big to overlook.

That is what the spirit orbs are, you know the reward for solving each shrine ... you could use 108 of the spirit orbs to take you up to 30 hearts ... then use the last 12 on stamina. It makes the shrines absolutely worth doing.  Any weapons, rupees, or armor you find in them are just a bonus to me (with the exception of the climbing gear - that stuff is awesome). To be it allows you to build according to how you want to play the game.  Personally I maxed out my stamina first so that I could use jump more often while climbing.  It meant I had to prepair more meals to replenish my lesser number of hearts but that was a better trade off than finding stamina items for meals.


As to some of your other points:

I too could do with a better story

I have all the Amiibo but most of them are still boxed and I don't want to use any of them until I've beaten the game

Side quest rewards are a little weak but would you rather have to chase down all the side quests to get good gear?

What we played may have been the easy mode, we will see what the hard mode is like when the DLC releases.



Slarvax said:

2. Crafting and/or customizing your weapons. I found it really dumb and bad designed how you can't give your weapons buffs by yourself. It's really dumb that it's randomly generated and you can't choose what you get. And building your own weapons would be pretty cool.

Actually it could be done like in Monster Hunter: use remains of the monster to build wepons from it.



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Wow, I'm surprised but I generally agree with just about everything on this list. I was hoping for diving and swimming underwater with the large lakes and beach areas, and swimming in general should NOT consume so much damn stamina. The stamina meter is fantastic for climbing, but swimming and running should consume it far less and far slower than they do. I agree about the weapons breaking too soon. I'm fine with them having a limit, that's realistic. But having them break after a handful of hits is not. Who made these things? And why do they shatter like glass, lol? I also think it would have been great if the reward for the divine beasts was more significant, with the abilities still and the heart containers, but we should also have gotten four unbreakable weapons. The champion weapons should have been unbreakable, or at least something like the Master Sword with a recharge timer. A Rito bow, a Gerudo scimitar or shield, a Goron club or drillshaft, and a Zora spear. The lack of real, proper dungeons is my main complaint though. The shrines were great, fun to do, and a nice way to break up the exploration and provide warp points on the map. But they aren't that fun to replay now that I'm on my second playthrough. Whereas, I can happily replay dungeons from Ocarina, Twilight Princess, Skyward Sword, etc. The Divine Beasts were all the same in design and in terms of the way to complete them, and even the boss was basically the same. Keep them for the story, but beating them should have opened up four TRUE dungeons. Large, sprawling temples or labyrinths like in Twilight Princess in particular. With four unique, distinct bosses. And then I absolutely agree that after exploring this amazing world and all the build up with the story and memories, the final fight was disappointing. Hyrule Castle as an area was awesome! But the final battle/boss was disappointing, and the ending was VERY abrupt. The 'true' ending with all the memories was decent, but could have been expanded and felt like more of a payoff. But I can't even imagine how disappointed I would have felt without the full ending, haha. But yeah, kudos to the OP for making a good list!



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You do make some good points, some I would actually like to see in the next game with this same sort of style.

I do like the idea of Link given some sort of way of flight, perhaps like an airship similar to Final Fantasy. That would be pretty awesome and wish was more manageable to do with the raft and balloons.

Idea 4 is a pretty great one that could be expanded, since we only got a taste of this in restoring a house for Link and building up Terry Town. It was a lot of fun doing these quests and I'd love more of it.

Being able to shop for weapons and store more of them would be nice, and I would be really glad if I could just buy some powerful weapons for certain situations, rather than hope to find them in the wild...

Having Darknuts/Iron Knuckles would have been really cool, and now that I remember them, I really miss them now. Proper Stalfos like from Ocarina of Time would have been great as well. I do feel that there could have been a little more variety with enemy types in this game.




And... as for the other points, I'm neutral on them. I'd be fine with them as a sort of expansion on big open world Zelda, but not something I'm overly hoping for.



 

              

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