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Forums - Nintendo Discussion - Foxconn Leak was real, when Docked Switch is about 70 % Xbone

JRPGfan said:

am I the only that thinks the OP makes no sense?
Hes pulling numbers out of his arse without explaining where he gets them from.

Somehow 471 gflops becomes 707 gflops.
but maybe it has extra cores and then with its gpu speed it could be 921 gflops!
but then no, thats to much, it wouldnt run full speed, so that 921 is actually just 710 gflops.


what?

Op doesnt explain anything.
I still think the most likely situation is the one Eurogamer gave us.
150 gflops (portable) and 397 gflops (docked).

They atleast explain why they believe its has 256 cores, and what speed those run at ect ect.

Op just pulls numbers outta his butt :p

Actually, you can know the core count of any chip, compared to another chip, by the weight asuming you know the core count of that second chip. But only if you put the chips on your head because thats the best part of the body to calculate differences in weight.

Soundwave said:
JRPGfan said:

am I the only that thinks the OP makes no sense?
Hes pulling numbers out of his arse without explaining where he gets them from.

Somehow 471 gflops becomes 707 gflops.
but maybe it has extra cores and then with its gpu speed it could be 921 gflops!
but then no, thats to much, it wouldnt run full speed, so that 921 is actually just 710 gflops.


what?

Op doesnt explain anything.
I still think the most likely situation is the one Eurogamer gave us.
150 gflops (portable) and 397 gflops (docked).

They atleast explain why they believe its has 256 cores, and what speed those run at ect ect.

Op just pulls numbers outta his butt :p

I was thinking the same thing, lol, the OP just randomly says its 384 or 512 Cuda cores, the leaker never said that. 

It's likely a 256 Cuda Core part (just as the Tegra X1 is), but hopefully die shrunk to 16nm which would allow if to be more power efficient. 

I think he is basing it on the part that sais " *A much powerful version, producing 2000x units for now *The core is 1x times bigger than the one above,200m㎡". Apparently some people think is a November 2016 devkit update. The source is just too confusing in its wording, so who knows how the OP and everyone else interprets it.

 

At the OP. You are lucky Pemalite is not here to kick your butt for your overreliance on Terraflops to measure performance.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

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Wyrdness said:
JRPGfan said:

am I the only that thinks the OP makes no sense?
Hes pulling numbers out of his arse without explaining where he gets them from.

Somehow 471 gflops becomes 707 gflops.
but maybe it has extra cores and then with its gpu speed it could be 921 gflops!
but then no, thats to much, it wouldnt run full speed, so that 921 is actually just 710 gflops.


what?

Op doesnt explain anything.
I still think the most likely situation is the one Eurogamer gave us.
150 gflops (portable) and 397 gflops (docked).

They atleast explain why they believe its has 256 cores, and what speed those run at ect ect.

Op just pulls numbers outta his butt :p

The Foxconn leak had details that are impossible to guess like the orange and blue Joycons and the exact type of battery the Switch is using, the leak also had performance higher than what EG had, the Switch event pretty much confirmed it as a legit leak, Eurogamer may have had correct information that was outdated as they admitted sitting on it for months while the Foxconn leak was most likely from up to date units.

This is exactly why I believe the Foxconn leak is the most current up to date on the hardware! Not saying Eurogamer's is wrong, but perhaps just a bit outdated information. Someone at Eurogamer replied on NeoGaf that their clock speed info was from the Fall according to their source, but no leakers yet have been as accurate as the Foxconn leaks.

The Foxconn leaks would only make the Switch 20% more powerful than what we previously believed so people don't have to feel so threatened as if it's some special sauce and suddenly we have a portable PS4...



I think that is pretty good. I mean not many games take full advantage of the XB1 I'm guessing.



Goodnightmoon said:


I would add that if the dock mode was that much powerful, Splatoon 2 or Zelda would run at 1080p easily. But they aren't.

Except Splatoon 2 was only a demo and BoTW is a launch game, games don't magically upscale to 1080p because the console has more power, with Zelda probably Nintendo didn't had enough time and/or they didn't though it was so relevant, the artstyle makes it look almost like a 1080p game, MK8 is one of the very best WiiU games in the graphic department and that one is coming at 1080p with perfect 60fps.

the "only a demo" excuse doesn't work when the game comes out in 6 months.

The " they didn't have time for Zelda" excuse doesn't work either when just after you prove that they can do it with MK8

There is clearly, big technical limitations with the Switch, if it was 70% the power of a One, it would easily render Splatoon 2 and Zelda at 1080p. Digital foundry themselves said that the games didn't have any Anti Aliasing, which is a sure indicator that the console is already struggeling to render the games we saw. So stop kidding yourselves people. be more realistic.

It's underpowered as a home system, as a handheld though, it's truly powerful.



maxleresistant said:
let's forget about
-the weaker CPU
-the Ram being slower and half what the one has
-the fact that a game needs to be able to run in portable mode first, meaning that the real bottlenecks are in the handheld mode. So all we can expect, is a difference in resolution or FPS, but that won't bring the power needed to run for example ME andromeda at 720p 30fps, not without some serious downgrades


I would add that if the dock mode was that much powerful, Splatoon 2 or Zelda would run at 1080p easily. But they aren't.

Funny that you should say this because after watching many YouTuber's videos on the NYC Switch event, most if not all off the ones I've seen stated that BoTW seemed to run even better in handheld mode. Also we now know from Aonuma's interview with Eurogamer that BoTW was only decided to come to the Switch last April, which really makes this game nothing more than a WiiU port.

It's not in anyway indicative of what actual games created for the Switch from the ground up will look or run like overall. Plus there's a quote from a Nintendo rep that they are still targeting 1080p for the docked launch of Zelda. As far as the CPU being weaker than the XbOne, enough people on NeoGaf have done breakdowns of showing how Arm cpu's can compete with the Jaguar setup in the XbOne and PS4.



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maxleresistant said:
Goodnightmoon said:

Except Splatoon 2 was only a demo and BoTW is a launch game, games don't magically upscale to 1080p because the console has more power, with Zelda probably Nintendo didn't had enough time and/or they didn't though it was so relevant, the artstyle makes it look almost like a 1080p game, MK8 is one of the very best WiiU games in the graphic department and that one is coming at 1080p with perfect 60fps.

the "only a demo" excuse doesn't work when the game comes out in 6 months.

The " they didn't have time for Zelda" excuse doesn't work either when just after you prove that they can do it with MK8

There is clearly, big technical limitations with the Switch, if it was 70% the power of a One, it would easily render Splatoon 2 and Zelda at 1080p. Digital foundry themselves said that the games didn't have any Anti Aliasing, which is a sure indicator that the console is already struggeling to render the games we saw. So stop kidding yourselves people. be more realistic.

It's underpowered as a home system, as a handheld though, it's truly powerful.

Mario Kart 8, believe it or not, isn't nearly as demanding a game as BOTW.

If it was demanding, it wouldn't be running at 60fps.

When it comes to Splatoon 2, the game is still in development. It could be simply a case where they didn't yet have a proper 1080p build that reached their performance target, so they locked it at 720p to make the gameplay experience as smooth as possible for the purpose of the Switch Presentation.



maxleresistant said:
Goodnightmoon said:

Except Splatoon 2 was only a demo and BoTW is a launch game, games don't magically upscale to 1080p because the console has more power, with Zelda probably Nintendo didn't had enough time and/or they didn't though it was so relevant, the artstyle makes it look almost like a 1080p game, MK8 is one of the very best WiiU games in the graphic department and that one is coming at 1080p with perfect 60fps.

the "only a demo" excuse doesn't work when the game comes out in 6 months.

The " they didn't have time for Zelda" excuse doesn't work either when just after you prove that they can do it with MK8

There is clearly, big technical limitations with the Switch, if it was 70% the power of a One, it would easily render Splatoon 2 and Zelda at 1080p. Digital foundry themselves said that the games didn't have any Anti Aliasing, which is a sure indicator that the console is already struggeling to render the games we saw. So stop kidding yourselves people. be more realistic.

It's underpowered as a home system, as a handheld though, it's truly powerful.

I'm not saying is 70% of Xone lol, I don't know it and I don't care, But to think BoTW, a game which port started just one year ago and was not made from the ground for the Switch is the correct benchmark for the console is stupid, the Splatoon thing is not an excuse, is a freeaking fact, is a DEMO. I imagine they start with the hanheld mode and when is fine they upgrade the homeconsole experience, and that's what they are probably doing now, so expect more games revealed at lower resolutions than the final product.



Ck1x said:
maxleresistant said:
let's forget about
-the weaker CPU
-the Ram being slower and half what the one has
-the fact that a game needs to be able to run in portable mode first, meaning that the real bottlenecks are in the handheld mode. So all we can expect, is a difference in resolution or FPS, but that won't bring the power needed to run for example ME andromeda at 720p 30fps, not without some serious downgrades


I would add that if the dock mode was that much powerful, Splatoon 2 or Zelda would run at 1080p easily. But they aren't.

Funny that you should say this because after watching many YouTuber's videos on the NYC Switch event, most if not all off the ones I've seen stated that BoTW seemed to run even better in handheld mode. Also we now know from Aonuma's interview with Eurogamer that BoTW was only decided to come to the Switch last April, which really makes this game nothing more than a WiiU port.

It's not in anyway indicative of what actual games created for the Switch from the ground up will look or run like overall. Plus there's a quote from a Nintendo rep that they are still targeting 1080p for the docked launch of Zelda. As far as the CPU being weaker than the XbOne, enough people on NeoGaf have done breakdowns of showing how Arm cpu's can compete with the Jaguar setup in the XbOne and PS4.

Nobody said it BOTW runs better, they said the game is more beautiful on the screen rather than the TV, because the small size of the screens helps hiding problems like the lack of Anti Aliasing. Also it's always more impressive to see the same game run on a handheld, it's kind of a Wow Factor, the Switch is the most powerful handheld ever made, so of course people are impressed to see a true home console Zelda run on a handheld.

What you call a "rep" is a dude that is hired from agencies to be at events and great and host, they know pratically nothing besides their personnal knowledge and what Nintendo told them before the event. Nintendo never confirmed the 1080p. 

And finally, no, the Arm Cpu can't compete, not without a proper cooling, this is a handheld, it's small, the cooling fan is small too. Yes on paper the cpu cool compete, if the Switch was a normal console, it the components were in something the size and shape of a WiiU, with a proper powersource, they could draw a lot more power from the components. But it's not the case.

So again, go back to earth, Switch is underpowered as a home system. It's the reality. There is nothing more to say about it.



maxleresistant said:

Nobody said it BOTW runs better,

Everybody is saying that, it barely has dips docked but undocked has no dips at all.



FunFan said:
JRPGfan said:

am I the only that thinks the OP makes no sense?
Hes pulling numbers out of his arse without explaining where he gets them from.

Somehow 471 gflops becomes 707 gflops.
but maybe it has extra cores and then with its gpu speed it could be 921 gflops!
but then no, thats to much, it wouldnt run full speed, so that 921 is actually just 710 gflops.


what?

Op doesnt explain anything.
I still think the most likely situation is the one Eurogamer gave us.
150 gflops (portable) and 397 gflops (docked).

They atleast explain why they believe its has 256 cores, and what speed those run at ect ect.

Op just pulls numbers outta his butt :p

Actually, you can know the core count of any chip, compared to another chip, by the weight asuming you know the core count of that second chip. But only if you put the chips on your head because thats the best part of the body to calculate differences in weight.

Soundwave said:

I was thinking the same thing, lol, the OP just randomly says its 384 or 512 Cuda cores, the leaker never said that. 

It's likely a 256 Cuda Core part (just as the Tegra X1 is), but hopefully die shrunk to 16nm which would allow if to be more power efficient. 

I think he is basing it on the part that sais " *A much powerful version, producing 2000x units for now *The core is 1x times bigger than the one above,200m㎡". Apparently some people think is a November 2016 devkit update. The source is just too confusing in its wording, so who knows how the OP and everyone else interprets it.

 

At the OP. You are lucky Pemalite is not here to kick your butt for your overreliance on Terraflops to measure performance.

I know Traktor over at NeoGaf brought up a great point of this much larger devkit fitting the role of Nintendo's SCD patent perfectly. Whether we hear anymore information on if this is something they are actually pursuing is another thing all together, but it definitely brought up a lot of conversation concerning this leak.

The Foxconn worker also describes the core being much larger than the original Switch SoC and that it was a GPU core only. Which speculation started that because of the dimensions the leakers gives, it fits that of a gtx 1060 chip exactly! So it brought only more questions that if he got everything so accurate, what is the purpose of this new devkit that not only has the screen interface but the original Switch SOC, plus the much larger  gtx 1060 core... Maybe we will hear something from Nintendo down the road or maybe they are just testing ideas, not sure at this point.