| etking said: + Add a Xenoblade or Horizon-like dramatic main story to the game which should be spread through the whole map |
Actually, I really like the way BotW tells it's story. And really I don't need a big story, and it is epic as it is. But I like being able to build my own adventure. Not going from cutscene to cutscene. I would like the next Xenoblade to implement story like Zelda: Give some motivation at the beginning but complete freedom to explore the world and even face the final boss afterwards. And give hints about the backstory, but not forced upon the player but optional and actually a bonus for exploration. Like the meories in BotW. But that's not all, some of the characters you talk with tell you also stuff about the past. And the past and the story is told through the landscape, the ruins. They tell a story without any need for a cutscene. If I see ruins of a village maybe with some broken guardians, that actually tells a strong story.







