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Forums - Gaming Discussion - Is 720p still acceptable to you?

 

Well, is it?

Yes 571 64.30%
 
No 317 35.70%
 
Total:888

http://forum.videohelp.com/threads/368796-1080p-vs-720p-Video-File-on-50-to-60-LED-TV

maxleresistant said:
Getting rid of aliasing, pop up, and poor framerate, is way more important than 720p.

Thing is, resolution and aliasing are linked. Anyway 720p is fine. I will always chosse a polished 720p over an clunky 1080p one

+1

 

Here is something you can have fun with comparing resolutions:

http://forum.videohelp.com/threads/368796-1080p-vs-720p-Video-File-on-50-to-60-LED-TV

Original file: http://forum.videohelp.com/attachment.php?attachmentid=30357&d=1424333357



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alabtrosMyster said:
LudicrousSpeed said:

Your mistake is assuming resolution is the only thing that represents "thinking forward". A game like Quantum Break looks better than a vast majority of 1080p games and does incredible things with animations and effects. Things that push limits and make it unique. Should they have toned those down so the game could hit a constant and official 1080p resolution? Yikes. Is Madden 16 a better technical showcase because its 1080p?

Ouch, Quantum Break LOOKED beautiful when it was previewed, the current version is a blurry mess.. and you can't even bypass the upscaling BS they do on the PC version... This is an horrible looking game, sorry :-/

I grand you, the effects looked great, in their gamplay demos, apparently before it was decided to implement the low resolution upscaling... I think it would have looked much better at 720p with a regular upscaling technique, as opposed to the temporal reprojection BS that ended up being used.

Going to have to disagree with you there; QB in its current state is still one of the best looking console games I have seen to date. If 720p was the price required for it to push the quality of effects and character rendering that it does at a stable framerate, that's a worthwhile trade in my opinion, just like it was the right decision in my book to go for 900p for games like Star Wars Battlefront, Battlefield 4, and Uncharted 4's multiplayer on PS4 in order to hit 60fps.



Better resolutions and graphics settings have always been possible on PC compared to consoles. But such a PC isn't necessarily possible for the consumer.
If you want 1080p60fps 100% of the time at max settings on PC you would have to pay an enourmus sum.
If you want to be able to play 1080p60fps on just SOME games you could propably get it for lower, but now there is a problem with how consistent your experience is across games.
Some people don't want variables with some games being locked 60 and others running like quantum break, so they just pick consoles.
Is it really hard to understand that?
It seems so cancerous in here excuse the expression.



Pemalite said:
I was gaming at higher than 720P in the mid 90's. (1280x1024)

I don't find 1080P acceptable unless it's a mobile device, 720P has no chance, 1080P belongs in last century.
Quad HD and Quad Full HD is where it is at.

I also find it hilarious that the same people on these forums who didn't care about resolution before these consoles launched are championing 1080P like it's some new amazing revelation.

The reason they champion it was because the majority of last gen 720 was the standard. 1080p should be the standard this gen. If you cannot have that then the framerate better be at a clean 60 fps to make up for it. Of course the standards for PC are higher but console devs seem to be missing the boat on PC ports by leaps and bounds.



Lawlight said:
I'm still playing my PS3 so...

I play mostly hopping back and forth between my PS4 and my Gamecube.... I feel as though I'm missing something, like I should switch over to the 480p GC and just be cut to ribbons on my couch by the lower resolution pixels flying towards me. Instead for me I just go.... oh yeah, this is the resolution of older games and carry on enjoying the game itself.



Why not check me out on youtube and help me on the way to 2k subs over at www.youtube.com/stormcloudlive

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I have 720p TV and no complains, and adding to the whole "new gen = higher resolution" conversation, remember how the TV resolutions jumped between NES --> SNES --> Playstation --> Playstation 2 eras? Me neither, so after a huge jump from 480i to 720/1080p one should just be happy, anything higher than that only becomes useful in a much larger home theater screen.

http://www.rtings.com/tv/learn/size-to-distance-relationship



-Ack!- said:
I have 720p TV and no complains, and adding to the whole "new gen = higher resolution" conversation, remember how the TV resolutions jumped between NES --> SNES --> Playstation --> Playstation 2 eras? Me neither, so after a huge jump from 480i to 720/1080p one should just be happy, anything higher than that only becomes useful in a much larger home theater screen.

http://www.rtings.com/tv/learn/size-to-distance-relationship

Or if you sit closer... No reason to sit 10ft away if the game is 1080p. It's all about field of view, the higher the field of view the easier it is to get immersed in the game world. VR screens are only 5" after all :p I doubt 720p will be acceptable in VR, 1080p is already pushing it.

I do remember how TV resolutions jumped in the past. I had a CRT projector since the Playstation, yet it was also clear on a normal tv.
Gran Turismo hi-res mode was a nice preview of what was to come and playing Star Trek Voyager Elite Force in 800x600 on the projector was amazing at the time. (max that crt projector could display) The dreamcast had lovely sharp visuals making 4 player splitscreen re-volt possible to enjoy.

If people should just be happy, we would still be listening to radio and go to the theater :)



Areaz32 said:
Better resolutions and graphics settings have always been possible on PC compared to consoles. But such a PC isn't necessarily possible for the consumer.
If you want 1080p60fps 100% of the time at max settings on PC you would have to pay an enourmus sum.
If you want to be able to play 1080p60fps on just SOME games you could propably get it for lower, but now there is a problem with how consistent your experience is across games.
Some people don't want variables with some games being locked 60 and others running like quantum break, so they just pick consoles.
Is it really hard to understand that?
It seems so cancerous in here excuse the expression.

Not exactly. 1080P 60Fps is actually easy to obtain on the PC and cheaply, been that way for years now.

Where things get difficult is if you wish to exceed that. (I.E. 1440P/120FPS/144fps/1600P/4k/5k/Eyefinity/Surround Vision/3D/VR).



--::{PC Gaming Master Race}::--

So roughly 2/3 of voters thinks 720p is still acceptable.



Pemalite said:
Areaz32 said:
Better resolutions and graphics settings have always been possible on PC compared to consoles. But such a PC isn't necessarily possible for the consumer.
If you want 1080p60fps 100% of the time at max settings on PC you would have to pay an enourmus sum.
If you want to be able to play 1080p60fps on just SOME games you could propably get it for lower, but now there is a problem with how consistent your experience is across games.
Some people don't want variables with some games being locked 60 and others running like quantum break, so they just pick consoles.
Is it really hard to understand that?
It seems so cancerous in here excuse the expression.

Not exactly. 1080P 60Fps is actually easy to obtain on the PC and cheaply, been that way for years now.

Where things get difficult is if you wish to exceed that. (I.E. 1440P/120FPS/144fps/1600P/4k/5k/Eyefinity/Surround Vision/3D/VR).

So tell me what it takes to run DAS3 and quantum break at 60fps on pc. You cannot do this cheaply.